Fix for AE taunt to use correct range and hate modifier.

Fix for spell effect version of taunt to use correct range.
This commit is contained in:
KayenEQ
2016-03-24 16:26:29 -04:00
parent 8cbcd48461
commit fc5d6bd792
6 changed files with 20 additions and 18 deletions
+1 -1
View File
@@ -323,7 +323,7 @@ public:
void QueueManaged(Mob* sender, const EQApplicationPacket* app, bool ignore_sender=false, bool ackreq = true);
void AEAttack(Mob *attacker, float dist, int Hand = MainPrimary, int count = 0, bool IsFromSpell = false);
void AETaunt(Client *caster, float range = 0);
void AETaunt(Client *caster, float range=0, int32 bonus_hate=0);
void AESpell(Mob *caster, Mob *center, uint16 spell_id, bool affect_caster = true, int16 resist_adjust = 0);
void MassGroupBuff(Mob *caster, Mob *center, uint16 spell_id, bool affect_caster = true);
void AEBardPulse(Mob *caster, Mob *center, uint16 spell_id, bool affect_caster = true);