mirror of
https://github.com/EQEmu/Server.git
synced 2026-06-17 02:28:21 +00:00
+11
-16
@@ -398,10 +398,10 @@ public:
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inline const char* GetLastName() const { return lastname; }
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inline float ProximityX() const { return(proximity_x); }
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inline float ProximityY() const { return(proximity_y); }
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inline float ProximityZ() const { return(proximity_z); }
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inline void ClearAllProximities() { entity_list.ProcessMove(this, FLT_MAX, FLT_MAX, FLT_MAX); proximity_x = FLT_MAX; proximity_y = FLT_MAX; proximity_z = FLT_MAX; }
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inline float ProximityX() const { return m_Proximity.m_X; }
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inline float ProximityY() const { return m_Proximity.m_Y; }
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inline float ProximityZ() const { return m_Proximity.m_Z; }
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inline void ClearAllProximities() { entity_list.ProcessMove(this, xyz_location(FLT_MAX, FLT_MAX, FLT_MAX)); m_Proximity = xyz_location(FLT_MAX,FLT_MAX,FLT_MAX); }
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/*
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Begin client modifiers
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@@ -580,7 +580,7 @@ public:
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void GoToBind(uint8 bindnum = 0);
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void GoToSafeCoords(uint16 zone_id, uint16 instance_id);
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void Gate();
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void SetBindPoint(int to_zone = -1, int to_instance = 0, float new_x = 0.0f, float new_y = 0.0f, float new_z = 0.0f);
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void SetBindPoint(int to_zone = -1, int to_instance = 0, const xyz_location& location = xyz_location::Origin());
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void SetStartZone(uint32 zoneid, float x = 0.0f, float y =0.0f, float z = 0.0f);
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uint32 GetStartZone(void);
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void MovePC(const char* zonename, float x, float y, float z, float heading, uint8 ignorerestrictions = 0, ZoneMode zm = ZoneSolicited);
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@@ -1078,7 +1078,7 @@ public:
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void DoItemEnterZone();
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bool DoItemEnterZone(uint32 slot_x, uint32 slot_y); // behavior change: 'slot_y' is now [RANGE]_END and not [RANGE]_END + 1
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void SummonAndRezzAllCorpses();
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void SummonAllCorpses(float dest_x, float dest_y, float dest_z, float dest_heading);
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void SummonAllCorpses(const xyz_heading& position);
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void DepopAllCorpses();
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void DepopPlayerCorpse(uint32 dbid);
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void BuryPlayerCorpses();
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@@ -1267,11 +1267,10 @@ protected:
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Mob* bind_sight_target;
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Map::Vertex aa_los_me;
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Map::Vertex aa_los_them;
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xyz_heading m_AutoAttackPosition;
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xyz_location m_AutoAttackTargetLocation;
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Mob *aa_los_them_mob;
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bool los_status;
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float aa_los_me_heading;
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bool los_status_facing;
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QGlobalCache *qGlobals;
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@@ -1424,9 +1423,8 @@ private:
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void DoZoneSuccess(ZoneChange_Struct *zc, uint16 zone_id, uint32 instance_id, float dest_x, float dest_y, float dest_z, float dest_h, int8 ignore_r);
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void ZonePC(uint32 zoneID, uint32 instance_id, float x, float y, float z, float heading, uint8 ignorerestrictions, ZoneMode zm);
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void ProcessMovePC(uint32 zoneID, uint32 instance_id, float x, float y, float z, float heading, uint8 ignorerestrictions = 0, ZoneMode zm = ZoneSolicited);
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float zonesummon_x;
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float zonesummon_y;
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float zonesummon_z;
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xyz_location m_ZoneSummonLocation;
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uint16 zonesummon_id;
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uint8 zonesummon_ignorerestrictions;
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ZoneMode zone_mode;
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@@ -1465,10 +1463,7 @@ private:
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Timer RespawnFromHoverTimer;
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Timer merc_timer;
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float proximity_x;
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float proximity_y;
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float proximity_z;
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xyz_location m_Proximity;
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void BulkSendInventoryItems();
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