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[Feature] Add Parcel Feature for RoF2 Clients (#4198)
* Add Parcel Feature Add the parcel system for RoF2 client * Fixed a duplicate define * Reformat reformating and review changes * Further Formatting * Memory Mgmt Updates Refactored to using unique_ptr/make_unique/etc to avoid manual memory mgmt. Other format changes * Refactor db structure Refactor for db structure of parcels to character_parcels Removal of parcel_merchants Addition of npc_types.is_parcel_merchant Cleanup as a result * Refactor to use item id 99990 for money transfers. Removed the money string function as a result, though simplified the messaging related to money. Other updates based on feedback. * Move prune routine out of scheduler and into a world process. Removed RuleI from #define * Update * Update database.cpp * Update database_update_manifest.cpp * Update main.cpp * Update client_process.cpp * Update parcels.cpp * Remove parcel merchant content to optional sql instead of manifest. --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -1730,6 +1730,19 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
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}
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break;
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}
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case ServerOP_ParcelDelivery: {
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auto in = (Parcel_Struct *) pack->pBuffer;
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if (strlen(in->send_to) == 0) {
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LogError(
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"ServerOP_ParcelDelivery pack received with invalid character name of [{}]",
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in->send_to);
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return;
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}
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zoneserver_list.SendPacketToBootedZones(pack);
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break;
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}
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default: {
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LogInfo("Unknown ServerOPcode from zone {:#04x}, size [{}]", pack->opcode, pack->size);
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DumpPacket(pack->pBuffer, pack->size);
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