Replaced Status log calls

This commit is contained in:
Akkadius 2015-01-10 15:54:37 -06:00
parent b76e179d75
commit fdbd76e4ad
4 changed files with 39 additions and 39 deletions

View File

@ -1429,7 +1429,7 @@ SendAA_Struct* Zone::FindAA(uint32 id) {
} }
void Zone::LoadAAs() { void Zone::LoadAAs() {
LogFile->write(EQEmuLog::Status, "Loading AA information..."); logger.Log(EQEmuLogSys::Status, "Loading AA information...");
totalAAs = database.CountAAs(); totalAAs = database.CountAAs();
if(totalAAs == 0) { if(totalAAs == 0) {
logger.Log(EQEmuLogSys::Error, "Failed to load AAs!"); logger.Log(EQEmuLogSys::Error, "Failed to load AAs!");
@ -1447,9 +1447,9 @@ void Zone::LoadAAs() {
} }
//load AA Effects into aa_effects //load AA Effects into aa_effects
LogFile->write(EQEmuLog::Status, "Loading AA Effects..."); logger.Log(EQEmuLogSys::Status, "Loading AA Effects...");
if (database.LoadAAEffects2()) if (database.LoadAAEffects2())
LogFile->write(EQEmuLog::Status, "Loaded %d AA Effects.", aa_effects.size()); logger.Log(EQEmuLogSys::Status, "Loaded %d AA Effects.", aa_effects.size());
else else
logger.Log(EQEmuLogSys::Error, "Failed to load AA Effects!"); logger.Log(EQEmuLogSys::Error, "Failed to load AA Effects!");
} }

View File

@ -140,7 +140,7 @@ void PerlembParser::ReloadQuests() {
perl = nullptr; perl = nullptr;
} }
LogFile->write(EQEmuLog::Status, "Error re-initializing perlembed: %s", e.what()); logger.Log(EQEmuLogSys::Status, "Error re-initializing perlembed: %s", e.what());
throw e.what(); throw e.what();
} }

View File

@ -61,7 +61,7 @@ PathManager* PathManager::LoadPathFile(const char* ZoneName)
if(Ret->loadPaths(PathFile)) if(Ret->loadPaths(PathFile))
{ {
LogFile->write(EQEmuLog::Status, "Path File %s loaded.", ZonePathFileName); logger.Log(EQEmuLogSys::Status, "Path File %s loaded.", ZonePathFileName);
} }
else else
@ -109,7 +109,7 @@ bool PathManager::loadPaths(FILE *PathFile)
fread(&Head, sizeof(Head), 1, PathFile); fread(&Head, sizeof(Head), 1, PathFile);
LogFile->write(EQEmuLog::Status, "Path File Header: Version %ld, PathNodes %ld", logger.Log(EQEmuLogSys::Status, "Path File Header: Version %ld, PathNodes %ld",
(long)Head.version, (long)Head.PathNodeCount); (long)Head.version, (long)Head.PathNodeCount);
if(Head.version != 2) if(Head.version != 2)

View File

@ -90,7 +90,7 @@ bool Zone::Bootup(uint32 iZoneID, uint32 iInstanceID, bool iStaticZone) {
return false; return false;
} }
LogFile->write(EQEmuLog::Status, "Booting %s (%d:%d)", zonename, iZoneID, iInstanceID); logger.Log(EQEmuLogSys::Status, "Booting %s (%d:%d)", zonename, iZoneID, iInstanceID);
numclients = 0; numclients = 0;
zone = new Zone(iZoneID, iInstanceID, zonename); zone = new Zone(iZoneID, iInstanceID, zonename);
@ -117,13 +117,13 @@ bool Zone::Bootup(uint32 iZoneID, uint32 iInstanceID, bool iStaticZone) {
log_levels[i]=0; //set to zero on a bogue char log_levels[i]=0; //set to zero on a bogue char
} }
zone->loglevelvar = log_levels[0]; zone->loglevelvar = log_levels[0];
LogFile->write(EQEmuLog::Status, "General logging level: %i", zone->loglevelvar); logger.Log(EQEmuLogSys::Status, "General logging level: %i", zone->loglevelvar);
zone->merchantvar = log_levels[1]; zone->merchantvar = log_levels[1];
LogFile->write(EQEmuLog::Status, "Merchant logging level: %i", zone->merchantvar); logger.Log(EQEmuLogSys::Status, "Merchant logging level: %i", zone->merchantvar);
zone->tradevar = log_levels[2]; zone->tradevar = log_levels[2];
LogFile->write(EQEmuLog::Status, "Trade logging level: %i", zone->tradevar); logger.Log(EQEmuLogSys::Status, "Trade logging level: %i", zone->tradevar);
zone->lootvar = log_levels[3]; zone->lootvar = log_levels[3];
LogFile->write(EQEmuLog::Status, "Loot logging level: %i", zone->lootvar); logger.Log(EQEmuLogSys::Status, "Loot logging level: %i", zone->lootvar);
} }
else { else {
zone->loglevelvar = uint8(atoi(tmp)); //continue supporting only command logging (for now) zone->loglevelvar = uint8(atoi(tmp)); //continue supporting only command logging (for now)
@ -145,7 +145,7 @@ bool Zone::Bootup(uint32 iZoneID, uint32 iInstanceID, bool iStaticZone) {
} }
LogFile->write(EQEmuLog::Normal, "---- Zone server %s, listening on port:%i ----", zonename, ZoneConfig::get()->ZonePort); LogFile->write(EQEmuLog::Normal, "---- Zone server %s, listening on port:%i ----", zonename, ZoneConfig::get()->ZonePort);
LogFile->write(EQEmuLog::Status, "Zone Bootup: %s (%i: %i)", zonename, iZoneID, iInstanceID); logger.Log(EQEmuLogSys::Status, "Zone Bootup: %s (%i: %i)", zonename, iZoneID, iInstanceID);
parse->Init(); parse->Init();
UpdateWindowTitle(); UpdateWindowTitle();
zone->GetTimeSync(); zone->GetTimeSync();
@ -171,7 +171,7 @@ bool Zone::LoadZoneObjects() {
return false; return false;
} }
LogFile->write(EQEmuLog::Status, "Loading Objects from DB..."); logger.Log(EQEmuLogSys::Status, "Loading Objects from DB...");
for (auto row = results.begin(); row != results.end(); ++row) { for (auto row = results.begin(); row != results.end(); ++row) {
if (atoi(row[9]) == 0) if (atoi(row[9]) == 0)
{ {
@ -288,7 +288,7 @@ bool Zone::LoadGroundSpawns() {
memset(&groundspawn, 0, sizeof(groundspawn)); memset(&groundspawn, 0, sizeof(groundspawn));
int gsindex=0; int gsindex=0;
LogFile->write(EQEmuLog::Status, "Loading Ground Spawns from DB..."); logger.Log(EQEmuLogSys::Status, "Loading Ground Spawns from DB...");
database.LoadGroundSpawns(zoneid, GetInstanceVersion(), &groundspawn); database.LoadGroundSpawns(zoneid, GetInstanceVersion(), &groundspawn);
uint32 ix=0; uint32 ix=0;
char* name=0; char* name=0;
@ -402,7 +402,7 @@ uint32 Zone::GetTempMerchantQuantity(uint32 NPCID, uint32 Slot) {
} }
void Zone::LoadTempMerchantData() { void Zone::LoadTempMerchantData() {
LogFile->write(EQEmuLog::Status, "Loading Temporary Merchant Lists..."); logger.Log(EQEmuLogSys::Status, "Loading Temporary Merchant Lists...");
std::string query = StringFormat( std::string query = StringFormat(
"SELECT " "SELECT "
"DISTINCT ml.npcid, " "DISTINCT ml.npcid, "
@ -474,7 +474,7 @@ void Zone::LoadNewMerchantData(uint32 merchantid) {
} }
void Zone::GetMerchantDataForZoneLoad() { void Zone::GetMerchantDataForZoneLoad() {
LogFile->write(EQEmuLog::Status, "Loading Merchant Lists..."); logger.Log(EQEmuLogSys::Status, "Loading Merchant Lists...");
std::string query = StringFormat( std::string query = StringFormat(
"SELECT " "SELECT "
"DISTINCT ml.merchantid, " "DISTINCT ml.merchantid, "
@ -707,7 +707,7 @@ void Zone::Shutdown(bool quite)
} }
zone->ldon_trap_entry_list.clear(); zone->ldon_trap_entry_list.clear();
LogFile->write(EQEmuLog::Status, "Zone Shutdown: %s (%i)", zone->GetShortName(), zone->GetZoneID()); logger.Log(EQEmuLogSys::Status, "Zone Shutdown: %s (%i)", zone->GetShortName(), zone->GetZoneID());
petition_list.ClearPetitions(); petition_list.ClearPetitions();
zone->GotCurTime(false); zone->GotCurTime(false);
if (!quite) if (!quite)
@ -725,12 +725,12 @@ void Zone::Shutdown(bool quite)
void Zone::LoadZoneDoors(const char* zone, int16 version) void Zone::LoadZoneDoors(const char* zone, int16 version)
{ {
LogFile->write(EQEmuLog::Status, "Loading doors for %s ...", zone); logger.Log(EQEmuLogSys::Status, "Loading doors for %s ...", zone);
uint32 maxid; uint32 maxid;
int32 count = database.GetDoorsCount(&maxid, zone, version); int32 count = database.GetDoorsCount(&maxid, zone, version);
if(count < 1) { if(count < 1) {
LogFile->write(EQEmuLog::Status, "... No doors loaded."); logger.Log(EQEmuLogSys::Status, "... No doors loaded.");
return; return;
} }
@ -899,53 +899,53 @@ Zone::~Zone() {
bool Zone::Init(bool iStaticZone) { bool Zone::Init(bool iStaticZone) {
SetStaticZone(iStaticZone); SetStaticZone(iStaticZone);
LogFile->write(EQEmuLog::Status, "Loading spawn conditions..."); logger.Log(EQEmuLogSys::Status, "Loading spawn conditions...");
if(!spawn_conditions.LoadSpawnConditions(short_name, instanceid)) { if(!spawn_conditions.LoadSpawnConditions(short_name, instanceid)) {
logger.Log(EQEmuLogSys::Error, "Loading spawn conditions failed, continuing without them."); logger.Log(EQEmuLogSys::Error, "Loading spawn conditions failed, continuing without them.");
} }
LogFile->write(EQEmuLog::Status, "Loading static zone points..."); logger.Log(EQEmuLogSys::Status, "Loading static zone points...");
if (!database.LoadStaticZonePoints(&zone_point_list, short_name, GetInstanceVersion())) { if (!database.LoadStaticZonePoints(&zone_point_list, short_name, GetInstanceVersion())) {
logger.Log(EQEmuLogSys::Error, "Loading static zone points failed."); logger.Log(EQEmuLogSys::Error, "Loading static zone points failed.");
return false; return false;
} }
LogFile->write(EQEmuLog::Status, "Loading spawn groups..."); logger.Log(EQEmuLogSys::Status, "Loading spawn groups...");
if (!database.LoadSpawnGroups(short_name, GetInstanceVersion(), &spawn_group_list)) { if (!database.LoadSpawnGroups(short_name, GetInstanceVersion(), &spawn_group_list)) {
logger.Log(EQEmuLogSys::Error, "Loading spawn groups failed."); logger.Log(EQEmuLogSys::Error, "Loading spawn groups failed.");
return false; return false;
} }
LogFile->write(EQEmuLog::Status, "Loading spawn2 points..."); logger.Log(EQEmuLogSys::Status, "Loading spawn2 points...");
if (!database.PopulateZoneSpawnList(zoneid, spawn2_list, GetInstanceVersion())) if (!database.PopulateZoneSpawnList(zoneid, spawn2_list, GetInstanceVersion()))
{ {
logger.Log(EQEmuLogSys::Error, "Loading spawn2 points failed."); logger.Log(EQEmuLogSys::Error, "Loading spawn2 points failed.");
return false; return false;
} }
LogFile->write(EQEmuLog::Status, "Loading player corpses..."); logger.Log(EQEmuLogSys::Status, "Loading player corpses...");
if (!database.LoadCharacterCorpses(zoneid, instanceid)) { if (!database.LoadCharacterCorpses(zoneid, instanceid)) {
logger.Log(EQEmuLogSys::Error, "Loading player corpses failed."); logger.Log(EQEmuLogSys::Error, "Loading player corpses failed.");
return false; return false;
} }
LogFile->write(EQEmuLog::Status, "Loading traps..."); logger.Log(EQEmuLogSys::Status, "Loading traps...");
if (!database.LoadTraps(short_name, GetInstanceVersion())) if (!database.LoadTraps(short_name, GetInstanceVersion()))
{ {
logger.Log(EQEmuLogSys::Error, "Loading traps failed."); logger.Log(EQEmuLogSys::Error, "Loading traps failed.");
return false; return false;
} }
LogFile->write(EQEmuLog::Status, "Loading adventure flavor text..."); logger.Log(EQEmuLogSys::Status, "Loading adventure flavor text...");
LoadAdventureFlavor(); LoadAdventureFlavor();
LogFile->write(EQEmuLog::Status, "Loading ground spawns..."); logger.Log(EQEmuLogSys::Status, "Loading ground spawns...");
if (!LoadGroundSpawns()) if (!LoadGroundSpawns())
{ {
logger.Log(EQEmuLogSys::Error, "Loading ground spawns failed. continuing."); logger.Log(EQEmuLogSys::Error, "Loading ground spawns failed. continuing.");
} }
LogFile->write(EQEmuLog::Status, "Loading World Objects from DB..."); logger.Log(EQEmuLogSys::Status, "Loading World Objects from DB...");
if (!LoadZoneObjects()) if (!LoadZoneObjects())
{ {
logger.Log(EQEmuLogSys::Error, "Loading World Objects failed. continuing."); logger.Log(EQEmuLogSys::Error, "Loading World Objects failed. continuing.");
@ -1005,10 +1005,10 @@ bool Zone::Init(bool iStaticZone) {
} }
} }
LogFile->write(EQEmuLog::Status, "Loading timezone data..."); logger.Log(EQEmuLogSys::Status, "Loading timezone data...");
zone->zone_time.setEQTimeZone(database.GetZoneTZ(zoneid, GetInstanceVersion())); zone->zone_time.setEQTimeZone(database.GetZoneTZ(zoneid, GetInstanceVersion()));
LogFile->write(EQEmuLog::Status, "Init Finished: ZoneID = %d, Time Offset = %d", zoneid, zone->zone_time.getEQTimeZone()); logger.Log(EQEmuLogSys::Status, "Init Finished: ZoneID = %d, Time Offset = %d", zoneid, zone->zone_time.getEQTimeZone());
LoadTickItems(); LoadTickItems();
@ -1019,29 +1019,29 @@ bool Zone::Init(bool iStaticZone) {
} }
void Zone::ReloadStaticData() { void Zone::ReloadStaticData() {
LogFile->write(EQEmuLog::Status, "Reloading Zone Static Data..."); logger.Log(EQEmuLogSys::Status, "Reloading Zone Static Data...");
LogFile->write(EQEmuLog::Status, "Reloading static zone points..."); logger.Log(EQEmuLogSys::Status, "Reloading static zone points...");
zone_point_list.Clear(); zone_point_list.Clear();
if (!database.LoadStaticZonePoints(&zone_point_list, GetShortName(), GetInstanceVersion())) { if (!database.LoadStaticZonePoints(&zone_point_list, GetShortName(), GetInstanceVersion())) {
logger.Log(EQEmuLogSys::Error, "Loading static zone points failed."); logger.Log(EQEmuLogSys::Error, "Loading static zone points failed.");
} }
LogFile->write(EQEmuLog::Status, "Reloading traps..."); logger.Log(EQEmuLogSys::Status, "Reloading traps...");
entity_list.RemoveAllTraps(); entity_list.RemoveAllTraps();
if (!database.LoadTraps(GetShortName(), GetInstanceVersion())) if (!database.LoadTraps(GetShortName(), GetInstanceVersion()))
{ {
logger.Log(EQEmuLogSys::Error, "Reloading traps failed."); logger.Log(EQEmuLogSys::Error, "Reloading traps failed.");
} }
LogFile->write(EQEmuLog::Status, "Reloading ground spawns..."); logger.Log(EQEmuLogSys::Status, "Reloading ground spawns...");
if (!LoadGroundSpawns()) if (!LoadGroundSpawns())
{ {
logger.Log(EQEmuLogSys::Error, "Reloading ground spawns failed. continuing."); logger.Log(EQEmuLogSys::Error, "Reloading ground spawns failed. continuing.");
} }
entity_list.RemoveAllObjects(); entity_list.RemoveAllObjects();
LogFile->write(EQEmuLog::Status, "Reloading World Objects from DB..."); logger.Log(EQEmuLogSys::Status, "Reloading World Objects from DB...");
if (!LoadZoneObjects()) if (!LoadZoneObjects())
{ {
logger.Log(EQEmuLogSys::Error, "Reloading World Objects failed. continuing."); logger.Log(EQEmuLogSys::Error, "Reloading World Objects failed. continuing.");
@ -1060,7 +1060,7 @@ void Zone::ReloadStaticData() {
if (!LoadZoneCFG(zone->GetShortName(), zone->GetInstanceVersion(), true)) // try loading the zone name... if (!LoadZoneCFG(zone->GetShortName(), zone->GetInstanceVersion(), true)) // try loading the zone name...
LoadZoneCFG(zone->GetFileName(), zone->GetInstanceVersion()); // if that fails, try the file name, then load defaults LoadZoneCFG(zone->GetFileName(), zone->GetInstanceVersion()); // if that fails, try the file name, then load defaults
LogFile->write(EQEmuLog::Status, "Zone Static Data Reloaded."); logger.Log(EQEmuLogSys::Status, "Zone Static Data Reloaded.");
} }
bool Zone::LoadZoneCFG(const char* filename, uint16 instance_id, bool DontLoadDefault) bool Zone::LoadZoneCFG(const char* filename, uint16 instance_id, bool DontLoadDefault)
@ -1098,7 +1098,7 @@ bool Zone::LoadZoneCFG(const char* filename, uint16 instance_id, bool DontLoadDe
strcpy(newzone_data.zone_long_name, GetLongName()); strcpy(newzone_data.zone_long_name, GetLongName());
strcpy(newzone_data.zone_short_name2, GetShortName()); strcpy(newzone_data.zone_short_name2, GetShortName());
LogFile->write(EQEmuLog::Status, "Successfully loaded Zone Config."); logger.Log(EQEmuLogSys::Status, "Successfully loaded Zone Config.");
return true; return true;
} }
@ -1580,8 +1580,8 @@ ZonePoint* Zone::GetClosestZonePoint(float x, float y, float z, uint32 to, Clien
{ {
if(client) if(client)
client->CheatDetected(MQZoneUnknownDest, x, y, z); // Someone is trying to use /zone client->CheatDetected(MQZoneUnknownDest, x, y, z); // Someone is trying to use /zone
LogFile->write(EQEmuLog::Status, "WARNING: Closest zone point for zone id %d is %f, you might need to update your zone_points table if you dont arrive at the right spot.", to, closest_dist); logger.Log(EQEmuLogSys::Status, "WARNING: Closest zone point for zone id %d is %f, you might need to update your zone_points table if you dont arrive at the right spot.", to, closest_dist);
LogFile->write(EQEmuLog::Status, "<Real Zone Points>. %f x %f y %f z ", x, y, z); logger.Log(EQEmuLogSys::Status, "<Real Zone Points>. %f x %f y %f z ", x, y, z);
} }
if(closest_dist > max_distance2) if(closest_dist > max_distance2)