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[Feature] Add Parcel Feature for RoF2 Clients (#4198)
* Add Parcel Feature Add the parcel system for RoF2 client * Fixed a duplicate define * Reformat reformating and review changes * Further Formatting * Memory Mgmt Updates Refactored to using unique_ptr/make_unique/etc to avoid manual memory mgmt. Other format changes * Refactor db structure Refactor for db structure of parcels to character_parcels Removal of parcel_merchants Addition of npc_types.is_parcel_merchant Cleanup as a result * Refactor to use item id 99990 for money transfers. Removed the money string function as a result, though simplified the messaging related to money. Other updates based on feedback. * Move prune routine out of scheduler and into a world process. Removed RuleI from #define * Update * Update database.cpp * Update database_update_manifest.cpp * Update main.cpp * Update client_process.cpp * Update parcels.cpp * Remove parcel merchant content to optional sql instead of manifest. --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -467,6 +467,10 @@ OP_ShopEnd=0x30a8
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OP_ShopEndConfirm=0x3196
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OP_ShopPlayerBuy=0x0ddd
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OP_ShopDelItem=0x724f
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OP_ShopSendParcel=0x3a5d
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OP_ShopDeleteParcel=0x47f1
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OP_ShopRetrieveParcel=0x7013
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OP_ShopParcelIcon=0x46f0
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# tradeskill stuff:
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OP_ClickObject=0x4aa1
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@@ -0,0 +1,3 @@
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UPDATE `npc_types` SET `is_parcel_merchant` = 1, `lastname` = 'Parcels and General Supplies'
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WHERE id IN (202129, 3036, 394025, 75113, 49073, 41021, 40070, 106115, 55150, 9053, 382156, 1032,
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155088, 23017, 61065, 29008, 67058, 54067, 19031, 50140);
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