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[Feature] Add Parcel Feature for RoF2 Clients (#4198)
* Add Parcel Feature Add the parcel system for RoF2 client * Fixed a duplicate define * Reformat reformating and review changes * Further Formatting * Memory Mgmt Updates Refactored to using unique_ptr/make_unique/etc to avoid manual memory mgmt. Other format changes * Refactor db structure Refactor for db structure of parcels to character_parcels Removal of parcel_merchants Addition of npc_types.is_parcel_merchant Cleanup as a result * Refactor to use item id 99990 for money transfers. Removed the money string function as a result, though simplified the messaging related to money. Other updates based on feedback. * Move prune routine out of scheduler and into a world process. Removed RuleI from #define * Update * Update database.cpp * Update database_update_manifest.cpp * Update main.cpp * Update client_process.cpp * Update parcels.cpp * Remove parcel merchant content to optional sql instead of manifest. --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -555,6 +555,7 @@ bool Client::Process() {
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guild_mgr.UpdateDbMemberOnline(CharacterID(), false);
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guild_mgr.SendToWorldSendGuildMembersList(GuildID());
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}
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return false;
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}
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else if (!linkdead_timer.Enabled()) {
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@@ -1429,6 +1430,22 @@ void Client::OPMoveCoin(const EQApplicationPacket* app)
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to_bucket = (int32 *) &trade->cp; break;
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}
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}
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else {
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switch (mc->cointype2) {
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case COINTYPE_PP:
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m_parcel_platinum += mc->amount;
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break;
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case COINTYPE_GP:
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m_parcel_gold += mc->amount;
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break;
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case COINTYPE_SP:
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m_parcel_silver += mc->amount;
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break;
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case COINTYPE_CP:
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m_parcel_copper += mc->amount;
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break;
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}
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}
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break;
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}
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case 4: // shared bank
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