Add EVENT_TICK for NPCs

This event fires at the start of the tick processing so we can
script on the actual tick.
This commit is contained in:
Michael Cook (mackal)
2015-08-13 22:30:49 -04:00
parent 1fc23beb78
commit fe0758c984
5 changed files with 64 additions and 58 deletions
+2 -1
View File
@@ -1713,7 +1713,8 @@ luabind::scope lua_register_events() {
luabind::value("enter_area", static_cast<int>(EVENT_ENTER_AREA)),
luabind::value("leave_area", static_cast<int>(EVENT_LEAVE_AREA)),
luabind::value("death_complete", static_cast<int>(EVENT_DEATH_COMPLETE)),
luabind::value("unhandled_opcode", static_cast<int>(EVENT_UNHANDLED_OPCODE))
luabind::value("unhandled_opcode", static_cast<int>(EVENT_UNHANDLED_OPCODE)),
luabind::value("tick", static_cast<int>(EVENT_TICK))
];
}