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Add EVENT_TICK for NPCs
This event fires at the start of the tick processing so we can script on the actual tick.
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@@ -82,6 +82,7 @@ typedef enum {
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EVENT_RESPAWN,
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EVENT_DEATH_COMPLETE,
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EVENT_UNHANDLED_OPCODE,
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EVENT_TICK,
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_LargestEventID
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} QuestEventID;
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