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Removed Common Profiler and Zone Profiler. They're well past outdated status and are just code bloat.
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@@ -167,8 +167,6 @@ bool Mob::CastSpell(uint16 spell_id, uint16 target_id, uint16 slot,
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int32 cast_time, int32 mana_cost, uint32* oSpellWillFinish, uint32 item_slot,
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uint32 timer, uint32 timer_duration, uint32 type, int16 *resist_adjust)
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{
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_ZP(Mob_CastSpell);
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mlog(SPELLS__CASTING, "CastSpell called for spell %s (%d) on entity %d, slot %d, time %d, mana %d, from item slot %d",
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spells[spell_id].name, spell_id, target_id, slot, cast_time, mana_cost, (item_slot==0xFFFFFFFF)?999:item_slot);
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@@ -330,8 +328,6 @@ bool Mob::DoCastSpell(uint16 spell_id, uint16 target_id, uint16 slot,
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uint32 item_slot, uint32 timer, uint32 timer_duration, uint32 type,
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int16 resist_adjust)
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{
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_ZP(Mob_DoCastSpell);
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Mob* pMob = nullptr;
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int32 orgcasttime;
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EQApplicationPacket *outapp = nullptr;
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@@ -800,8 +796,6 @@ void Mob::InterruptSpell(uint16 message, uint16 color, uint16 spellid)
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void Mob::CastedSpellFinished(uint16 spell_id, uint32 target_id, uint16 slot,
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uint16 mana_used, uint32 inventory_slot, int16 resist_adjust)
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{
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_ZP(Mob_CastedSpellFinished);
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bool IsFromItem = false;
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if(IsClient() && slot != USE_ITEM_SPELL_SLOT && slot != POTION_BELT_SPELL_SLOT && spells[spell_id].recast_time > 1000) { // 10 is item
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@@ -1676,8 +1670,6 @@ bool Mob::DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_ce
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bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, uint16 slot, uint16 mana_used,
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uint32 inventory_slot, int16 resist_adjust, bool isproc)
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{
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_ZP(Mob_SpellFinished);
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//EQApplicationPacket *outapp = nullptr;
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Mob *ae_center = nullptr;
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@@ -3741,7 +3733,6 @@ void Mob::BuffFadeByEffect(int effectid, int skipslot)
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// returns true if the spell should fail, false otherwise
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bool Mob::IsImmuneToSpell(uint16 spell_id, Mob *caster)
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{
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_ZP(Mob_IsImmuneToSpell);
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int effect_index;
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if(caster == nullptr)
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