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[Feature] Add Parcel Feature for RoF2 Clients (#4198)
* Add Parcel Feature Add the parcel system for RoF2 client * Fixed a duplicate define * Reformat reformating and review changes * Further Formatting * Memory Mgmt Updates Refactored to using unique_ptr/make_unique/etc to avoid manual memory mgmt. Other format changes * Refactor db structure Refactor for db structure of parcels to character_parcels Removal of parcel_merchants Addition of npc_types.is_parcel_merchant Cleanup as a result * Refactor to use item id 99990 for money transfers. Removed the money string function as a result, though simplified the messaging related to money. Other updates based on feedback. * Move prune routine out of scheduler and into a world process. Removed RuleI from #define * Update * Update database.cpp * Update database_update_manifest.cpp * Update main.cpp * Update client_process.cpp * Update parcels.cpp * Remove parcel merchant content to optional sql instead of manifest. --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -3089,21 +3089,6 @@ namespace RoF
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FINISH_ENCODE();
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}
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ENCODE(OP_ShopRequest)
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{
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ENCODE_LENGTH_EXACT(Merchant_Click_Struct);
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SETUP_DIRECT_ENCODE(Merchant_Click_Struct, structs::Merchant_Click_Struct);
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OUT(npcid);
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OUT(playerid);
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OUT(command);
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OUT(rate);
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eq->unknown01 = 3; // Not sure what these values do yet, but list won't display without them
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eq->unknown02 = 2592000;
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FINISH_ENCODE();
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}
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ENCODE(OP_SkillUpdate)
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{
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ENCODE_LENGTH_EXACT(SkillUpdate_Struct);
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@@ -5047,19 +5032,6 @@ namespace RoF
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FINISH_DIRECT_DECODE();
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}
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DECODE(OP_ShopRequest)
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{
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DECODE_LENGTH_EXACT(structs::Merchant_Click_Struct);
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SETUP_DIRECT_DECODE(Merchant_Click_Struct, structs::Merchant_Click_Struct);
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IN(npcid);
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IN(playerid);
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IN(command);
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IN(rate);
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FINISH_DIRECT_DECODE();
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}
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DECODE(OP_Trader)
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{
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uint32 psize = __packet->size;
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