mirror of
https://github.com/EQEmu/Server.git
synced 2026-09-02 16:46:37 +00:00
[Feature] Add Parcel Feature for RoF2 Clients (#4198)
* Add Parcel Feature Add the parcel system for RoF2 client * Fixed a duplicate define * Reformat reformating and review changes * Further Formatting * Memory Mgmt Updates Refactored to using unique_ptr/make_unique/etc to avoid manual memory mgmt. Other format changes * Refactor db structure Refactor for db structure of parcels to character_parcels Removal of parcel_merchants Addition of npc_types.is_parcel_merchant Cleanup as a result * Refactor to use item id 99990 for money transfers. Removed the money string function as a result, though simplified the messaging related to money. Other updates based on feedback. * Move prune routine out of scheduler and into a world process. Removed RuleI from #define * Update * Update database.cpp * Update database_update_manifest.cpp * Update main.cpp * Update client_process.cpp * Update parcels.cpp * Remove parcel merchant content to optional sql instead of manifest. --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
@@ -3089,21 +3089,6 @@ namespace RoF
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FINISH_ENCODE();
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}
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ENCODE(OP_ShopRequest)
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{
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ENCODE_LENGTH_EXACT(Merchant_Click_Struct);
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SETUP_DIRECT_ENCODE(Merchant_Click_Struct, structs::Merchant_Click_Struct);
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OUT(npcid);
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OUT(playerid);
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OUT(command);
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OUT(rate);
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eq->unknown01 = 3; // Not sure what these values do yet, but list won't display without them
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eq->unknown02 = 2592000;
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FINISH_ENCODE();
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}
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ENCODE(OP_SkillUpdate)
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{
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ENCODE_LENGTH_EXACT(SkillUpdate_Struct);
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@@ -5047,19 +5032,6 @@ namespace RoF
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FINISH_DIRECT_DECODE();
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}
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DECODE(OP_ShopRequest)
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{
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DECODE_LENGTH_EXACT(structs::Merchant_Click_Struct);
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SETUP_DIRECT_DECODE(Merchant_Click_Struct, structs::Merchant_Click_Struct);
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IN(npcid);
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IN(playerid);
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IN(command);
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IN(rate);
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FINISH_DIRECT_DECODE();
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}
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DECODE(OP_Trader)
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{
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uint32 psize = __packet->size;
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+111
-62
@@ -1579,30 +1579,75 @@ namespace RoF2
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*p = nullptr;
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//store away the emu struct
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uchar* __emu_buffer = in->pBuffer;
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uchar *__emu_buffer = in->pBuffer;
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ItemPacket_Struct *old_item_pkt = (ItemPacket_Struct *) __emu_buffer;
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ItemPacket_Struct* old_item_pkt = (ItemPacket_Struct*)__emu_buffer;
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EQ::InternalSerializedItem_Struct* int_struct = (EQ::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
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switch(old_item_pkt->PacketType)
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{
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case ItemPacketParcel: {
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ParcelMessaging_Struct pms{};
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EQ::Util::MemoryStreamReader ss(reinterpret_cast<char *>(in->pBuffer), in->size);
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cereal::BinaryInputArchive ar(ss);
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ar(pms);
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EQ::OutBuffer ob;
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EQ::OutBuffer::pos_type last_pos = ob.tellp();
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uint32 player_name_length = pms.player_name.length();
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uint32 note_length = pms.note.length();
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ob.write((const char*)__emu_buffer, 4);
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auto *int_struct = (EQ::InternalSerializedItem_Struct *) pms.serialized_item.data();
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SerializeItem(ob, (const EQ::ItemInstance*)int_struct->inst, int_struct->slot_id, 0, old_item_pkt->PacketType);
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if (ob.tellp() == last_pos) {
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LogNetcode("RoF2::ENCODE(OP_ItemPacket) Serialization failed on item slot [{}]", int_struct->slot_id);
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delete in;
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return;
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}
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EQ::OutBuffer ob;
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EQ::OutBuffer::pos_type last_pos = ob.tellp();
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ob.write(reinterpret_cast<const char *>(&pms.packet_type), 4);
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in->size = ob.size();
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in->pBuffer = ob.detach();
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SerializeItem(ob, (const EQ::ItemInstance *) int_struct->inst, pms.slot_id, 0, ItemPacketParcel);
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delete[] __emu_buffer;
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if (ob.tellp() == last_pos) {
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LogNetcode("RoF2::ENCODE(OP_ItemPacket) Serialization failed on item slot [{}]", pms.slot_id);
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safe_delete_array(__emu_buffer);
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safe_delete(in);
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return;
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}
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dest->FastQueuePacket(&in, ack_req);
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}
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ob.write((const char *) &pms.sent_time, 4);
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ob.write((const char *) &player_name_length, 4);
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ob.write(pms.player_name.c_str(), pms.player_name.length());
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ob.write((const char *) ¬e_length, 4);
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ob.write(pms.note.c_str(), pms.note.length());
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in->size = ob.size();
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in->pBuffer = ob.detach();
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safe_delete_array(__emu_buffer);
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dest->FastQueuePacket(&in, ack_req);
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break;
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}
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default: {
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EQ::InternalSerializedItem_Struct *int_struct = (EQ::InternalSerializedItem_Struct *)(&__emu_buffer[4]);
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EQ::OutBuffer ob;
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EQ::OutBuffer::pos_type last_pos = ob.tellp();
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ob.write((const char *)__emu_buffer, 4);
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SerializeItem(ob, (const EQ::ItemInstance *)int_struct->inst, int_struct->slot_id, 0,
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old_item_pkt->PacketType);
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if (ob.tellp() == last_pos) {
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LogNetcode("RoF2::ENCODE(OP_ItemPacket) Serialization failed on item slot [{}]",
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int_struct->slot_id);
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safe_delete_array(__emu_buffer);
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safe_delete(in);
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return;
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}
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in->size = ob.size();
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in->pBuffer = ob.detach();
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safe_delete_array(__emu_buffer);
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dest->FastQueuePacket(&in, ack_req);
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}
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}
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}
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ENCODE(OP_ItemVerifyReply)
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{
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@@ -3163,21 +3208,6 @@ namespace RoF2
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FINISH_ENCODE();
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}
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ENCODE(OP_ShopRequest)
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{
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ENCODE_LENGTH_EXACT(Merchant_Click_Struct);
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SETUP_DIRECT_ENCODE(Merchant_Click_Struct, structs::Merchant_Click_Struct);
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OUT(npcid);
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OUT(playerid);
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OUT(command);
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OUT(rate);
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eq->unknown01 = 3; // Not sure what these values do yet, but list won't display without them
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eq->unknown02 = 2592000;
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FINISH_ENCODE();
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}
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ENCODE(OP_SkillUpdate)
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{
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ENCODE_LENGTH_EXACT(SkillUpdate_Struct);
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@@ -5307,15 +5337,17 @@ namespace RoF2
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FINISH_DIRECT_DECODE();
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}
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DECODE(OP_ShopRequest)
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DECODE(OP_ShopSendParcel)
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{
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DECODE_LENGTH_EXACT(structs::Merchant_Click_Struct);
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SETUP_DIRECT_DECODE(Merchant_Click_Struct, structs::Merchant_Click_Struct);
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DECODE_LENGTH_EXACT(structs::Parcel_Struct);
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SETUP_DIRECT_DECODE(Parcel_Struct, structs::Parcel_Struct);
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IN(npcid);
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IN(playerid);
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IN(command);
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IN(rate);
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IN(npc_id);
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IN(quantity);
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IN(money_flag);
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emu->item_slot = RoF2ToServerTypelessSlot(eq->inventory_slot, invtype::typePossessions);
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strn0cpy(emu->send_to, eq->send_to, sizeof(emu->send_to));
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strn0cpy(emu->note, eq->note, sizeof(emu->note));
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FINISH_DIRECT_DECODE();
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}
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@@ -5534,11 +5566,24 @@ namespace RoF2
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//sprintf(hdr.unknown000, "06e0002Y1W00");
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snprintf(hdr.unknown000, sizeof(hdr.unknown000), "%016d", item->ID);
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if (packet_type == ItemPacketParcel) {
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strn0cpy(
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hdr.unknown000,
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fmt::format(
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"{:03}PAR{:010}\0",
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inst->GetMerchantSlot(),
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item->ID
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).c_str(),
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sizeof(hdr.unknown000)
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);
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}
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hdr.stacksize = (inst->IsStackable() ? ((inst->GetCharges() > 1000) ? 0xFFFFFFFF : inst->GetCharges()) : 1);
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hdr.stacksize =
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item->ID == PARCEL_MONEY_ITEM_ID ? inst->GetPrice() : (inst->IsStackable() ? ((inst->GetCharges() > 1000)
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? 0xFFFFFFFF : inst->GetCharges()) : 1);
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hdr.unknown004 = 0;
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structs::InventorySlot_Struct slot_id;
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structs::InventorySlot_Struct slot_id{};
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switch (packet_type) {
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case ItemPacketLoot:
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slot_id = ServerToRoF2CorpseSlot(slot_id_in);
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@@ -5548,22 +5593,24 @@ namespace RoF2
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break;
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}
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hdr.slot_type = (inst->GetMerchantSlot() ? invtype::typeMerchant : slot_id.Type);
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hdr.main_slot = (inst->GetMerchantSlot() ? inst->GetMerchantSlot() : slot_id.Slot);
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hdr.sub_slot = (inst->GetMerchantSlot() ? 0xffff : slot_id.SubIndex);
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hdr.aug_slot = (inst->GetMerchantSlot() ? 0xffff : slot_id.AugIndex);
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hdr.price = inst->GetPrice();
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hdr.merchant_slot = (inst->GetMerchantSlot() ? inst->GetMerchantCount() : 1);
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hdr.scaled_value = (inst->IsScaling() ? (inst->GetExp() / 100) : 0);
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hdr.instance_id = (inst->GetMerchantSlot() ? inst->GetMerchantSlot() : inst->GetSerialNumber());
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hdr.unknown028 = 0;
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hdr.slot_type = (inst->GetMerchantSlot() ? invtype::typeMerchant : slot_id.Type);
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hdr.main_slot = (inst->GetMerchantSlot() ? inst->GetMerchantSlot() : slot_id.Slot);
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hdr.sub_slot = (inst->GetMerchantSlot() ? 0xffff : slot_id.SubIndex);
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hdr.aug_slot = (inst->GetMerchantSlot() ? 0xffff : slot_id.AugIndex);
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hdr.price = inst->GetPrice();
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hdr.merchant_slot = ((inst->GetMerchantSlot() ? inst->GetMerchantCount() : 1));
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hdr.scaled_value = (inst->IsScaling() ? (inst->GetExp() / 100) : 0);
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hdr.instance_id = (inst->GetMerchantSlot() ? inst->GetMerchantSlot() : inst->GetSerialNumber());
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hdr.parcel_item_id = packet_type == ItemPacketParcel ? inst->GetID() : 0;
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hdr.last_cast_time = inst->GetRecastTimestamp();
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hdr.charges = (inst->IsStackable() ? (item->MaxCharges ? 1 : 0) : ((inst->GetCharges() > 254) ? 0xFFFFFFFF : inst->GetCharges()));
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hdr.inst_nodrop = (inst->IsAttuned() ? 1 : 0);
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hdr.unknown044 = 0;
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hdr.unknown048 = 0;
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hdr.unknown052 = 0;
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hdr.isEvolving = item->EvolvingItem;
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hdr.charges = (inst->IsStackable() ? (item->MaxCharges ? 1 : 0) : ((inst->GetCharges() > 254)
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? 0xFFFFFFFF
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: inst->GetCharges()));
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hdr.inst_nodrop = (inst->IsAttuned() ? 1 : 0);
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hdr.unknown044 = 0;
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hdr.unknown048 = 0;
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hdr.unknown052 = 0;
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hdr.isEvolving = item->EvolvingItem;
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ob.write((const char*)&hdr, sizeof(RoF2::structs::ItemSerializationHeader));
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@@ -5621,9 +5668,10 @@ namespace RoF2
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ob.write((const char*)&hdrf, sizeof(RoF2::structs::ItemSerializationHeaderFinish));
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if (strlen(item->Name) > 0)
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if (strlen(item->Name) > 0) {
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ob.write(item->Name, strlen(item->Name));
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ob.write("\0", 1);
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ob.write("\0", 1);
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}
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if (strlen(item->Lore) > 0)
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ob.write(item->Lore, strlen(item->Lore));
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@@ -5784,10 +5832,11 @@ namespace RoF2
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itbs.unknown5 = 0;
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itbs.potion_belt_enabled = item->PotionBelt;
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itbs.potion_belt_slots = item->PotionBeltSlots;
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itbs.stacksize = (inst->IsStackable() ? item->StackSize : 0);
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itbs.no_transfer = item->NoTransfer;
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itbs.expendablearrow = item->ExpendableArrow;
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itbs.potion_belt_slots = item->PotionBeltSlots;
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itbs.stacksize =
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item->ID == PARCEL_MONEY_ITEM_ID ? 0x7FFFFFFF : ((inst->IsStackable() ? item->StackSize : 0));
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itbs.no_transfer = item->NoTransfer;
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itbs.expendablearrow = item->ExpendableArrow;
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// Done to hack older clients to label expendable fishing poles as such
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// July 28th, 2018 patch
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@@ -116,7 +116,6 @@ E(OP_SendZonepoints)
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E(OP_SetGuildRank)
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E(OP_ShopPlayerBuy)
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E(OP_ShopPlayerSell)
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E(OP_ShopRequest)
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E(OP_SkillUpdate)
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E(OP_SomeItemPacketMaybe)
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E(OP_SpawnAppearance)
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@@ -200,7 +199,7 @@ D(OP_Save)
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D(OP_SetServerFilter)
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D(OP_ShopPlayerBuy)
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D(OP_ShopPlayerSell)
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D(OP_ShopRequest)
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D(OP_ShopSendParcel)
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D(OP_Trader)
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D(OP_TraderBuy)
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D(OP_TradeSkillCombine)
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@@ -2247,15 +2247,17 @@ struct TimeOfDay_Struct {
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};
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// Darvik: shopkeeper structs
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struct Merchant_Click_Struct {
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/*000*/ uint32 npcid; // Merchant NPC's entity id
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/*004*/ uint32 playerid;
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/*008*/ uint32 command; // 1=open, 0=cancel/close
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/*012*/ float rate; // cost multiplier, dosent work anymore
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/*016*/ int32 unknown01; // Seen 3 from Server or -1 from Client
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/*020*/ int32 unknown02; // Seen 2592000 from Server or -1 from Client
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/*024*/
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struct MerchantClick_Struct
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{
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/*000*/ uint32 npc_id; // Merchant NPC's entity id
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/*004*/ uint32 player_id;
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/*008*/ uint32 command; // 1=open, 0=cancel/close
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/*012*/ float rate; // cost multiplier, dosent work anymore
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/*016*/ int32 tab_display; // bitmask b000 none, b001 Purchase/Sell, b010 Recover, b100 Parcels
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/*020*/ int32 unknown02; // Seen 2592000 from Server or -1 from Client
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/*024*/
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};
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/*
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Unknowns:
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0 is e7 from 01 to // MAYBE SLOT IN PURCHASE
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@@ -4572,25 +4574,25 @@ struct RoF2SlotStruct
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struct ItemSerializationHeader
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{
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/*000*/ char unknown000[17]; // New for HoT. Looks like a string.
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/*017*/ uint32 stacksize;
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/*021*/ uint32 unknown004;
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/*025*/ uint8 slot_type; // 0 = normal, 1 = bank, 2 = shared bank, 9 = merchant, 20 = ?
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/*026*/ uint16 main_slot;
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/*028*/ uint16 sub_slot;
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/*030*/ uint16 aug_slot; // 0xffff
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/*032*/ uint32 price;
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/*036*/ uint32 merchant_slot; //1 if not a merchant item
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/*040*/ uint32 scaled_value; //0
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/*044*/ uint32 instance_id; //unique instance id if not merchant item, else is merchant slot
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/*048*/ uint32 unknown028; //0
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/*052*/ uint32 last_cast_time; // Unix Time from PP of last cast for this recast type if recast delay > 0
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/*056*/ uint32 charges; //Total Charges an item has (-1 for unlimited)
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/*060*/ uint32 inst_nodrop; // 1 if the item is no drop (attuned items)
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/*064*/ uint32 unknown044; // 0
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/*068*/ uint32 unknown048; // 0
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/*072*/ uint32 unknown052; // 0
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uint8 isEvolving;
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/*000*/ char unknown000[17]; // New for HoT. Looks like a string.
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/*017*/ uint32 stacksize;
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/*021*/ uint32 unknown004;
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/*025*/ uint8 slot_type; // 0 = normal, 1 = bank, 2 = shared bank, 9 = merchant, 20 = ?
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/*026*/ uint16 main_slot;
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/*028*/ uint16 sub_slot;
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/*030*/ uint16 aug_slot; // 0xffff
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/*032*/ uint32 price;
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/*036*/ uint32 merchant_slot; // 1 if not a merchant item
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/*040*/ uint32 scaled_value; // 0
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/*044*/ uint32 instance_id; // unique instance id if not merchant item, else is merchant slot
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/*048*/ uint32 parcel_item_id;
|
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/*052*/ uint32 last_cast_time; // Unix Time from PP of last cast for this recast type if recast delay > 0
|
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/*056*/ uint32 charges; // Total Charges an item has (-1 for unlimited)
|
||||
/*060*/ uint32 inst_nodrop; // 1 if the item is no drop (attuned items)
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/*064*/ uint32 unknown044; // 0
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/*068*/ uint32 unknown048; // 0
|
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/*072*/ uint32 unknown052; // 0
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uint8 isEvolving;
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};
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||||
|
||||
struct EvolvingItem {
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@@ -5261,6 +5263,18 @@ struct Checksum_Struct {
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uint8_t data[2048];
|
||||
};
|
||||
|
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struct Parcel_Struct
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{
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/*000*/ uint32 npc_id;
|
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/*004*/ TypelessInventorySlot_Struct inventory_slot;
|
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/*012*/ uint32 quantity;
|
||||
/*016*/ uint32 money_flag;
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/*020*/ char send_to[64];
|
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/*084*/ char note[128];
|
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/*212*/ uint32 unknown_212;
|
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/*216*/ uint32 unknown_216;
|
||||
/*220*/ uint32 unknown_220;
|
||||
};
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}; /*structs*/
|
||||
|
||||
}; /*RoF2*/
|
||||
|
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@@ -101,7 +101,6 @@ E(OP_SendZonepoints)
|
||||
E(OP_SetGuildRank)
|
||||
E(OP_ShopPlayerBuy)
|
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E(OP_ShopPlayerSell)
|
||||
E(OP_ShopRequest)
|
||||
E(OP_SkillUpdate)
|
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E(OP_SomeItemPacketMaybe)
|
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E(OP_SpawnAppearance)
|
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@@ -183,7 +182,6 @@ D(OP_Save)
|
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D(OP_SetServerFilter)
|
||||
D(OP_ShopPlayerBuy)
|
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D(OP_ShopPlayerSell)
|
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D(OP_ShopRequest)
|
||||
D(OP_Trader)
|
||||
D(OP_TraderBuy)
|
||||
D(OP_TradeSkillCombine)
|
||||
|
||||
@@ -2200,15 +2200,17 @@ struct TimeOfDay_Struct {
|
||||
};
|
||||
|
||||
// Darvik: shopkeeper structs
|
||||
struct Merchant_Click_Struct {
|
||||
/*000*/ uint32 npcid; // Merchant NPC's entity id
|
||||
/*004*/ uint32 playerid;
|
||||
/*008*/ uint32 command; // 1=open, 0=cancel/close
|
||||
/*012*/ float rate; // cost multiplier, dosent work anymore
|
||||
/*016*/ int32 unknown01; // Seen 3 from Server or -1 from Client
|
||||
/*020*/ int32 unknown02; // Seen 2592000 from Server or -1 from Client
|
||||
/*024*/
|
||||
struct MerchantClick_Struct
|
||||
{
|
||||
/*000*/ uint32 npc_id; // Merchant NPC's entity id
|
||||
/*004*/ uint32 player_id;
|
||||
/*008*/ uint32 command; // 1=open, 0=cancel/close
|
||||
/*012*/ float rate; // cost multiplier, dosent work anymore
|
||||
/*016*/ int32 tab_display; // bitmask b000 none, b001 Purchase/Sell, b010 Recover, b100 Parcels
|
||||
/*020*/ int32 unknown020; // Seen 2592000 from Server or -1 from Client
|
||||
/*024*/
|
||||
};
|
||||
|
||||
/*
|
||||
Unknowns:
|
||||
0 is e7 from 01 to // MAYBE SLOT IN PURCHASE
|
||||
|
||||
@@ -2026,6 +2026,19 @@ namespace SoD
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
|
||||
ENCODE(OP_ShopRequest)
|
||||
{
|
||||
ENCODE_LENGTH_EXACT(MerchantClick_Struct);
|
||||
SETUP_DIRECT_ENCODE(MerchantClick_Struct, structs::MerchantClick_Struct);
|
||||
|
||||
OUT(npc_id);
|
||||
OUT(player_id);
|
||||
OUT(command);
|
||||
OUT(rate);
|
||||
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
|
||||
ENCODE(OP_SomeItemPacketMaybe)
|
||||
{
|
||||
// This Opcode is not named very well. It is used for the animation of arrows leaving the player's bow
|
||||
@@ -3483,6 +3496,21 @@ namespace SoD
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
|
||||
DECODE(OP_ShopRequest)
|
||||
{
|
||||
DECODE_LENGTH_EXACT(structs::MerchantClick_Struct);
|
||||
SETUP_DIRECT_DECODE(MerchantClick_Struct, structs::MerchantClick_Struct);
|
||||
|
||||
IN(npc_id);
|
||||
IN(player_id);
|
||||
IN(command);
|
||||
IN(rate);
|
||||
emu->tab_display = 0;
|
||||
emu->unknown020 = 0;
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
|
||||
DECODE(OP_TraderBuy)
|
||||
{
|
||||
DECODE_LENGTH_EXACT(structs::TraderBuy_Struct);
|
||||
|
||||
@@ -78,6 +78,7 @@ E(OP_SendCharInfo)
|
||||
E(OP_SendZonepoints)
|
||||
E(OP_ShopPlayerBuy)
|
||||
E(OP_ShopPlayerSell)
|
||||
E(OP_ShopRequest)
|
||||
E(OP_SomeItemPacketMaybe)
|
||||
E(OP_SpawnDoor)
|
||||
E(OP_SpecialMesg)
|
||||
@@ -141,6 +142,7 @@ D(OP_Save)
|
||||
D(OP_SetServerFilter)
|
||||
D(OP_ShopPlayerBuy)
|
||||
D(OP_ShopPlayerSell)
|
||||
D(OP_ShopRequest)
|
||||
D(OP_TraderBuy)
|
||||
D(OP_TradeSkillCombine)
|
||||
D(OP_TributeItem)
|
||||
|
||||
@@ -1845,12 +1845,16 @@ struct TimeOfDay_Struct {
|
||||
};
|
||||
|
||||
// Darvik: shopkeeper structs
|
||||
struct Merchant_Click_Struct {
|
||||
/*000*/ uint32 npcid; // Merchant NPC's entity id
|
||||
/*004*/ uint32 playerid;
|
||||
/*008*/ uint32 command; //1=open, 0=cancel/close
|
||||
/*012*/ float rate; //cost multiplier, dosent work anymore
|
||||
struct MerchantClick_Struct
|
||||
{
|
||||
/*000*/ uint32 npc_id; // Merchant NPC's entity id
|
||||
/*004*/ uint32 player_id;
|
||||
/*008*/ uint32 command; // 1=open, 0=cancel/close
|
||||
/*012*/ float rate; // cost multiplier, dosent work anymore
|
||||
/*016*/ int32 tab_display; // bitmask b000 none, b001 Purchase/Sell, b010 Recover, b100 Parcels
|
||||
/*020*/ int32 unknown020; // Seen 2592000 from Server or -1 from Client
|
||||
};
|
||||
|
||||
/*
|
||||
Unknowns:
|
||||
0 is e7 from 01 to // MAYBE SLOT IN PURCHASE
|
||||
|
||||
@@ -1683,6 +1683,19 @@ namespace SoF
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
|
||||
ENCODE(OP_ShopRequest)
|
||||
{
|
||||
ENCODE_LENGTH_EXACT(MerchantClick_Struct);
|
||||
SETUP_DIRECT_ENCODE(MerchantClick_Struct, structs::MerchantClick_Struct);
|
||||
|
||||
OUT(npc_id);
|
||||
OUT(player_id);
|
||||
OUT(command);
|
||||
OUT(rate);
|
||||
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
|
||||
ENCODE(OP_SomeItemPacketMaybe)
|
||||
{
|
||||
// This Opcode is not named very well. It is used for the animation of arrows leaving the player's bow
|
||||
@@ -2874,6 +2887,21 @@ namespace SoF
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
|
||||
DECODE(OP_ShopRequest)
|
||||
{
|
||||
DECODE_LENGTH_EXACT(structs::MerchantClick_Struct);
|
||||
SETUP_DIRECT_DECODE(MerchantClick_Struct, structs::MerchantClick_Struct);
|
||||
|
||||
IN(npc_id);
|
||||
IN(player_id);
|
||||
IN(command);
|
||||
IN(rate);
|
||||
emu->tab_display = 0;
|
||||
emu->unknown020 = 0;
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
|
||||
DECODE(OP_TraderBuy)
|
||||
{
|
||||
DECODE_LENGTH_EXACT(structs::TraderBuy_Struct);
|
||||
|
||||
@@ -72,6 +72,7 @@ E(OP_SendAATable)
|
||||
E(OP_SendCharInfo)
|
||||
E(OP_SendZonepoints)
|
||||
E(OP_ShopPlayerSell)
|
||||
E(OP_ShopRequest)
|
||||
E(OP_SomeItemPacketMaybe)
|
||||
E(OP_SpawnDoor)
|
||||
E(OP_SpecialMesg)
|
||||
@@ -128,6 +129,7 @@ D(OP_ReadBook)
|
||||
D(OP_Save)
|
||||
D(OP_SetServerFilter)
|
||||
D(OP_ShopPlayerSell)
|
||||
D(OP_ShopRequest)
|
||||
D(OP_TraderBuy)
|
||||
D(OP_TradeSkillCombine)
|
||||
D(OP_TributeItem)
|
||||
|
||||
@@ -1859,12 +1859,16 @@ struct TimeOfDay_Struct {
|
||||
};
|
||||
|
||||
// Darvik: shopkeeper structs
|
||||
struct Merchant_Click_Struct {
|
||||
/*000*/ uint32 npcid; // Merchant NPC's entity id
|
||||
/*004*/ uint32 playerid;
|
||||
/*008*/ uint32 command; //1=open, 0=cancel/close
|
||||
/*012*/ float rate; //cost multiplier, dosent work anymore
|
||||
struct MerchantClick_Struct
|
||||
{
|
||||
/*000*/ uint32 npc_id; // Merchant NPC's entity id
|
||||
/*004*/ uint32 player_id;
|
||||
/*008*/ uint32 command; // 1=open, 0=cancel/close
|
||||
/*012*/ float rate; // cost multiplier, dosent work anymore
|
||||
/*016*/ int32 tab_display; // bitmask b000 none, b001 Purchase/Sell, b010 Recover, b100 Parcels
|
||||
/*020*/ int32 unknown020; // Seen 2592000 from Server or -1 from Client
|
||||
};
|
||||
|
||||
/*
|
||||
Unknowns:
|
||||
0 is e7 from 01 to // MAYBE SLOT IN PURCHASE
|
||||
|
||||
@@ -1858,6 +1858,19 @@ namespace Titanium
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
|
||||
ENCODE(OP_ShopRequest)
|
||||
{
|
||||
ENCODE_LENGTH_EXACT(MerchantClick_Struct);
|
||||
SETUP_DIRECT_ENCODE(MerchantClick_Struct, structs::MerchantClick_Struct);
|
||||
|
||||
OUT(npc_id);
|
||||
OUT(player_id);
|
||||
OUT(command);
|
||||
OUT(rate);
|
||||
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
|
||||
ENCODE(OP_SpecialMesg)
|
||||
{
|
||||
EQApplicationPacket *in = *p;
|
||||
@@ -2875,6 +2888,21 @@ namespace Titanium
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
|
||||
DECODE(OP_ShopRequest)
|
||||
{
|
||||
DECODE_LENGTH_EXACT(structs::MerchantClick_Struct);
|
||||
SETUP_DIRECT_DECODE(MerchantClick_Struct, structs::MerchantClick_Struct);
|
||||
|
||||
IN(npc_id);
|
||||
IN(player_id);
|
||||
IN(command);
|
||||
IN(rate);
|
||||
emu->tab_display = 0;
|
||||
emu->unknown020 = 0;
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
|
||||
DECODE(OP_TraderBuy)
|
||||
{
|
||||
DECODE_LENGTH_EXACT(structs::TraderBuy_Struct);
|
||||
|
||||
@@ -74,6 +74,7 @@ E(OP_SendCharInfo)
|
||||
E(OP_SendAATable)
|
||||
E(OP_SetFace)
|
||||
E(OP_ShopPlayerSell)
|
||||
E(OP_ShopRequest)
|
||||
E(OP_SpawnAppearance)
|
||||
E(OP_SpecialMesg)
|
||||
E(OP_TaskDescription)
|
||||
@@ -120,6 +121,7 @@ D(OP_RaidInvite)
|
||||
D(OP_ReadBook)
|
||||
D(OP_SetServerFilter)
|
||||
D(OP_ShopPlayerSell)
|
||||
D(OP_ShopRequest)
|
||||
D(OP_TraderBuy)
|
||||
D(OP_TradeSkillCombine)
|
||||
D(OP_TributeItem)
|
||||
|
||||
@@ -1669,9 +1669,9 @@ struct TimeOfDay_Struct {
|
||||
};
|
||||
|
||||
// Darvik: shopkeeper structs
|
||||
struct Merchant_Click_Struct {
|
||||
/*000*/ uint32 npcid; // Merchant NPC's entity id
|
||||
/*004*/ uint32 playerid;
|
||||
struct MerchantClick_Struct {
|
||||
/*000*/ uint32 npc_id; // Merchant NPC's entity id
|
||||
/*004*/ uint32 player_id;
|
||||
/*008*/ uint32 command; //1=open, 0=cancel/close
|
||||
/*012*/ float rate; //cost multiplier, dosent work anymore
|
||||
};
|
||||
|
||||
@@ -2454,6 +2454,19 @@ namespace UF
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
|
||||
ENCODE(OP_ShopRequest)
|
||||
{
|
||||
ENCODE_LENGTH_EXACT(MerchantClick_Struct);
|
||||
SETUP_DIRECT_ENCODE(MerchantClick_Struct, structs::MerchantClick_Struct);
|
||||
|
||||
OUT(npc_id);
|
||||
OUT(player_id);
|
||||
OUT(command);
|
||||
OUT(rate);
|
||||
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
|
||||
ENCODE(OP_SomeItemPacketMaybe)
|
||||
{
|
||||
// This Opcode is not named very well. It is used for the animation of arrows leaving the player's bow
|
||||
@@ -4047,6 +4060,21 @@ namespace UF
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
|
||||
DECODE(OP_ShopRequest)
|
||||
{
|
||||
DECODE_LENGTH_EXACT(structs::MerchantClick_Struct);
|
||||
SETUP_DIRECT_DECODE(MerchantClick_Struct, structs::MerchantClick_Struct);
|
||||
|
||||
IN(npc_id);
|
||||
IN(player_id);
|
||||
IN(command);
|
||||
IN(rate);
|
||||
emu->tab_display = 0;
|
||||
emu->unknown020 = 0;
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
|
||||
DECODE(OP_TraderBuy)
|
||||
{
|
||||
DECODE_LENGTH_EXACT(structs::TraderBuy_Struct);
|
||||
|
||||
@@ -89,6 +89,7 @@ E(OP_SendZonepoints)
|
||||
E(OP_SetGuildRank)
|
||||
E(OP_ShopPlayerBuy)
|
||||
E(OP_ShopPlayerSell)
|
||||
E(OP_ShopRequest)
|
||||
E(OP_SomeItemPacketMaybe)
|
||||
E(OP_SpawnAppearance)
|
||||
E(OP_SpawnDoor)
|
||||
@@ -158,6 +159,7 @@ D(OP_Save)
|
||||
D(OP_SetServerFilter)
|
||||
D(OP_ShopPlayerBuy)
|
||||
D(OP_ShopPlayerSell)
|
||||
D(OP_ShopRequest)
|
||||
D(OP_TraderBuy)
|
||||
D(OP_TradeSkillCombine)
|
||||
D(OP_TributeItem)
|
||||
|
||||
@@ -1916,9 +1916,9 @@ struct TimeOfDay_Struct {
|
||||
};
|
||||
|
||||
// Darvik: shopkeeper structs
|
||||
struct Merchant_Click_Struct {
|
||||
/*000*/ uint32 npcid; // Merchant NPC's entity id
|
||||
/*004*/ uint32 playerid;
|
||||
struct MerchantClick_Struct {
|
||||
/*000*/ uint32 npc_id; // Merchant NPC's entity id
|
||||
/*004*/ uint32 player_id;
|
||||
/*008*/ uint32 command; //1=open, 0=cancel/close
|
||||
/*012*/ float rate; //cost multiplier, dosent work anymore
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user