pathing _log to logger.LogDebug

This commit is contained in:
Akkadius
2015-01-10 18:29:27 -06:00
parent 7a9860fdd1
commit fc76e5c8ac
2 changed files with 22 additions and 22 deletions
+1 -1
View File
@@ -680,7 +680,7 @@ void Client::ZonePC(uint32 zoneID, uint32 instance_id, float x, float y, float z
safe_delete(outapp);
}
_log(NET__DEBUG, "Player %s has requested a zoning to LOC x=%f, y=%f, z=%f, heading=%f in zoneid=%i", GetName(), x, y, z, heading, zoneID);
logger.LogDebug(EQEmuLogSys::Detail, "Player %s has requested a zoning to LOC x=%f, y=%f, z=%f, heading=%f in zoneid=%i", GetName(), x, y, z, heading, zoneID);
//Clear zonesummon variables if we're zoning to our own zone
//Client wont generate a zone change packet to the server in this case so
//They aren't needed and it keeps behavior on next zone attempt from being undefined.