Removed Common Profiler and Zone Profiler. They're well past outdated status and are just code bloat.

This commit is contained in:
KimLS
2013-08-29 15:46:40 -07:00
parent 406e2f84eb
commit fcd9b525a8
49 changed files with 23 additions and 866 deletions
+1 -11
View File
@@ -323,7 +323,7 @@ void EntityList::AddClient(Client* client) {
void EntityList::TrapProcess() {
if(numclients < 1)
return;
_ZP(EntityList_TrapProcess);
LinkedListIterator<Trap*> iterator(trap_list);
iterator.Reset();
uint32 count=0;
@@ -363,7 +363,6 @@ void EntityList::GroupProcess() {
if(numclients < 1)
return;
_ZP(EntityList_GroupProcess);
iterator = group_list.begin();
while(iterator != group_list.end())
@@ -392,8 +391,6 @@ void EntityList::QueueToGroupsForNPCHealthAA(Mob* sender, const EQApplicationPac
std::list<Group *>::iterator iterator = group_list.begin();
_ZP(EntityList_QueueToGroupsForNPCHealthAA);
while(iterator != group_list.end())
{
(*iterator)->QueueHPPacketsForNPCHealthAA(sender, app);
@@ -407,7 +404,6 @@ void EntityList::RaidProcess() {
if(numclients < 1)
return;
_ZP(EntityList_RaidProcess);
iterator = raid_list.begin();
while(iterator != raid_list.end())
@@ -425,7 +421,6 @@ void EntityList::DoorProcess() {
if(numclients < 1)
return;
#endif
_ZP(EntityList_DoorProcess);
LinkedListIterator<Doors*> iterator(door_list);
iterator.Reset();
uint32 count=0;
@@ -443,7 +438,6 @@ void EntityList::DoorProcess() {
}
void EntityList::ObjectProcess() {
_ZP(EntityList_ObjectProcess);
LinkedListIterator<Object*> iterator(object_list);
iterator.Reset();
uint32 count=0;
@@ -461,7 +455,6 @@ void EntityList::ObjectProcess() {
}
void EntityList::CorpseProcess() {
_ZP(EntityList_CorpseProcess);
LinkedListIterator<Corpse*> iterator(corpse_list);
iterator.Reset();
uint32 count=0;
@@ -483,7 +476,6 @@ void EntityList::MobProcess() {
if(numclients < 1)
return;
#endif
_ZP(EntityList_MobProcess);
LinkedListIterator<Mob*> iterator(mob_list);
iterator.Reset();
while(iterator.MoreElements())
@@ -532,7 +524,6 @@ void EntityList::MobProcess() {
}
void EntityList::BeaconProcess() {
_ZP(EntityList_BeaconProcess);
LinkedListIterator<Beacon *> iterator(beacon_list);
int count;
@@ -2626,7 +2617,6 @@ void EntityList::RemoveEntity(uint16 id)
void EntityList::Process()
{
_ZP(EntityList_Process);
CheckSpawnQueue();
}