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Fix for 'Invalid Slot ID' messages, item loss during corpse looting, and possible item loss during LDoN/Adventure merchant purchases
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+2
-2
@@ -1217,9 +1217,9 @@ void Corpse::LootItem(Client* client, const EQApplicationPacket* app) {
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linker.SetLinkType(linker.linkItemInst);
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linker.SetItemInst(inst);
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auto item_link = linker.GenerateLink();
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auto item_link = linker.GenerateLink();
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client->Message_StringID(MT_LootMessages, LOOTED_MESSAGE, item_link.c_str());
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client->Message_StringID(MT_LootMessages, LOOTED_MESSAGE, item_link.c_str());
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if (!IsPlayerCorpse()) {
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Group *g = client->GetGroup();
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