Change GetSkill to use SkillModMax for clients

This commit is contained in:
Natedog2012
2015-12-21 07:36:14 -08:00
parent 8133f5312f
commit fc33a10ec0
3 changed files with 3 additions and 1 deletions
+1 -1
View File
@@ -679,7 +679,7 @@ public:
void IncreaseSkill(int skill_id, int value = 1) { if (skill_id <= HIGHEST_SKILL) { m_pp.skills[skill_id] += value; } }
void IncreaseLanguageSkill(int skill_id, int value = 1);
virtual uint16 GetSkill(SkillUseTypes skill_id) const { if (skill_id <= HIGHEST_SKILL) { return((itembonuses.skillmod[skill_id] > 0) ? m_pp.skills[skill_id] * (100 + itembonuses.skillmod[skill_id]) / 100 : m_pp.skills[skill_id]); } return 0; }
virtual uint16 GetSkill(SkillUseTypes skill_id) const {if (skill_id <= HIGHEST_SKILL) {return(itembonuses.skillmod[skill_id] > 0 ? (itembonuses.skillmodmax[skill_id] > 0 ? std::min(m_pp.skills[skill_id] + itembonuses.skillmodmax[skill_id], m_pp.skills[skill_id] * (100 + itembonuses.skillmod[skill_id]) / 100) : m_pp.skills[skill_id] * (100 + itembonuses.skillmod[skill_id]) / 100) : m_pp.skills[skill_id]);} return 0;}
uint32 GetRawSkill(SkillUseTypes skill_id) const { if (skill_id <= HIGHEST_SKILL) { return(m_pp.skills[skill_id]); } return 0; }
bool HasSkill(SkillUseTypes skill_id) const;
bool CanHaveSkill(SkillUseTypes skill_id) const;