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[Quest API] Add GMMove Overloads to Perl/Lua (#3719)
# Perl - Add `$mob->GMMove(x, y, z, heading, save_guard_spot)`. # Lua - Add `mob:GMMove(x, y, z, heading, save_guard_spot)`. # Notes - Operators weren't able to disable saving guard spots, so moving with `GMMove` meant NPCs stayed where they were moved.
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@@ -80,6 +80,7 @@ public:
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bool RandomizeFeatures(bool send_illusion, bool save_variables);
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void GMMove(double x, double y, double z);
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void GMMove(double x, double y, double z, double heading);
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void GMMove(double x, double y, double z, double heading, bool save_guard_spot);
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void TryMoveAlong(float distance, float heading);
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void TryMoveAlong(float distance, float heading, bool send);
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bool HasProcs();
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