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[Feature] Add RoF2 Bazaar Support (#4315)
* Add RoF2 Bazaar Support Enable RoF2 bazaar features * Add augments to Trader Items * Cleanup Cleanup of formatting and unused functions * Update PlayerProfile for correct char_id in trader transactions. Further cleanup. * Add parcel delivery price functionality Add parcel delivery price functionality via rules and new delivery cost struct. * Add RoF support for bazaar window outside of bazaar with parcel delivery * Further Testing and ActiveTransaction added Further testing and a few fixes and messages added. Add active transaction check to ensure two clients cannot purchase from the bazaar window at the same time * Cleanup and Formatting updates Cleanup and Formatting updates * Update database manifest for the trader table against default peq trader table * Logs and formatting * Update bazaarsearch to be content_db aware * Fix crash * Simplify search * Search fixes * Push up more search logging * More search fixes * Formatting * Update trader_repository.h * Add Rule for Bazaar Parcel Delivery Add a rule Bazaar:EnableParcelDelivery to enable/disable bazaar parcel delivery. Default is True. * Fix crash * Update Bazaar Search Adds/Tested bazaar search with move to content_db - race, class, money, number of returned items, stats, name, slot, level, traders, local traders, specific trader. Outstanding - type, more stats to add (heroic, etc) * Formatting * Push * Update bazaarsearch to include all stats that are available in RoF2 * Update BazaarSearch Updates the bazaar search for item types. They should be working as per RoF2+ types. * Formatting * Final updates to BazaarSearch Add search by augmentation slots available on the item. This enables all but Prestige, which I believe are not implemented yet. * Add Titanium functionality correct ItemType Search Add Titanium /trader /bazaar functionality. Added itemtype=armor bazaar search. It was missed in the search work * Close off for loops --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -3376,17 +3376,17 @@ struct TraderStatus_Struct {
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};
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struct TraderBuy_Struct {
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/*000*/ uint32 Action;
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/*004*/ uint32 Unknown004;
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/*008*/ uint32 Price;
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/*012*/ uint32 Unknown008; // Probably high order bits of a 64 bit price.
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/*016*/ uint32 TraderID;
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/*020*/ char ItemName[64];
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/*084*/ uint32 Unknown076;
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/*088*/ uint32 ItemID;
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/*092*/ uint32 AlreadySold;
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/*096*/ uint32 Quantity;
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/*100*/ uint32 Unknown092;
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/*000*/ uint32 action;
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/*004*/ uint32 unknown_004;
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/*008*/ uint32 price;
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/*012*/ uint32 unknown_008; // Probably high order bits of a 64 bit price.
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/*016*/ uint32 trader_id;
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/*020*/ char item_name[64];
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/*084*/ uint32 unknown_076;
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/*088*/ uint32 item_id;
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/*092*/ uint32 already_sold;
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/*096*/ uint32 quantity;
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/*100*/ uint32 unknown_092;
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/*104*/
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};
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