Change GetSkill to use SkillModMax for clients

This commit is contained in:
Natedog2012
2015-12-21 07:36:14 -08:00
parent 8133f5312f
commit fc33a10ec0
3 changed files with 3 additions and 1 deletions
+1
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@@ -278,6 +278,7 @@ struct StatBonuses {
float AggroRange; // when calculate just replace original value with this
float AssistRange;
int32 skillmod[HIGHEST_SKILL+1];
int32 skillmodmax[HIGHEST_SKILL+1];
int effective_casting_level;
int reflect_chance; // chance to reflect incoming spell
uint32 singingMod;