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Add pet size preservation like live
Run the SQL!!
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@@ -454,7 +454,7 @@ public:
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static uint8 GetDefaultGender(uint16 in_race, uint8 in_gender = 0xFF);
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uint16 GetSkillByItemType(int ItemType);
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virtual void MakePet(uint16 spell_id, const char* pettype, const char *petname = nullptr);
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virtual void MakePoweredPet(uint16 spell_id, const char* pettype, int16 petpower, const char *petname = nullptr);
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virtual void MakePoweredPet(uint16 spell_id, const char* pettype, int16 petpower, const char *petname = nullptr, float in_size = 0.0f);
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bool IsWarriorClass() const;
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char GetCasterClass() const;
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uint8 GetArchetype() const;
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