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Change GetSkill to use SkillModMax for clients
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@@ -278,6 +278,7 @@ struct StatBonuses {
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float AggroRange; // when calculate just replace original value with this
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float AssistRange;
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int32 skillmod[HIGHEST_SKILL+1];
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int32 skillmodmax[HIGHEST_SKILL+1];
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int effective_casting_level;
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int reflect_chance; // chance to reflect incoming spell
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uint32 singingMod;
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