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[Commands] Add #findrecipe and #viewrecipe Commands. (#2401)
* [Commands] Add #findrecipe and #viewrecipe Commands. - Add #findrecipe [Search Critieria] command. - Add #viewrecipe [Recipe ID] command. - #findrecipe will show #viewrecipe saylinks if the user has access to that command. - #viewrecipe will show #summonitem saylinks if the user has access to that command. * Cleanup * Lexicon change. * Remove unnecessary .c_str() and
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@@ -248,6 +248,70 @@ namespace EQ
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Looting
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};
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enum ObjectTypes : int {
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SmallBag,
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LargeBag,
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Quiver,
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BeltPouch,
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WristPouch,
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Backpack,
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SmallChest,
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LargeChest,
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Bandolier,
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Medicine,
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Tinkering,
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Lexicon,
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PoisonMaking,
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Quest,
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MixingBowl,
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Baking,
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Tailoring,
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Blacksmithing,
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Fletching,
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Brewing,
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JewelryMaking,
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Pottery,
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Kiln,
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KeyMaker,
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ResearchWIZ,
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ResearchMAG,
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ResearchNEC,
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ResearchENC,
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Unknown,
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ResearchPractice,
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Alchemy,
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HighElfForge,
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DarkElfForge,
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OgreForge,
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DwarfForge,
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GnomeForge,
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BarbarianForge,
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IksarForge,
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HumanForgeOne,
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HumanForgeTwo,
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HalflingTailoringOne,
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HalflingTailoringTwo,
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EruditeTailoring,
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WoodElfTailoring,
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WoodElfFletching,
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IksarPottery,
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Fishing,
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TrollForge,
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WoodElfForge,
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HalflingForge,
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EruditeForge,
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Merchant,
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FroglokForge,
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Augmenter,
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Churn,
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TransformationMold,
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DetransformationMold,
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Unattuner,
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TradeskillBag,
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CollectibleBag,
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NoDeposit
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};
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const char *GetStanceName(StanceType stance_type);
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int ConvertStanceTypeToIndex(StanceType stance_type);
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@@ -278,6 +342,9 @@ namespace EQ
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extern const std::map<uint8, std::string>& GetSpawnAnimationMap();
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std::string GetSpawnAnimationName(uint8 animation_id);
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extern const std::map<int, std::string>& GetObjectTypeMap();
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std::string GetObjectTypeName(int object_type);
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const int STANCE_TYPE_FIRST = stancePassive;
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const int STANCE_TYPE_LAST = stanceBurnAE;
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const int STANCE_TYPE_COUNT = stanceBurnAE;
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