mirror of
https://github.com/EQEmu/Server.git
synced 2026-09-03 09:26:36 +00:00
Merge from master, fixed conflicts
This commit is contained in:
+107
-87
@@ -103,72 +103,74 @@ struct AdventureInfo {
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*/
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struct Color_Struct
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{
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union
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{
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struct
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{
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uint8 blue;
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uint8 green;
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uint8 red;
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uint8 use_tint; // if there's a tint this is FF
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} rgb;
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uint32 color;
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union {
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struct {
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uint8 Blue;
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uint8 Green;
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uint8 Red;
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uint8 UseTint; // if there's a tint this is FF
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} RGB;
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uint32 Color;
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};
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};
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struct CharSelectEquip {
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uint32 material;
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uint32 unknown1;
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uint32 elitematerial;
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Color_Struct color;
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struct CharSelectEquip
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{
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uint32 Material;
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uint32 Unknown1;
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uint32 EliteMaterial;
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Color_Struct Color;
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};
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struct CharacterSelectEntry_Struct {
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/*0000*/ uint8 level; //
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/*0000*/ uint8 hairstyle; //
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/*0002*/ uint8 gender; //
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/*0003*/ char name[1]; //variable length, edi+0
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/*0000*/ uint8 beard; //
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/*0001*/ uint8 haircolor; //
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/*0000*/ uint8 face; //
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/*0000*/ CharSelectEquip equip[9];
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/*0000*/ uint32 primary; //
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/*0000*/ uint32 secondary; //
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/*0000*/ uint8 u15; // 0xff
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/*0000*/ uint32 deity; //
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/*0000*/ uint16 zone; //
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/*0000*/ uint16 instance;
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/*0000*/ uint8 gohome; //
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/*0000*/ uint8 u19; // 0xff
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/*0000*/ uint32 race; //
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/*0000*/ uint8 tutorial; //
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/*0000*/ uint8 class_; //
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/*0000*/ uint8 eyecolor1; //
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/*0000*/ uint8 beardcolor; //
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/*0000*/ uint8 eyecolor2; //
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/*0000*/ uint32 drakkin_heritage; // Drakkin Heritage
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/*0000*/ uint32 drakkin_tattoo; // Drakkin Tattoo
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/*0000*/ uint32 drakkin_details; // Drakkin Details (Facial Spikes)
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struct CharacterSelectEntry_Struct
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{
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/*0000*/ uint8 Level; //
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/*0000*/ uint8 HairStyle; //
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/*0002*/ uint8 Gender; //
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/*0003*/ char Name[1]; // variable length, edi+0
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/*0000*/ uint8 Beard; //
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/*0001*/ uint8 HairColor; //
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/*0000*/ uint8 Face; //
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/*0000*/ CharSelectEquip Equip[9];
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/*0000*/ uint32 PrimaryIDFile; //
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/*0000*/ uint32 SecondaryIDFile; //
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/*0000*/ uint8 Unknown15; // 0xff
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/*0000*/ uint32 Deity; //
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/*0000*/ uint16 Zone; //
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/*0000*/ uint16 Instance;
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/*0000*/ uint8 GoHome; //
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/*0000*/ uint8 Unknown19; // 0xff
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/*0000*/ uint32 Race; //
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/*0000*/ uint8 Tutorial; //
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/*0000*/ uint8 Class; //
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/*0000*/ uint8 EyeColor1; //
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/*0000*/ uint8 BeardColor; //
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/*0000*/ uint8 EyeColor2; //
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/*0000*/ uint32 DrakkinHeritage; // Drakkin Heritage
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/*0000*/ uint32 DrakkinTattoo; // Drakkin Tattoo
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/*0000*/ uint32 DrakkinDetails; // Drakkin Details (Facial Spikes)
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};
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/*
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** Character Selection Struct
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**
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*/
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struct CharacterSelect_Struct {
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/*0000*/ uint32 char_count; //number of chars in this packet
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/*0004*/ uint32 total_chars; //total number of chars allowed?
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/*0008*/ CharacterSelectEntry_Struct entries[0];
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struct CharacterSelect_Struct
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{
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/*0000*/ uint32 CharCount; //number of chars in this packet
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/*0004*/ uint32 TotalChars; //total number of chars allowed?
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/*0008*/ CharacterSelectEntry_Struct Entries[0];
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};
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/*
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* Visible equiptment.
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* Size: 12 Octets
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*/
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struct EquipStruct {
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/*00*/ uint32 material;
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/*04*/ uint32 unknown1;
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/*08*/ uint32 elitematerial;
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struct EquipStruct
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{
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/*00*/ uint32 Material;
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/*04*/ uint32 Unknown1;
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/*08*/ uint32 EliteMaterial;
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/*12*/
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};
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@@ -653,9 +655,6 @@ struct Disciplines_Struct {
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};
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static const uint32 MAX_PLAYER_TRIBUTES = 5;
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static const uint32 MAX_PLAYER_BANDOLIER = 20;
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static const uint32 MAX_PLAYER_BANDOLIER_ITEMS = 4;
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static const uint32 MAX_POTIONS_IN_BELT = 5;
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static const uint32 TRIBUTE_NONE = 0xFFFFFFFF;
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struct Tribute_Struct {
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@@ -663,26 +662,42 @@ struct Tribute_Struct {
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uint32 tier;
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};
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//len = 72
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struct BandolierItem_Struct {
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uint32 item_id;
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uint32 icon;
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char item_name[64];
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};
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//len = 320
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enum { //bandolier item positions
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bandolierMainHand = 0,
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bandolierOffHand,
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// Bandolier item positions
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enum
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{
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bandolierPrimary = 0,
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bandolierSecondary,
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bandolierRange,
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bandolierAmmo
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};
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struct Bandolier_Struct {
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char name[32];
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BandolierItem_Struct items[MAX_PLAYER_BANDOLIER_ITEMS];
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//len = 72
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struct BandolierItem_Struct
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{
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uint32 ID;
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uint32 Icon;
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char Name[64];
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};
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struct PotionBelt_Struct {
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BandolierItem_Struct items[MAX_POTIONS_IN_BELT];
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//len = 320
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struct Bandolier_Struct
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{
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char Name[32];
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BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
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};
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//len = 72
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struct PotionBeltItem_Struct
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{
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uint32 ID;
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uint32 Icon;
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char Name[64];
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};
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//len = 288
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struct PotionBelt_Struct
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{
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PotionBeltItem_Struct Items[consts::POTION_BELT_ITEM_COUNT];
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};
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static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
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@@ -901,7 +916,7 @@ struct PlayerProfile_Struct //23576 Octets
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/*08288*/ uint32 aapoints_spent; // Number of spent AA points
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/*08292*/ uint32 aapoints; // Unspent AA points
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/*08296*/ uint8 unknown06160[4];
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/*08300*/ Bandolier_Struct bandoliers[MAX_PLAYER_BANDOLIER]; // [6400] bandolier contents
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/*08300*/ Bandolier_Struct bandoliers[consts::BANDOLIERS_SIZE]; // [6400] bandolier contents
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/*14700*/ PotionBelt_Struct potionbelt; // [360] potion belt 72 extra octets by adding 1 more belt slot
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/*15060*/ uint8 unknown12852[8];
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/*15068*/ uint32 available_slots;
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@@ -3548,30 +3563,35 @@ struct DynamicWall_Struct {
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/*80*/
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};
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enum { //bandolier actions
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BandolierCreate = 0,
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BandolierRemove = 1,
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BandolierSet = 2
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// Bandolier actions
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enum
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{
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bandolierCreate = 0,
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bandolierRemove,
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bandolierSet
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};
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struct BandolierCreate_Struct {
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/*00*/ uint32 action; //0 for create
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/*04*/ uint8 number;
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/*05*/ char name[32];
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/*37*/ uint16 unknown37; //seen 0x93FD
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/*39*/ uint8 unknown39; //0
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struct BandolierCreate_Struct
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{
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/*00*/ uint32 Action; //0 for create
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/*04*/ uint8 Number;
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/*05*/ char Name[32];
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/*37*/ uint16 Unknown37; //seen 0x93FD
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/*39*/ uint8 Unknown39; //0
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};
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struct BandolierDelete_Struct {
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/*00*/ uint32 action;
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/*04*/ uint8 number;
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/*05*/ uint8 unknown05[35];
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struct BandolierDelete_Struct
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{
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/*00*/ uint32 Action;
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/*04*/ uint8 Number;
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/*05*/ uint8 Unknown05[35];
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};
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struct BandolierSet_Struct {
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/*00*/ uint32 action;
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/*04*/ uint8 number;
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/*05*/ uint8 unknown05[35];
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struct BandolierSet_Struct
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{
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/*00*/ uint32 Action;
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/*04*/ uint8 Number;
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/*05*/ uint8 Unknown05[35];
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};
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struct Arrow_Struct {
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