mirror of
https://github.com/EQEmu/Server.git
synced 2026-06-10 02:31:03 +00:00
Removed Common Profiler and Zone Profiler. They're well past outdated status and are just code bloat.
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+1
-11
@@ -323,7 +323,7 @@ void EntityList::AddClient(Client* client) {
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void EntityList::TrapProcess() {
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if(numclients < 1)
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return;
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_ZP(EntityList_TrapProcess);
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LinkedListIterator<Trap*> iterator(trap_list);
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iterator.Reset();
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uint32 count=0;
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@@ -363,7 +363,6 @@ void EntityList::GroupProcess() {
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if(numclients < 1)
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return;
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_ZP(EntityList_GroupProcess);
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iterator = group_list.begin();
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while(iterator != group_list.end())
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@@ -392,8 +391,6 @@ void EntityList::QueueToGroupsForNPCHealthAA(Mob* sender, const EQApplicationPac
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std::list<Group *>::iterator iterator = group_list.begin();
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_ZP(EntityList_QueueToGroupsForNPCHealthAA);
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while(iterator != group_list.end())
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{
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(*iterator)->QueueHPPacketsForNPCHealthAA(sender, app);
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@@ -407,7 +404,6 @@ void EntityList::RaidProcess() {
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if(numclients < 1)
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return;
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_ZP(EntityList_RaidProcess);
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iterator = raid_list.begin();
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while(iterator != raid_list.end())
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@@ -425,7 +421,6 @@ void EntityList::DoorProcess() {
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if(numclients < 1)
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return;
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#endif
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_ZP(EntityList_DoorProcess);
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LinkedListIterator<Doors*> iterator(door_list);
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iterator.Reset();
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uint32 count=0;
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@@ -443,7 +438,6 @@ void EntityList::DoorProcess() {
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}
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void EntityList::ObjectProcess() {
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_ZP(EntityList_ObjectProcess);
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LinkedListIterator<Object*> iterator(object_list);
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iterator.Reset();
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uint32 count=0;
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@@ -461,7 +455,6 @@ void EntityList::ObjectProcess() {
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}
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void EntityList::CorpseProcess() {
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_ZP(EntityList_CorpseProcess);
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LinkedListIterator<Corpse*> iterator(corpse_list);
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iterator.Reset();
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uint32 count=0;
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@@ -483,7 +476,6 @@ void EntityList::MobProcess() {
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if(numclients < 1)
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return;
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#endif
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_ZP(EntityList_MobProcess);
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LinkedListIterator<Mob*> iterator(mob_list);
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iterator.Reset();
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while(iterator.MoreElements())
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@@ -532,7 +524,6 @@ void EntityList::MobProcess() {
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}
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void EntityList::BeaconProcess() {
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_ZP(EntityList_BeaconProcess);
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LinkedListIterator<Beacon *> iterator(beacon_list);
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int count;
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@@ -2626,7 +2617,6 @@ void EntityList::RemoveEntity(uint16 id)
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void EntityList::Process()
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{
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_ZP(EntityList_Process);
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CheckSpawnQueue();
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}
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