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[Feature] Add Parcel Feature for RoF2 Clients (#4198)
* Add Parcel Feature Add the parcel system for RoF2 client * Fixed a duplicate define * Reformat reformating and review changes * Further Formatting * Memory Mgmt Updates Refactored to using unique_ptr/make_unique/etc to avoid manual memory mgmt. Other format changes * Refactor db structure Refactor for db structure of parcels to character_parcels Removal of parcel_merchants Addition of npc_types.is_parcel_merchant Cleanup as a result * Refactor to use item id 99990 for money transfers. Removed the money string function as a result, though simplified the messaging related to money. Other updates based on feedback. * Move prune routine out of scheduler and into a world process. Removed RuleI from #define * Update * Update database.cpp * Update database_update_manifest.cpp * Update main.cpp * Update client_process.cpp * Update parcels.cpp * Remove parcel merchant content to optional sql instead of manifest. --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -31,11 +31,13 @@
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#include "../../common/path_manager.h"
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#include "../../common/repositories/skill_caps_repository.h"
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#include "../../common/file.h"
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#include "../../common/events/player_event_logs.h"
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EQEmuLogSys LogSys;
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EQEmuLogSys LogSys;
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WorldContentService content_service;
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ZoneStore zone_store;
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PathManager path;
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ZoneStore zone_store;
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PathManager path;
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PlayerEventLogs player_event_logs;
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void ExportSpells(SharedDatabase *db);
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void ExportSkillCaps(SharedDatabase *db);
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