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[Feature] Add RoF2 Bazaar Support (#4315)
* Add RoF2 Bazaar Support Enable RoF2 bazaar features * Add augments to Trader Items * Cleanup Cleanup of formatting and unused functions * Update PlayerProfile for correct char_id in trader transactions. Further cleanup. * Add parcel delivery price functionality Add parcel delivery price functionality via rules and new delivery cost struct. * Add RoF support for bazaar window outside of bazaar with parcel delivery * Further Testing and ActiveTransaction added Further testing and a few fixes and messages added. Add active transaction check to ensure two clients cannot purchase from the bazaar window at the same time * Cleanup and Formatting updates Cleanup and Formatting updates * Update database manifest for the trader table against default peq trader table * Logs and formatting * Update bazaarsearch to be content_db aware * Fix crash * Simplify search * Search fixes * Push up more search logging * More search fixes * Formatting * Update trader_repository.h * Add Rule for Bazaar Parcel Delivery Add a rule Bazaar:EnableParcelDelivery to enable/disable bazaar parcel delivery. Default is True. * Fix crash * Update Bazaar Search Adds/Tested bazaar search with move to content_db - race, class, money, number of returned items, stats, name, slot, level, traders, local traders, specific trader. Outstanding - type, more stats to add (heroic, etc) * Formatting * Push * Update bazaarsearch to include all stats that are available in RoF2 * Update BazaarSearch Updates the bazaar search for item types. They should be working as per RoF2+ types. * Formatting * Final updates to BazaarSearch Add search by augmentation slots available on the item. This enables all but Prestige, which I believe are not implemented yet. * Add Titanium functionality correct ItemType Search Add Titanium /trader /bazaar functionality. Added itemtype=armor bazaar search. It was missed in the search work * Close off for loops --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -1424,6 +1424,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
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case ServerOP_ReloadLoot:
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case ServerOP_RezzPlayerAccept:
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case ServerOP_SpawnStatusChange:
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case ServerOP_TraderMessaging:
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case ServerOP_UpdateSpawn:
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case ServerOP_WWDialogueWindow:
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case ServerOP_WWLDoNUpdate:
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@@ -1744,6 +1745,18 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
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break;
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}
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case ServerOP_BazaarPurchase: {
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auto in = (BazaarPurchaseMessaging_Struct *)pack->pBuffer;
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if (in->trader_buy_struct.trader_id <= 0) {
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LogTrading(
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"World Message <red>[{}] received with invalid trader_id <red>[{}]",
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"ServerOP_BazaarPurchase",
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in->trader_buy_struct.trader_id
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);
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}
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zoneserver_list.SendPacket(Zones::BAZAAR, pack);
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}
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default: {
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LogInfo("Unknown ServerOPcode from zone {:#04x}, size [{}]", pack->opcode, pack->size);
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DumpPacket(pack->pBuffer, pack->size);
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