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[Feature] Add Parcel Feature for RoF2 Clients (#4198)
* Add Parcel Feature Add the parcel system for RoF2 client * Fixed a duplicate define * Reformat reformating and review changes * Further Formatting * Memory Mgmt Updates Refactored to using unique_ptr/make_unique/etc to avoid manual memory mgmt. Other format changes * Refactor db structure Refactor for db structure of parcels to character_parcels Removal of parcel_merchants Addition of npc_types.is_parcel_merchant Cleanup as a result * Refactor to use item id 99990 for money transfers. Removed the money string function as a result, though simplified the messaging related to money. Other updates based on feedback. * Move prune routine out of scheduler and into a world process. Removed RuleI from #define * Update * Update database.cpp * Update database_update_manifest.cpp * Update main.cpp * Update client_process.cpp * Update parcels.cpp * Remove parcel merchant content to optional sql instead of manifest. --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -1859,12 +1859,16 @@ struct TimeOfDay_Struct {
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};
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// Darvik: shopkeeper structs
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struct Merchant_Click_Struct {
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/*000*/ uint32 npcid; // Merchant NPC's entity id
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/*004*/ uint32 playerid;
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/*008*/ uint32 command; //1=open, 0=cancel/close
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/*012*/ float rate; //cost multiplier, dosent work anymore
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struct MerchantClick_Struct
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{
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/*000*/ uint32 npc_id; // Merchant NPC's entity id
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/*004*/ uint32 player_id;
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/*008*/ uint32 command; // 1=open, 0=cancel/close
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/*012*/ float rate; // cost multiplier, dosent work anymore
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/*016*/ int32 tab_display; // bitmask b000 none, b001 Purchase/Sell, b010 Recover, b100 Parcels
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/*020*/ int32 unknown020; // Seen 2592000 from Server or -1 from Client
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};
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/*
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Unknowns:
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0 is e7 from 01 to // MAYBE SLOT IN PURCHASE
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