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[Feature] Add Parcel Feature for RoF2 Clients (#4198)
* Add Parcel Feature Add the parcel system for RoF2 client * Fixed a duplicate define * Reformat reformating and review changes * Further Formatting * Memory Mgmt Updates Refactored to using unique_ptr/make_unique/etc to avoid manual memory mgmt. Other format changes * Refactor db structure Refactor for db structure of parcels to character_parcels Removal of parcel_merchants Addition of npc_types.is_parcel_merchant Cleanup as a result * Refactor to use item id 99990 for money transfers. Removed the money string function as a result, though simplified the messaging related to money. Other updates based on feedback. * Move prune routine out of scheduler and into a world process. Removed RuleI from #define * Update * Update database.cpp * Update database_update_manifest.cpp * Update main.cpp * Update client_process.cpp * Update parcels.cpp * Remove parcel merchant content to optional sql instead of manifest. --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -72,6 +72,7 @@ E(OP_SendAATable)
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E(OP_SendCharInfo)
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E(OP_SendZonepoints)
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E(OP_ShopPlayerSell)
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E(OP_ShopRequest)
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E(OP_SomeItemPacketMaybe)
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E(OP_SpawnDoor)
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E(OP_SpecialMesg)
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@@ -128,6 +129,7 @@ D(OP_ReadBook)
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D(OP_Save)
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D(OP_SetServerFilter)
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D(OP_ShopPlayerSell)
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D(OP_ShopRequest)
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D(OP_TraderBuy)
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D(OP_TradeSkillCombine)
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D(OP_TributeItem)
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