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[Bug Fix] Cancel Magic SE fix (#3890)
* [Bug Fix] Cancel Magic SE fix Cancel Magic should always attempt the first slot for dispell. * Add back TryDispell
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@@ -939,6 +939,7 @@ public:
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void TrySympatheticProc(Mob *target, uint32 spell_id);
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uint16 GetSympatheticFocusEffect(focusType type, uint16 spell_id);
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bool TryFadeEffect(int slot);
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void DispelMagic(Mob* casterm, uint16 spell_id, int effect_value);
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uint16 GetSpellEffectResistChance(uint16 spell_id);
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int32 GetVulnerability(Mob *caster, uint32 spell_id, uint32 ticsremaining, bool from_buff_tic = false);
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int64 GetFcDamageAmtIncoming(Mob *caster, int32 spell_id, bool from_buff_tic = false);
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