[Feature] Add Parcel Feature for RoF2 Clients (#4198)

* Add Parcel Feature

Add the parcel system for RoF2 client

* Fixed a duplicate define

* Reformat

reformating and review changes

* Further Formatting

* Memory Mgmt Updates

Refactored to using unique_ptr/make_unique/etc to avoid manual memory mgmt.

Other format changes

* Refactor db structure

Refactor for db structure of parcels to character_parcels
Removal of parcel_merchants
Addition of npc_types.is_parcel_merchant
Cleanup as a result

* Refactor to use item id 99990 for money transfers.  Removed the money string function as a result, though simplified the messaging related to money.  Other updates based on feedback.

* Move prune routine out of scheduler and into a world process.
Removed RuleI from #define

* Update

* Update database.cpp

* Update database_update_manifest.cpp

* Update main.cpp

* Update client_process.cpp

* Update parcels.cpp

* Remove parcel merchant content to optional sql instead of manifest.

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
Mitch Freeman
2024-04-20 23:15:56 -03:00
committed by GitHub
parent 64fefaebe4
commit fcffc6b3d4
58 changed files with 2505 additions and 230 deletions
+10
View File
@@ -959,6 +959,16 @@ RULE_BOOL(Items, DisablePotionBelt, false, "Enable this to disable Potion Belt I
RULE_BOOL(Items, DisableSpellFocusEffects, false, "Enable this to disable Spell Focus Effects on Items")
RULE_CATEGORY_END()
RULE_CATEGORY(Parcel)
RULE_BOOL(Parcel, EnableParcelMerchants, true, "Enable or Disable Parcel Merchants. Requires RoF+ Clients.")
RULE_BOOL(Parcel, EnableDirectToInventoryDelivery, false, "Enable or Disable RoF2 bazaar purchases to be delivered directly to the buyer's inventory.")
RULE_BOOL(Parcel, DeleteOnDuplicate, false, "Delete retrieved item if it creates a lore conflict.")
RULE_BOOL(Parcel, EnablePruning, false, "Enable the automatic pruning of sent parcels. Uses rule ParcelPruneDelay for prune delay.")
RULE_INT(Parcel, ParcelDeliveryDelay, 30000, "Sets the time that a player must wait between sending parcels.")
RULE_INT(Parcel, ParcelMaxItems, 50, "The maximum number of parcels a player is allowed to have in their mailbox.")
RULE_INT(Parcel, ParcelPruneDelay, 30, "The number of days after which a parcel is deleted. Items are lost!")
RULE_CATEGORY_END()
#undef RULE_CATEGORY
#undef RULE_INT
#undef RULE_REAL