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https://github.com/EQEmu/Server.git
synced 2026-05-21 07:08:26 +00:00
Removed Common Profiler and Zone Profiler. They're well past outdated status and are just code bloat.
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@@ -3048,8 +3048,6 @@ void Bot::SaveTimers() {
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bool Bot::Process()
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{
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_ZP(Bot_Process);
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if(IsStunned() && stunned_timer.Check())
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{
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this->stunned = false;
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@@ -3495,8 +3493,6 @@ float Bot::GetMaxMeleeRangeToTarget(Mob* target) {
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// AI Processing for the Bot object
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void Bot::AI_Process() {
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_ZP(Mob_BOT_Process);
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if(!IsAIControlled())
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return;
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@@ -3609,7 +3605,6 @@ void Bot::AI_Process() {
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if(IsEngaged())
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{
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_ZP(Mob_BOT_Process_IsEngaged);
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if(rest_timer.Enabled())
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rest_timer.Disable();
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@@ -3956,7 +3951,6 @@ void Bot::AI_Process() {
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// AI Processing for a Bot object's pet
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void Bot::PetAIProcess() {
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_ZP(Bot_PET_Process);
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if( !HasPet() || !GetPet() || !GetPet()->IsNPC())
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return;
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@@ -3983,7 +3977,6 @@ void Bot::PetAIProcess() {
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return;
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if (IsEngaged()) {
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_ZP(Bot_PET_Process_IsEngaged);
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if (botPet->IsRooted())
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botPet->SetTarget(hate_list.GetClosest(botPet));
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@@ -6367,8 +6360,6 @@ void Bot::AddToHateList(Mob* other, int32 hate, int32 damage, bool iYellForHelp,
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bool Bot::Attack(Mob* other, int Hand, bool FromRiposte, bool IsStrikethrough, bool IsFromSpell, ExtraAttackOptions *opts)
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{
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_ZP(Bot_Attack);
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if (!other) {
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SetTarget(nullptr);
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LogFile->write(EQEMuLog::Error, "A null Mob object was passed to Bot::Attack for evaluation!");
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@@ -8669,8 +8660,6 @@ void Bot::AI_Stop() {
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//iOther the mob who is doing the looking. It should figure out
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//what iOther thinks about 'this'
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FACTION_VALUE Bot::GetReverseFactionCon(Mob* iOther) {
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_ZP(Bot_GetReverseFactionCon);
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if(iOther->IsBot()) {
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return FACTION_ALLY;
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}
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@@ -9598,7 +9587,6 @@ bool Bot::CastSpell(uint16 spell_id, uint16 target_id, uint16 slot, int32 cast_t
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bool Result = false;
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if(zone && !zone->IsSpellBlocked(spell_id, GetX(), GetY(), GetZ())) {
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_ZP(Bot_CastSpell);
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mlog(SPELLS__CASTING, "CastSpell called for spell %s (%d) on entity %d, slot %d, time %d, mana %d, from item slot %d",
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spells[spell_id].name, spell_id, target_id, slot, cast_time, mana_cost, (item_slot==0xFFFFFFFF)?999:item_slot);
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@@ -15997,7 +15985,6 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
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// This function has been reworked for the caster bots, when engaged.
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// Healers bots must heal thoses who loose HP.
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bool EntityList::Bot_AICheckCloseBeneficialSpells(Bot* caster, uint8 iChance, float iRange, uint16 iSpellTypes) {
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_ZP(EntityList_Bot_AICheckCloseBeneficialSpells);
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if((iSpellTypes&SpellTypes_Detrimental) != 0) {
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//according to live, you can buff and heal through walls...
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