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Fix for AE taunt to use correct range and hate modifier.
Fix for spell effect version of taunt to use correct range.
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@@ -799,7 +799,7 @@ public:
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void StartEnrage();
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void ProcessEnrage();
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bool IsEnraged();
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void Taunt(NPC* who, bool always_succeed, float chance_bonus = 0);
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void Taunt(NPC* who, bool always_succeed, float chance_bonus=0, bool FromSpell=false, int32 bonus_hate=0);
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virtual void AI_Init();
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virtual void AI_Start(uint32 iMoveDelay = 0);
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