mirror of
https://github.com/EQEmu/Server.git
synced 2026-09-04 10:26:37 +00:00
Fix for AE taunt to use correct range and hate modifier.
Fix for spell effect version of taunt to use correct range.
This commit is contained in:
+1
-1
@@ -323,7 +323,7 @@ public:
|
||||
void QueueManaged(Mob* sender, const EQApplicationPacket* app, bool ignore_sender=false, bool ackreq = true);
|
||||
|
||||
void AEAttack(Mob *attacker, float dist, int Hand = MainPrimary, int count = 0, bool IsFromSpell = false);
|
||||
void AETaunt(Client *caster, float range = 0);
|
||||
void AETaunt(Client *caster, float range=0, int32 bonus_hate=0);
|
||||
void AESpell(Mob *caster, Mob *center, uint16 spell_id, bool affect_caster = true, int16 resist_adjust = 0);
|
||||
void MassGroupBuff(Mob *caster, Mob *center, uint16 spell_id, bool affect_caster = true);
|
||||
void AEBardPulse(Mob *caster, Mob *center, uint16 spell_id, bool affect_caster = true);
|
||||
|
||||
Reference in New Issue
Block a user