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[Feature] Add RoF2 Bazaar Support (#4315)
* Add RoF2 Bazaar Support Enable RoF2 bazaar features * Add augments to Trader Items * Cleanup Cleanup of formatting and unused functions * Update PlayerProfile for correct char_id in trader transactions. Further cleanup. * Add parcel delivery price functionality Add parcel delivery price functionality via rules and new delivery cost struct. * Add RoF support for bazaar window outside of bazaar with parcel delivery * Further Testing and ActiveTransaction added Further testing and a few fixes and messages added. Add active transaction check to ensure two clients cannot purchase from the bazaar window at the same time * Cleanup and Formatting updates Cleanup and Formatting updates * Update database manifest for the trader table against default peq trader table * Logs and formatting * Update bazaarsearch to be content_db aware * Fix crash * Simplify search * Search fixes * Push up more search logging * More search fixes * Formatting * Update trader_repository.h * Add Rule for Bazaar Parcel Delivery Add a rule Bazaar:EnableParcelDelivery to enable/disable bazaar parcel delivery. Default is True. * Fix crash * Update Bazaar Search Adds/Tested bazaar search with move to content_db - race, class, money, number of returned items, stats, name, slot, level, traders, local traders, specific trader. Outstanding - type, more stats to add (heroic, etc) * Formatting * Push * Update bazaarsearch to include all stats that are available in RoF2 * Update BazaarSearch Updates the bazaar search for item types. They should be working as per RoF2+ types. * Formatting * Final updates to BazaarSearch Add search by augmentation slots available on the item. This enables all but Prestige, which I believe are not implemented yet. * Add Titanium functionality correct ItemType Search Add Titanium /trader /bazaar functionality. Added itemtype=armor bazaar search. It was missed in the search work * Close off for loops --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -164,10 +164,11 @@ void ShowInventory(Client *c, const Seperator *sep)
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c->Message(
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Chat::White,
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fmt::format(
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"Slot {} | {} ({}){}",
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"Slot {} | {} ({}/{}){}",
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((scope_bit & peekWorld) ? (EQ::invslot::WORLD_BEGIN + index_main) : index_main),
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linker.GenerateLink(),
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item_data->ID,
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c->GetInv().GetItem(((scope_bit &peekWorld) ? (EQ::invslot::WORLD_BEGIN + index_main) : index_main))->GetSerialNumber(),
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(
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inst_main->IsStackable() && inst_main->GetCharges() > 0 ?
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fmt::format(
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@@ -228,7 +229,7 @@ void ShowInventory(Client *c, const Seperator *sep)
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c->Message(
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Chat::White,
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fmt::format(
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"Slot {} Bag Slot {} | {} ({}){}",
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"Slot {} Bag Slot {}/{} | {} ({}/{}){}",
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(
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(scope_bit & peekWorld) ?
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INVALID_INDEX :
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@@ -238,6 +239,7 @@ void ShowInventory(Client *c, const Seperator *sep)
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sub_index,
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linker.GenerateLink(),
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item_data->ID,
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c->GetInv().GetItem(EQ::InventoryProfile::CalcSlotId(index_main, sub_index))->GetSerialNumber(),
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(
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inst_sub->IsStackable() && inst_sub->GetCharges() > 0 ?
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fmt::format(
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