Fix for AE taunt to use correct range and hate modifier.

Fix for spell effect version of taunt to use correct range.
This commit is contained in:
KayenEQ
2016-03-24 16:26:29 -04:00
parent 8cbcd48461
commit fc5d6bd792
6 changed files with 20 additions and 18 deletions
+1 -1
View File
@@ -799,7 +799,7 @@ public:
void StartEnrage();
void ProcessEnrage();
bool IsEnraged();
void Taunt(NPC* who, bool always_succeed, float chance_bonus = 0);
void Taunt(NPC* who, bool always_succeed, float chance_bonus=0, bool FromSpell=false, int32 bonus_hate=0);
virtual void AI_Init();
virtual void AI_Start(uint32 iMoveDelay = 0);