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Add EVENT_TICK for NPCs
This event fires at the start of the tick processing so we can script on the actual tick.
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@@ -1713,7 +1713,8 @@ luabind::scope lua_register_events() {
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luabind::value("enter_area", static_cast<int>(EVENT_ENTER_AREA)),
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luabind::value("leave_area", static_cast<int>(EVENT_LEAVE_AREA)),
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luabind::value("death_complete", static_cast<int>(EVENT_DEATH_COMPLETE)),
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luabind::value("unhandled_opcode", static_cast<int>(EVENT_UNHANDLED_OPCODE))
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luabind::value("unhandled_opcode", static_cast<int>(EVENT_UNHANDLED_OPCODE)),
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luabind::value("tick", static_cast<int>(EVENT_TICK))
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];
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}
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