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Merge branch 'master' of github.com:EQEmu/Server
This commit is contained in:
commit
fe7774ab75
@ -1,5 +1,9 @@
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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== 11/06/2014 ==
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demonstar55: Tracking default sort will now be correct order
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Trevius: Fixed dynamic merchant list loading. Allows any merchant to be used in any zone.
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== 11/03/2014 ==
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Secrets: Fixed an overflow in melee lifetap calculations (int16 vs int32)
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Secrets: Fixed overflow on AC and ATK values that can go out of range.
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@ -63,6 +63,7 @@ extern uint16 adverrornum;
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Entity::Entity()
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{
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id = 0;
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spawn_timestamp = time(nullptr);
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}
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Entity::~Entity()
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@ -2934,8 +2935,14 @@ void EntityList::SignalMobsByNPCID(uint32 snpc, int signal_id)
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}
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}
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bool tracking_compare(const std::pair<Mob *, float> &a, const std::pair<Mob *, float> &b)
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{
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return a.first->GetSpawnTimeStamp() > b.first->GetSpawnTimeStamp();
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}
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bool EntityList::MakeTrackPacket(Client *client)
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{
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std::list<std::pair<Mob *, float> > tracking_list;
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uint32 distance = 0;
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float MobDistance;
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@ -2950,60 +2957,42 @@ bool EntityList::MakeTrackPacket(Client *client)
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if (distance < 300)
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distance = 300;
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uint32 spe= 0;
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bool ret = false;
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spe = mob_list.size() + 50;
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uchar *buffer1 = new uchar[sizeof(Track_Struct)];
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Track_Struct *track_ent = (Track_Struct*) buffer1;
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uchar *buffer2 = new uchar[sizeof(Track_Struct)*spe];
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Tracking_Struct *track_array = (Tracking_Struct*) buffer2;
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memset(track_array, 0, sizeof(Track_Struct)*spe);
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uint32 array_counter = 0;
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Group *g = client->GetGroup();
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auto it = mob_list.begin();
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while (it != mob_list.end()) {
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if (it->second && ((MobDistance = it->second->DistNoZ(*client)) <= distance)) {
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if ((it->second != client) && it->second->IsTrackable()) {
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memset(track_ent, 0, sizeof(Track_Struct));
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Mob *cur_entity = it->second;
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track_ent->entityid = cur_entity->GetID();
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track_ent->distance = MobDistance;
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track_ent->level = cur_entity->GetLevel();
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track_ent->NPC = !cur_entity->IsClient();
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if (g && cur_entity->IsClient() && g->IsGroupMember(cur_entity->CastToMob()))
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track_ent->GroupMember = 1;
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else
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track_ent->GroupMember = 0;
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strn0cpy(track_ent->name, cur_entity->GetName(), sizeof(track_ent->name));
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memcpy(&track_array->Entrys[array_counter], track_ent, sizeof(Track_Struct));
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array_counter++;
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}
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}
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for (auto it = mob_list.cbegin(); it != mob_list.cend(); ++it) {
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if (!it->second || it->second == client || !it->second->IsTrackable())
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continue;
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++it;
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MobDistance = it->second->DistNoZ(*client);
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if (MobDistance > distance)
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continue;
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tracking_list.push_back(std::make_pair(it->second, MobDistance));
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}
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if (array_counter <= spe) {
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EQApplicationPacket* outapp = new EQApplicationPacket(OP_Track,sizeof(Track_Struct)*(array_counter));
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memcpy(outapp->pBuffer, track_array,sizeof(Track_Struct)*(array_counter));
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outapp->priority = 6;
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client->QueuePacket(outapp);
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safe_delete(outapp);
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ret = true;
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} else {
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LogFile->write(EQEMuLog::Status, "ERROR: Unable to transmit a Tracking_Struct packet. Mobs in zone = %i. Mobs in packet = %i", array_counter, spe);
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tracking_list.sort(tracking_compare);
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EQApplicationPacket *outapp = new EQApplicationPacket(OP_Track, sizeof(Track_Struct) * tracking_list.size());
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Tracking_Struct *outtrack = (Tracking_Struct *)outapp->pBuffer;
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outapp->priority = 6;
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int index = 0;
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for (auto it = tracking_list.cbegin(); it != tracking_list.cend(); ++it, ++index) {
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Mob *cur_entity = it->first;
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outtrack->Entrys[index].entityid = cur_entity->GetID();
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outtrack->Entrys[index].distance = it->second;
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outtrack->Entrys[index].level = cur_entity->GetLevel();
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outtrack->Entrys[index].NPC = !cur_entity->IsClient();
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if (g && cur_entity->IsClient() && g->IsGroupMember(cur_entity->CastToMob()))
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outtrack->Entrys[index].GroupMember = 1;
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else
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outtrack->Entrys[index].GroupMember = 0;
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strn0cpy(outtrack->Entrys[index].name, cur_entity->GetName(), sizeof(outtrack->Entrys[index].name));
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}
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safe_delete_array(buffer1);
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safe_delete_array(buffer2);
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client->QueuePacket(outapp);
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safe_delete(outapp);
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return ret;
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return true;
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}
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void EntityList::MessageGroup(Mob *sender, bool skipclose, uint32 type, const char *message, ...)
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@ -97,6 +97,7 @@ public:
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const Beacon *CastToBeacon() const;
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inline const uint16& GetID() const { return id; }
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inline const time_t& GetSpawnTimeStamp() const { return spawn_timestamp; }
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virtual const char* GetName() { return ""; }
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bool CheckCoordLosNoZLeaps(float cur_x, float cur_y, float cur_z, float trg_x, float trg_y, float trg_z, float perwalk=1);
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@ -112,6 +113,7 @@ protected:
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uint32 pDBAsyncWorkID;
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private:
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uint16 id;
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time_t spawn_timestamp;
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};
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class EntityList
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@ -608,7 +608,7 @@ int32 Mob::CalcMaxMana() {
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int32 Mob::CalcMaxHP() {
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max_hp = (base_hp + itembonuses.HP + spellbonuses.HP);
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max_hp += max_hp * ((aabonuses.MaxHPChange + spellbonuses.MaxHPChange + itembonuses.MaxHPChange) / 10000);
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max_hp += max_hp * ((aabonuses.MaxHPChange + spellbonuses.MaxHPChange + itembonuses.MaxHPChange) / 10000.0f);
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return max_hp;
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}
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@ -299,7 +299,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
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//This effect can also do damage by percent.
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if (val < 0) {
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if (-val > spell.max[i])
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if (spell.max[i] && -val > spell.max[i])
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val = -spell.max[i];
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if (caster)
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@ -309,7 +309,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
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else
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{
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if (val > spell.max[i])
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if (spell.max[i] && val > spell.max[i])
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val = spell.max[i];
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if(caster)
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@ -2647,7 +2647,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
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case SE_Taunt:
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{
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if (IsNPC()){
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caster->Taunt(this->CastToNPC(), false, spell.base[i]);
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caster->Taunt(this->CastToNPC(), false, static_cast<float>(spell.base[i]));
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if (spell.base2[i] > 0)
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CastToNPC()->SetHate(caster, (CastToNPC()->GetHateAmount(caster) + spell.base2[i]));
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@ -3558,6 +3558,8 @@ void Mob::DoBuffTic(uint16 spell_id, int slot, uint32 ticsremaining, uint8 caste
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case SE_WipeHateList:
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{
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if (IsMezSpell(spell_id))
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break;
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int wipechance = spells[spell_id].base[i];
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int bonus = 0;
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@ -445,7 +445,7 @@ void Zone::LoadNewMerchantData(uint32 merchantid) {
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std::list<MerchantList> merlist;
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std::string query = StringFormat("SELECT item, slot, faction_required, level_required, alt_currency_cost, "
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"classes_required FROM merchantlist WHERE merchantid=%d ORDER BY slot", merchantid);
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"classes_required, probability FROM merchantlist WHERE merchantid=%d ORDER BY slot", merchantid);
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auto results = database.QueryDatabase(query);
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if (!results.Success()) {
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LogFile->write(EQEMuLog::Error, "Error in LoadNewMerchantData query '%s' %s", query.c_str(), results.ErrorMessage().c_str());
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@ -459,8 +459,9 @@ void Zone::LoadNewMerchantData(uint32 merchantid) {
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ml.slot = atoul(row[1]);
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ml.faction_required = atoul(row[2]);
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ml.level_required = atoul(row[3]);
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ml.alt_currency_cost = atoul(row[3]);
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ml.classes_required = atoul(row[4]);
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ml.alt_currency_cost = atoul(row[4]);
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ml.classes_required = atoul(row[5]);
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ml.probability = atoul(row[6]);
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merlist.push_back(ml);
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}
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