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Add EVENT_TICK for NPCs
This event fires at the start of the tick processing so we can script on the actual tick.
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@@ -37,6 +37,7 @@
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#include "string_ids.h"
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#include "spawn2.h"
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#include "zone.h"
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#include "quest_parser_collection.h"
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#include <cctype>
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#include <stdio.h>
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@@ -601,6 +602,7 @@ bool NPC::Process()
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if(tic_timer.Check())
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{
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parse->EventNPC(EVENT_TICK, this, nullptr, "", 0);
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BuffProcess();
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if(curfp)
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