[Feature] Implement Move Multiple Items (#4259)

* Implement Move Multiple Items

* Send LinkDead on invalid packet

* structure this more like MoveItem

* implement all modes

* remove un-needed debug message

* handle mode 3 swaps in bank\shared bank correctly.

* Revert "handle mode 3 swaps in bank\shared bank correctly."

This reverts commit ce01fbfde70d52e88381772a6c7a77b4b650c7c5.

* Revert "remove un-needed debug message"

This reverts commit f4b662459e11a60c3a46a97e5320757c4b2b9a84.

* handle mode 3 swaps without extra unintended code

* correct variable type

* remove magic numbers

* forgot a semicolon in emu_constants.h

* fix bad rebase artifact

* Remove unused struct

* apply changes discussed in PR

* last rebase conflict

* last rebase conflict

fix more inventory type enum refs

* fix windows build error

* fix other windows build error.

* fix duplication bug
This commit is contained in:
catapultam-habeo
2024-07-30 12:40:48 -05:00
committed by GitHub
parent d465a3deba
commit fc3c691588
2 changed files with 141 additions and 1 deletions
+26
View File
@@ -1620,6 +1620,32 @@ struct MoveItem_Struct
/*0012*/
};
// New for RoF2 - Size: 12
struct InventorySlot_Struct
{
/*000*/ int16 Type; // Worn and Normal inventory = 0, Bank = 1, Shared Bank = 2, Delete Item = -1
/*002*/ int16 Unknown02;
/*004*/ int16 Slot;
/*006*/ int16 SubIndex;
/*008*/ int16 AugIndex; // Guessing - Seen 0xffff
/*010*/ int16 Unknown01; // Normally 0 - Seen 13262 when deleting an item, but didn't match item ID
/*012*/
};
struct MultiMoveItemSub_Struct
{
/*0000*/ InventorySlot_Struct from_slot;
/*0012*/ InventorySlot_Struct to_slot;
/*0024*/ uint32 number_in_stack;
/*0028*/ uint8 unknown[8];
};
struct MultiMoveItem_Struct
{
/*0000*/ uint32 count;
/*0004*/ MultiMoveItemSub_Struct moves[0];
};
// both MoveItem_Struct/DeleteItem_Struct server structures will be changing to a structure-based slot format..this will
// be used for handling SoF/SoD/etc... time stamps sent using the MoveItem_Struct format. (nothing will be done with this
// info at the moment..but, it is forwarded on to the server for handling/future use)