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Removed Common Profiler and Zone Profiler. They're well past outdated status and are just code bloat.
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@@ -23,8 +23,6 @@ extern Zone *zone;
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float VertexDistance(VERTEX a, VERTEX b)
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{
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_ZP(Pathing_VertexDistance);
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float xdist = a.x - b.x;
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float ydist = a.y - b.y;
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float zdist = a.z - b.z;
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@@ -33,8 +31,6 @@ float VertexDistance(VERTEX a, VERTEX b)
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float VertexDistanceNoRoot(VERTEX a, VERTEX b)
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{
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_ZP(Pathing_VertexDistanceNoRoot);
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float xdist = a.x - b.x;
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float ydist = a.y - b.y;
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float zdist = a.z - b.z;
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@@ -211,8 +207,6 @@ VERTEX PathManager::GetPathNodeCoordinates(int NodeNumber, bool BestZ)
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std::list<int> PathManager::FindRoute(int startID, int endID)
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{
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_ZP(Pathing_FindRoute_FromNodes);
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_log(PATHING__DEBUG, "FindRoute from node %i to %i", startID, endID);
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memset(ClosedListFlag, 0, sizeof(int) * Head.PathNodeCount);
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@@ -358,9 +352,6 @@ bool SortPathNodesByDistance(PathNodeSortStruct n1, PathNodeSortStruct n2)
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std::list<int> PathManager::FindRoute(VERTEX Start, VERTEX End)
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{
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_ZP(Pathing_FindRoute_FromVertices);
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_log(PATHING__DEBUG, "FindRoute(%8.3f, %8.3f, %8.3f, %8.3f, %8.3f, %8.3f)", Start.x, Start.y, Start.z, End.x, End.y, End.z);
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std::list<int> noderoute;
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@@ -663,8 +654,6 @@ void PathManager::SimpleMeshTest()
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VERTEX Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &WaypointChanged, bool &NodeReached)
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{
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_ZP(Pathing_UpdatePath);
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WaypointChanged = false;
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NodeReached = false;
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@@ -1153,8 +1142,6 @@ int PathManager::FindNearestPathNode(VERTEX Position)
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bool PathManager::NoHazards(VERTEX From, VERTEX To)
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{
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_ZP(Pathing_NoHazards);
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// Test the Z coordinate at the mid point.
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//
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VERTEX MidPoint((From.x + To.x) / 2, (From.y + To.y) / 2, From.z);
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@@ -1293,9 +1280,6 @@ void Mob::PrintRoute()
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void PathManager::OpenDoors(int Node1, int Node2, Mob *ForWho)
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{
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_ZP(Pathing_OpenDoors);
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if(!ForWho || (Node1 >= Head.PathNodeCount) || (Node2 >= Head.PathNodeCount) || (Node1 < 0) || (Node2 < 0))
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return;
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