Merge from master, fixed conflicts

This commit is contained in:
KimLS
2015-02-18 13:18:21 -08:00
40 changed files with 2266 additions and 1747 deletions
+144 -113
View File
@@ -97,11 +97,6 @@ static const uint32 MAX_PLAYER_TRIBUTES = 5;
static const uint32 MAX_TRIBUTE_TIERS = 10;
static const uint32 TRIBUTE_NONE = 0xFFFFFFFF;
static const uint32 MAX_PLAYER_BANDOLIER = 20;
static const uint32 MAX_PLAYER_BANDOLIER_ITEMS = 4;
static const uint32 MAX_POTIONS_IN_BELT = 5;
static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
static const uint32 MAX_RAID_LEADERSHIP_AA_ARRAY = 16;
static const uint32 MAX_LEADERSHIP_AA_ARRAY = (MAX_GROUP_LEADERSHIP_AA_ARRAY+MAX_RAID_LEADERSHIP_AA_ARRAY);
@@ -147,84 +142,87 @@ struct AdventureInfo {
*/
struct Color_Struct
{
union
{
struct
{
uint8 blue;
uint8 green;
uint8 red;
uint8 use_tint; // if there's a tint this is FF
} rgb;
uint32 color;
union {
struct {
uint8 Blue;
uint8 Green;
uint8 Red;
uint8 UseTint; // if there's a tint this is FF
} RGB;
uint32 Color;
};
};
/*
* Visible equiptment.
* Size: 20 Octets
*/
struct EquipStruct {
/*00*/ uint32 material;
/*04*/ uint32 unknown1;
/*08*/ uint32 elitematerial;
/*12*/ uint32 heroforgemodel;
/*16*/ uint32 material2; // Same as material?
/*20*/
struct CharSelectEquip
{
uint32 Material;
uint32 Unknown1;
uint32 EliteMaterial;
uint32 HeroForgeModel;
uint32 Material2;
Color_Struct Color;
};
struct CharSelectEquip {
uint32 material;
uint32 unknown1;
uint32 elitematerial;
uint32 heroforgemodel;
uint32 material2;
Color_Struct color;
};
struct CharacterSelectEntry_Struct {
/*0000*/ char name[1]; // Name null terminated
/*0000*/ uint8 class_;
/*0000*/ uint32 race;
/*0000*/ uint8 level;
/*0000*/ uint8 class_2;
/*0000*/ uint32 race2;
/*0000*/ uint16 zone;
/*0000*/ uint16 instance;
/*0000*/ uint8 gender;
/*0000*/ uint8 face;
/*0000*/ CharSelectEquip equip[9];
/*0000*/ uint8 u15; // Seen FF
/*0000*/ uint8 u19; // Seen FF
/*0000*/ uint32 drakkin_tattoo;
/*0000*/ uint32 drakkin_details;
/*0000*/ uint32 deity;
/*0000*/ uint32 primary;
/*0000*/ uint32 secondary;
/*0000*/ uint8 haircolor;
/*0000*/ uint8 beardcolor;
/*0000*/ uint8 eyecolor1;
/*0000*/ uint8 eyecolor2;
/*0000*/ uint8 hairstyle;
/*0000*/ uint8 beard;
/*0000*/ uint8 char_enabled;
/*0000*/ uint8 tutorial; // Seen 1 for new char or 0 for existing
/*0000*/ uint32 drakkin_heritage;
/*0000*/ uint8 unknown1; // Seen 0
/*0000*/ uint8 gohome; // Seen 0 for new char and 1 for existing
struct CharacterSelectEntry_Struct
{
/*0000*/ char Name[1]; // Name null terminated
/*0000*/ uint8 Class;
/*0000*/ uint32 Race;
/*0000*/ uint8 Level;
/*0000*/ uint8 ShroudClass;
/*0000*/ uint32 ShroudRace;
/*0000*/ uint16 Zone;
/*0000*/ uint16 Instance;
/*0000*/ uint8 Gender;
/*0000*/ uint8 Face;
/*0000*/ CharSelectEquip Equip[9];
/*0000*/ uint8 Unknown15; // Seen FF
/*0000*/ uint8 Unknown19; // Seen FF
/*0000*/ uint32 DrakkinTattoo;
/*0000*/ uint32 DrakkinDetails;
/*0000*/ uint32 Deity;
/*0000*/ uint32 PrimaryIDFile;
/*0000*/ uint32 SecondaryIDFile;
/*0000*/ uint8 HairColor;
/*0000*/ uint8 BeardColor;
/*0000*/ uint8 EyeColor1;
/*0000*/ uint8 EyeColor2;
/*0000*/ uint8 HairStyle;
/*0000*/ uint8 Beard;
/*0000*/ uint8 Enabled;
/*0000*/ uint8 Tutorial; // Seen 1 for new char or 0 for existing
/*0000*/ uint32 DrakkinHeritage;
/*0000*/ uint8 Unknown1; // Seen 0
/*0000*/ uint8 GoHome; // Seen 0 for new char and 1 for existing
/*0000*/ uint32 LastLogin;
/*0000*/ uint8 unknown2; // Seen 0
/*0000*/ uint8 Unknown2; // Seen 0
};
/*
** Character Selection Struct
**
*/
struct CharacterSelect_Struct {
/*000*/ uint32 char_count; //number of chars in this packet
/*004*/ CharacterSelectEntry_Struct entries[0];
struct CharacterSelect_Struct
{
/*000*/ uint32 CharCount; //number of chars in this packet
/*004*/ CharacterSelectEntry_Struct Entries[0];
};
/*
* Visible equiptment.
* Size: 20 Octets
*/
struct EquipStruct
{
/*00*/ uint32 Material;
/*04*/ uint32 Unknown1;
/*08*/ uint32 EliteMaterial;
/*12*/ uint32 HeroForgeModel;
/*16*/ uint32 Material2; // Same as material?
/*20*/
};
struct Membership_Entry_Struct
{
/*000*/ uint32 purchase_id; // Seen 1, then increments 90287 to 90300
@@ -896,38 +894,66 @@ struct Tribute_Struct {
uint32 tier;
};
struct BandolierItem_Struct {
char item_name[1]; // Variable Length
uint32 item_id;
uint32 icon;
};
//len = 72
struct BandolierItem_Struct_Old {
uint32 item_id;
uint32 icon;
char item_name[64];
};
//len = 320
enum { //bandolier item positions
bandolierMainHand = 0,
bandolierOffHand,
// Bandolier item positions
enum
{
bandolierPrimary = 0,
bandolierSecondary,
bandolierRange,
bandolierAmmo
};
struct Bandolier_Struct {
char name[1]; // Variable Length
BandolierItem_Struct items[MAX_PLAYER_BANDOLIER_ITEMS];
struct BandolierItem_Struct
{
char Name[1]; // Variable Length
uint32 ID;
uint32 Icon;
};
struct Bandolier_Struct_Old {
char name[32];
BandolierItem_Struct items[MAX_PLAYER_BANDOLIER_ITEMS];
//len = 72
struct BandolierItem_Struct_Old
{
uint32 ID;
uint32 Icon;
char Name[64];
};
struct PotionBelt_Struct {
BandolierItem_Struct items[MAX_POTIONS_IN_BELT];
//len = 320
struct Bandolier_Struct
{
char Name[1]; // Variable Length
BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
};
struct Bandolier_Struct_Old
{
char Name[32];
BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
};
struct PotionBeltItem_Struct
{
char Name[1]; // Variable Length
uint32 ID;
uint32 Icon;
};
//len = 72
struct PotionBeltItem_Struct_Old
{
uint32 ID;
uint32 Icon;
char Name[64];
};
struct PotionBelt_Struct
{
PotionBeltItem_Struct Items[consts::POTION_BELT_ITEM_COUNT];
};
struct PotionBelt_Struct_Old
{
PotionBeltItem_Struct_Old Items[consts::POTION_BELT_ITEM_COUNT];
};
struct GroupLeadershipAA_Struct {
@@ -1137,7 +1163,7 @@ union
/*12949*/ uint32 aapoints; // Unspent AA points - Seen 1
/*12953*/ uint16 unknown_rof20; //
/*12955*/ uint32 bandolier_count; // Seen 20
/*12959*/ Bandolier_Struct bandoliers[MAX_PLAYER_BANDOLIER]; // [20] 740 bytes (Variable Name Sizes) - bandolier contents
/*12959*/ Bandolier_Struct bandoliers[consts::BANDOLIERS_SIZE]; // [20] 740 bytes (Variable Name Sizes) - bandolier contents
/*13699*/ uint32 potionbelt_count; // Seen 5
/*13703*/ PotionBelt_Struct potionbelt; // [5] 45 bytes potion belt - (Variable Name Sizes)
/*13748*/ int32 unknown_rof21; // Seen -1
@@ -4109,30 +4135,35 @@ struct DynamicWall_Struct {
/*80*/
};
enum { //bandolier actions
BandolierCreate = 0,
BandolierRemove = 1,
BandolierSet = 2
// Bandolier actions
enum
{
bandolierCreate = 0,
bandolierRemove,
bandolierSet
};
struct BandolierCreate_Struct {
/*00*/ uint32 action; //0 for create
/*04*/ uint8 number;
/*05*/ char name[32];
/*37*/ uint16 unknown37; //seen 0x93FD
/*39*/ uint8 unknown39; //0
struct BandolierCreate_Struct
{
/*00*/ uint32 Action; //0 for create
/*04*/ uint8 Number;
/*05*/ char Name[32];
/*37*/ uint16 Unknown37; //seen 0x93FD
/*39*/ uint8 Unknown39; //0
};
struct BandolierDelete_Struct {
/*00*/ uint32 action;
/*04*/ uint8 number;
/*05*/ uint8 unknown05[35];
struct BandolierDelete_Struct
{
/*00*/ uint32 Action;
/*04*/ uint8 Number;
/*05*/ uint8 Unknown05[35];
};
struct BandolierSet_Struct {
/*00*/ uint32 action;
/*04*/ uint8 number;
/*05*/ uint8 unknown05[35];
struct BandolierSet_Struct
{
/*00*/ uint32 Action;
/*04*/ uint8 Number;
/*05*/ uint8 Unknown05[35];
};
struct Arrow_Struct {