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Removed Common Profiler and Zone Profiler. They're well past outdated status and are just code bloat.
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@@ -45,8 +45,6 @@ extern WorldServer worldserver;
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// in this case false will be returned, true otherwise
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bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
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{
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_ZP(Mob_SpellEffect);
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int caster_level, buffslot, effect, effect_value, i;
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ItemInst *SummonedItem=nullptr;
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#ifdef SPELL_EFFECT_SPAM
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@@ -3056,8 +3054,6 @@ void Mob::BuffProcess()
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}
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void Mob::DoBuffTic(uint16 spell_id, int slot, uint32 ticsremaining, uint8 caster_level, Mob* caster) {
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_ZP(Mob_DoBuffTic);
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int effect, effect_value;
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if(!IsValidSpell(spell_id))
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