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[Quest API] Add GMMove Overloads to Perl/Lua (#3719)
# Perl - Add `$mob->GMMove(x, y, z, heading, save_guard_spot)`. # Lua - Add `mob:GMMove(x, y, z, heading, save_guard_spot)`. # Notes - Operators weren't able to disable saving guard spots, so moving with `GMMove` meant NPCs stayed where they were moved.
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@@ -326,6 +326,11 @@ void Perl_Mob_GMMove(Mob* self, float x, float y, float z, float heading) // @ca
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self->GMMove(x, y, z, heading);
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}
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void Perl_Mob_GMMove(Mob* self, float x, float y, float z, float heading, bool save_guard_spot) // @categories Script Utility
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{
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self->GMMove(x, y, z, heading, save_guard_spot);
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}
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bool Perl_Mob_HasProcs(Mob* self) // @categories Stats and Attributes
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{
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return self->HasProcs();
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@@ -3469,6 +3474,7 @@ void perl_register_mob()
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package.add("FindType", (bool(*)(Mob*, uint16_t, bool, uint16_t))&Perl_Mob_FindType);
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package.add("GMMove", (void(*)(Mob*, float, float, float))&Perl_Mob_GMMove);
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package.add("GMMove", (void(*)(Mob*, float, float, float, float))&Perl_Mob_GMMove);
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package.add("GMMove", (void(*)(Mob*, float, float, float, float, bool))&Perl_Mob_GMMove);
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package.add("Gate", &Perl_Mob_Gate);
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package.add("GetAA", &Perl_Mob_GetAA);
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package.add("GetAABonuses", &Perl_Mob_GetAABonuses);
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