mirror of
https://github.com/EQEmu/Server.git
synced 2026-06-23 04:18:41 +00:00
Merge from master, fixed conflicts
This commit is contained in:
+117
-112
@@ -2043,7 +2043,7 @@ namespace RoF
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for (int r = 0; r < 7; r++)
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{
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outapp->WriteUInt32(emu->item_tint[r].color);
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outapp->WriteUInt32(emu->item_tint[r].Color);
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}
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// Write zeroes for extra two tint values
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outapp->WriteUInt32(0);
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@@ -2053,7 +2053,7 @@ namespace RoF
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for (int r = 0; r < 7; r++)
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{
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outapp->WriteUInt32(emu->item_tint[r].color);
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outapp->WriteUInt32(emu->item_tint[r].Color);
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}
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// Write zeroes for extra two tint values
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outapp->WriteUInt32(0);
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@@ -2286,58 +2286,49 @@ namespace RoF
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outapp->WriteUInt8(0); // Unknown
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outapp->WriteUInt8(0); // Unknown
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outapp->WriteUInt32(structs::MAX_PLAYER_BANDOLIER);
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outapp->WriteUInt32(consts::BANDOLIERS_SIZE);
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for (uint32 r = 0; r < EmuConstants::BANDOLIERS_COUNT; r++)
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{
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outapp->WriteString(emu->bandoliers[r].name);
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for (uint32 j = 0; j < EmuConstants::BANDOLIER_SIZE; ++j)
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{
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outapp->WriteString(emu->bandoliers[r].items[j].item_name);
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outapp->WriteUInt32(emu->bandoliers[r].items[j].item_id);
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if (emu->bandoliers[r].items[j].icon)
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{
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outapp->WriteSInt32(emu->bandoliers[r].items[j].icon);
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// Copy bandoliers where server and client indexes converge
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for (uint32 r = 0; r < EmuConstants::BANDOLIERS_SIZE && r < consts::BANDOLIERS_SIZE; ++r) {
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outapp->WriteString(emu->bandoliers[r].Name);
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for (uint32 j = 0; j < consts::BANDOLIER_ITEM_COUNT; ++j) { // Will need adjusting if 'server != client' is ever true
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outapp->WriteString(emu->bandoliers[r].Items[j].Name);
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outapp->WriteUInt32(emu->bandoliers[r].Items[j].ID);
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if (emu->bandoliers[r].Items[j].Icon) {
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outapp->WriteSInt32(emu->bandoliers[r].Items[j].Icon);
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}
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else
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{
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else {
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// If no icon, it must send -1 or Treasure Chest Icon (836) is displayed
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outapp->WriteSInt32(-1);
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}
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}
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}
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for (uint32 r = 0; r < structs::MAX_PLAYER_BANDOLIER - EmuConstants::BANDOLIERS_COUNT; r++)
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{
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// Nullify bandoliers where server and client indexes diverge, with a client bias
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for (uint32 r = EmuConstants::BANDOLIERS_SIZE; r < consts::BANDOLIERS_SIZE; ++r) {
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outapp->WriteString("");
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for (uint32 j = 0; j < EmuConstants::BANDOLIER_SIZE; ++j)
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{
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for (uint32 j = 0; j < consts::BANDOLIER_ITEM_COUNT; ++j) { // Will need adjusting if 'server != client' is ever true
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outapp->WriteString("");
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outapp->WriteUInt32(0);
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outapp->WriteSInt32(-1);
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}
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}
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outapp->WriteUInt32(structs::MAX_POTIONS_IN_BELT);
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outapp->WriteUInt32(consts::POTION_BELT_ITEM_COUNT);
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for (uint32 r = 0; r < EmuConstants::POTION_BELT_SIZE; r++)
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{
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outapp->WriteString(emu->potionbelt.items[r].item_name);
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outapp->WriteUInt32(emu->potionbelt.items[r].item_id);
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if (emu->potionbelt.items[r].icon)
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{
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outapp->WriteSInt32(emu->potionbelt.items[r].icon);
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// Copy potion belt where server and client indexes converge
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for (uint32 r = 0; r < EmuConstants::POTION_BELT_ITEM_COUNT && r < consts::POTION_BELT_ITEM_COUNT; ++r) {
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outapp->WriteString(emu->potionbelt.Items[r].Name);
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outapp->WriteUInt32(emu->potionbelt.Items[r].ID);
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if (emu->potionbelt.Items[r].Icon) {
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outapp->WriteSInt32(emu->potionbelt.Items[r].Icon);
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}
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else
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{
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else {
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// If no icon, it must send -1 or Treasure Chest Icon (836) is displayed
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outapp->WriteSInt32(-1);
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}
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}
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for (uint32 r = 0; r < structs::MAX_POTIONS_IN_BELT - EmuConstants::POTION_BELT_SIZE; r++)
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{
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// Nullify potion belt where server and client indexes diverge, with a client bias
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for (uint32 r = EmuConstants::POTION_BELT_ITEM_COUNT; r < consts::POTION_BELT_ITEM_COUNT; ++r) {
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outapp->WriteString("");
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outapp->WriteUInt32(0);
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outapp->WriteSInt32(-1);
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@@ -2906,85 +2897,99 @@ namespace RoF
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ENCODE(OP_SendCharInfo)
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{
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ENCODE_LENGTH_EXACT(CharacterSelect_Struct);
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ENCODE_LENGTH_ATLEAST(CharacterSelect_Struct);
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SETUP_VAR_ENCODE(CharacterSelect_Struct);
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//EQApplicationPacket *packet = *p;
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//const CharacterSelect_Struct *emu = (CharacterSelect_Struct *) packet->pBuffer;
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// Zero-character count shunt
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if (emu->CharCount == 0) {
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ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, sizeof(structs::CharacterSelect_Struct));
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eq->CharCount = emu->CharCount;
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int char_count;
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int namelen = 0;
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for (char_count = 0; char_count < 10; char_count++) {
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if (emu->name[char_count][0] == '\0')
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break;
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if (strcmp(emu->name[char_count], "<none>") == 0)
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break;
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namelen += strlen(emu->name[char_count]);
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FINISH_ENCODE();
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return;
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}
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int total_length = sizeof(structs::CharacterSelect_Struct)
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+ char_count * sizeof(structs::CharacterSelectEntry_Struct)
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+ namelen;
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unsigned char *emu_ptr = __emu_buffer;
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emu_ptr += sizeof(CharacterSelect_Struct);
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CharacterSelectEntry_Struct *emu_cse = (CharacterSelectEntry_Struct *)nullptr;
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size_t names_length = 0;
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size_t character_count = 0;
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for (; character_count < emu->CharCount && character_count < consts::CHARACTER_CREATION_LIMIT; ++character_count) {
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emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
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names_length += strlen(emu_cse->Name);
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emu_ptr += sizeof(CharacterSelectEntry_Struct);
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}
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size_t total_length = sizeof(structs::CharacterSelect_Struct)
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+ character_count * sizeof(structs::CharacterSelectEntry_Struct)
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+ names_length;
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ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, total_length);
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structs::CharacterSelectEntry_Struct *eq_cse = (structs::CharacterSelectEntry_Struct *)nullptr;
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//unsigned char *eq_buffer = new unsigned char[total_length];
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//structs::CharacterSelect_Struct *eq_head = (structs::CharacterSelect_Struct *) eq_buffer;
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eq->CharCount = character_count;
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//eq->TotalChars = emu->TotalChars;
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eq->char_count = char_count;
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//eq->total_chars = 10;
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//if (eq->TotalChars > consts::CHARACTER_CREATION_LIMIT)
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// eq->TotalChars = consts::CHARACTER_CREATION_LIMIT;
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unsigned char *bufptr = (unsigned char *)eq->entries;
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int r;
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for (r = 0; r < char_count; r++) {
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{ //pre-name section...
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structs::CharacterSelectEntry_Struct *eq2 = (structs::CharacterSelectEntry_Struct *) bufptr;
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memcpy(eq2->name, emu->name[r], strlen(emu->name[r]) + 1);
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emu_ptr = __emu_buffer;
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emu_ptr += sizeof(CharacterSelect_Struct);
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unsigned char *eq_ptr = __packet->pBuffer;
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eq_ptr += sizeof(structs::CharacterSelect_Struct);
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for (int counter = 0; counter < character_count; ++counter) {
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emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
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eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr;
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strcpy(eq_cse->Name, emu_cse->Name);
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eq_ptr += strlen(eq_cse->Name);
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eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr;
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eq_cse->Class = emu_cse->Class;
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eq_cse->Race = emu_cse->Race;
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eq_cse->Level = emu_cse->Level;
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eq_cse->ShroudClass = emu_cse->ShroudClass;
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eq_cse->ShroudRace = emu_cse->ShroudRace;
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eq_cse->Zone = emu_cse->Zone;
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eq_cse->Instance = emu_cse->Instance;
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eq_cse->Gender = emu_cse->Gender;
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eq_cse->Face = emu_cse->Face;
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for (int equip_index = 0; equip_index < _MaterialCount; equip_index++) {
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eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
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eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
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eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
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eq_cse->Equip[equip_index].HeroForgeModel = emu_cse->Equip[equip_index].HeroForgeModel;
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eq_cse->Equip[equip_index].Material2 = emu_cse->Equip[equip_index].Material2;
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eq_cse->Equip[equip_index].Color.Color = emu_cse->Equip[equip_index].Color.Color;
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}
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//adjust for name.
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bufptr += strlen(emu->name[r]);
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{ //post-name section...
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structs::CharacterSelectEntry_Struct *eq2 = (structs::CharacterSelectEntry_Struct *) bufptr;
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eq2->class_ = emu->class_[r];
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eq2->race = emu->race[r];
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eq2->level = emu->level[r];
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eq2->class_2 = emu->class_[r];
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eq2->race2 = emu->race[r];
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eq2->zone = emu->zone[r];
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eq2->instance = 0;
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eq2->gender = emu->gender[r];
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eq2->face = emu->face[r];
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int k;
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for (k = 0; k < _MaterialCount; k++) {
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eq2->equip[k].material = emu->equip[r][k].material;
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eq2->equip[k].unknown1 = emu->equip[r][k].unknown1;
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eq2->equip[k].elitematerial = emu->equip[r][k].elitematerial;
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eq2->equip[k].heroforgemodel = emu->equip[r][k].heroforgemodel;
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eq2->equip[k].material2 = emu->equip[r][k].material2;
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eq2->equip[k].color.color = emu->equip[r][k].color.color;
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}
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eq2->u15 = 0xff;
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eq2->u19 = 0xFF;
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eq2->drakkin_tattoo = emu->drakkin_tattoo[r];
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eq2->drakkin_details = emu->drakkin_details[r];
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eq2->deity = emu->deity[r];
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eq2->primary = emu->primary[r];
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eq2->secondary = emu->secondary[r];
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eq2->haircolor = emu->haircolor[r];
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eq2->beardcolor = emu->beardcolor[r];
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eq2->eyecolor1 = emu->eyecolor1[r];
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eq2->eyecolor2 = emu->eyecolor2[r];
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eq2->hairstyle = emu->hairstyle[r];
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eq2->beard = emu->beard[r];
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eq2->char_enabled = 1;
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eq2->tutorial = emu->tutorial[r];
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eq2->drakkin_heritage = emu->drakkin_heritage[r];
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eq2->unknown1 = 0;
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eq2->gohome = emu->gohome[r];
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eq2->LastLogin = 1212696584;
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eq2->unknown2 = 0;
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}
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bufptr += sizeof(structs::CharacterSelectEntry_Struct);
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eq_cse->Unknown15 = emu_cse->Unknown15;
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eq_cse->Unknown19 = emu_cse->Unknown19;
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eq_cse->DrakkinTattoo = emu_cse->DrakkinTattoo;
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eq_cse->DrakkinDetails = emu_cse->DrakkinDetails;
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eq_cse->Deity = emu_cse->Deity;
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eq_cse->PrimaryIDFile = emu_cse->PrimaryIDFile;
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eq_cse->SecondaryIDFile = emu_cse->SecondaryIDFile;
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eq_cse->HairColor = emu_cse->HairColor;
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eq_cse->BeardColor = emu_cse->BeardColor;
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eq_cse->EyeColor1 = emu_cse->EyeColor1;
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eq_cse->EyeColor2 = emu_cse->EyeColor2;
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eq_cse->HairStyle = emu_cse->HairStyle;
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eq_cse->Beard = emu_cse->Beard;
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eq_cse->Enabled = emu_cse->Enabled;
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eq_cse->Tutorial = emu_cse->Tutorial;
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eq_cse->DrakkinHeritage = emu_cse->DrakkinHeritage;
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eq_cse->Unknown1 = emu_cse->Unknown1;
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eq_cse->GoHome = emu_cse->GoHome;
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eq_cse->LastLogin = emu_cse->LastLogin;
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eq_cse->Unknown2 = emu_cse->Unknown2;
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emu_ptr += sizeof(CharacterSelectEntry_Struct);
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eq_ptr += sizeof(structs::CharacterSelectEntry_Struct);
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}
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FINISH_ENCODE();
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@@ -3648,7 +3653,7 @@ namespace RoF
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OUT(elite_material);
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OUT(hero_forge_model);
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OUT(unknown18);
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OUT(color.color);
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OUT(color.Color);
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OUT(wear_slot_id);
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FINISH_ENCODE();
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@@ -3959,18 +3964,18 @@ namespace RoF
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for (k = 0; k < 9; ++k)
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{
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{
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->colors[k].color);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->colors[k].Color);
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}
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}
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structs::EquipStruct *Equipment = (structs::EquipStruct *)Buffer;
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for (k = 0; k < 9; k++) {
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Equipment[k].material = emu->equipment[k].material;
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Equipment[k].unknown1 = emu->equipment[k].unknown1;
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Equipment[k].elitematerial = emu->equipment[k].elitematerial;
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Equipment[k].heroforgemodel = emu->equipment[k].heroforgemodel;
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Equipment[k].material2 = emu->equipment[k].material2;
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Equipment[k].Material = emu->equipment[k].Material;
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Equipment[k].Unknown1 = emu->equipment[k].Unknown1;
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Equipment[k].EliteMaterial = emu->equipment[k].EliteMaterial;
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Equipment[k].HeroForgeModel = emu->equipment[k].HeroForgeModel;
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Equipment[k].Material2 = emu->equipment[k].Material2;
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}
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Buffer += (sizeof(structs::EquipStruct) * 9);
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@@ -3983,13 +3988,13 @@ namespace RoF
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialPrimary].material);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialPrimary].Material);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialSecondary].material);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialSecondary].Material);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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