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pathing _log to logger.LogDebug
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@@ -680,7 +680,7 @@ void Client::ZonePC(uint32 zoneID, uint32 instance_id, float x, float y, float z
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safe_delete(outapp);
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}
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_log(NET__DEBUG, "Player %s has requested a zoning to LOC x=%f, y=%f, z=%f, heading=%f in zoneid=%i", GetName(), x, y, z, heading, zoneID);
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logger.LogDebug(EQEmuLogSys::Detail, "Player %s has requested a zoning to LOC x=%f, y=%f, z=%f, heading=%f in zoneid=%i", GetName(), x, y, z, heading, zoneID);
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//Clear zonesummon variables if we're zoning to our own zone
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//Client wont generate a zone change packet to the server in this case so
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//They aren't needed and it keeps behavior on next zone attempt from being undefined.
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