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https://github.com/EQEmu/Server.git
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Merge from master, fixed conflicts
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+125
-105
@@ -15,6 +15,7 @@
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef EQ_PACKET_STRUCTS_H
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#define EQ_PACKET_STRUCTS_H
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@@ -123,83 +124,80 @@ struct LDoNTrapTemplate
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///////////////////////////////////////////////////////////////////////////////
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/*
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** Color_Struct
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** Size: 4 bytes
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** Used for convenience
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** Merth: Gave struct a name so gcc 2.96 would compile
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**
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*/
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// All clients translate the character select information to some degree
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struct Color_Struct
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{
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union
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{
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struct
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{
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uint8 blue;
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uint8 green;
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uint8 red;
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uint8 use_tint; // if there's a tint this is FF
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} rgb;
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uint32 color;
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union {
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struct {
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uint8 Blue;
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uint8 Green;
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uint8 Red;
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uint8 UseTint; // if there's a tint this is FF
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} RGB;
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uint32 Color;
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};
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};
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/*
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* Visible equiptment.
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* Size: 20 Octets
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*/
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struct EquipStruct {
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/*00*/ uint32 material;
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/*04*/ uint32 unknown1;
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/*08*/ uint32 elitematerial;
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/*12*/ uint32 heroforgemodel;
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/*16*/ uint32 material2; // Same as material?
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/*20*/
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struct EquipStruct
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{
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uint32 Material;
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uint32 Unknown1;
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uint32 EliteMaterial;
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uint32 HeroForgeModel;
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uint32 Material2; // Same as material?
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};
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struct CharSelectEquip {
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uint32 material;
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uint32 unknown1;
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uint32 elitematerial;
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uint32 heroforgemodel;
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uint32 material2;
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Color_Struct color;
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struct CharSelectEquip
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{
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uint32 Material;
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uint32 Unknown1;
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uint32 EliteMaterial;
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uint32 HeroForgeModel;
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uint32 Material2;
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Color_Struct Color;
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};
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/*
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** Character Selection Struct
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** Length: 1704 Bytes
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**
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*/
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struct CharacterSelect_Struct {
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/*0000*/ uint32 race[10]; // Characters Race
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/*0040*/ //Color_Struct cs_colors[10][9]; // Characters Equipment Colors
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/*0400*/ uint8 beardcolor[10]; // Characters beard Color
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/*0410*/ uint8 hairstyle[10]; // Characters hair style
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/*0420*/ //uint32 equip[10][9]; // 0=helm, 1=chest, 2=arm, 3=bracer, 4=hand, 5=leg, 6=boot, 7=melee1, 8=melee2 (Might not be)
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/*0000*/ CharSelectEquip equip[10][9];
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/*0780*/ uint32 secondary[10]; // Characters secondary IDFile number
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/*0820*/ uint32 drakkin_heritage[10]; // added for SoF
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/*0860*/ uint32 drakkin_tattoo[10]; // added for SoF
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/*0900*/ uint32 drakkin_details[10]; // added for SoF
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/*0940*/ uint32 deity[10]; // Characters Deity
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/*0980*/ uint8 gohome[10]; // 1=Go Home available, 0=not
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/*0990*/ uint8 tutorial[10]; // 1=Tutorial available, 0=not
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/*1000*/ uint8 beard[10]; // Characters Beard Type
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/*1010*/ uint8 unknown902[10]; // 10x ff
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/*1020*/ uint32 primary[10]; // Characters primary IDFile number
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/*1060*/ uint8 haircolor[10]; // Characters Hair Color
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/*1070*/ uint8 unknown0962[2]; // 2x 00
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/*1072*/ uint32 zone[10]; // Characters Current Zone
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/*1112*/ uint8 class_[10]; // Characters Classes
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/*1022*/ uint8 face[10]; // Characters Face Type
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/*1032*/ char name[10][64]; // Characters Names
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/*1672*/ uint8 gender[10]; // Characters Gender
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/*1682*/ uint8 eyecolor1[10]; // Characters Eye Color
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/*1692*/ uint8 eyecolor2[10]; // Characters Eye 2 Color
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/*1702*/ uint8 level[10]; // Characters Levels
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/*1712*/
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struct CharacterSelectEntry_Struct
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{
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char Name[64];
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uint8 Class;
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uint32 Race;
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uint8 Level;
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uint8 ShroudClass;
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uint32 ShroudRace;
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uint16 Zone;
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uint16 Instance;
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uint8 Gender;
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uint8 Face;
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CharSelectEquip Equip[9];
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uint8 Unknown15; // Seen FF
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uint8 Unknown19; // Seen FF
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uint32 DrakkinTattoo;
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uint32 DrakkinDetails;
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uint32 Deity;
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uint32 PrimaryIDFile;
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uint32 SecondaryIDFile;
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uint8 HairColor;
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uint8 BeardColor;
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uint8 EyeColor1;
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uint8 EyeColor2;
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uint8 HairStyle;
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uint8 Beard;
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uint8 Enabled;
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uint8 Tutorial; // Seen 1 for new char or 0 for existing
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uint32 DrakkinHeritage;
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uint8 Unknown1; // Seen 0
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uint8 GoHome; // Seen 0 for new char and 1 for existing
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uint32 LastLogin;
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uint8 Unknown2; // Seen 0
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};
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struct CharacterSelect_Struct
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{
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uint32 CharCount; //number of chars in this packet
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uint32 TotalChars; //total number of chars allowed?
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CharacterSelectEntry_Struct Entries[0];
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};
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/*
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@@ -756,29 +754,46 @@ struct Tribute_Struct {
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uint32 tier;
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};
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//len = 72
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struct BandolierItem_Struct {
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uint32 item_id;
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uint32 icon;
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char item_name[64];
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};
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//len = 320
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enum { //bandolier item positions
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bandolierMainHand = 0,
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bandolierOffHand,
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// Bandolier item positions
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enum
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{
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bandolierPrimary = 0,
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bandolierSecondary,
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bandolierRange,
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bandolierAmmo
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};
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struct Bandolier_Struct {
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char name[32];
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BandolierItem_Struct items[EmuConstants::BANDOLIER_SIZE];
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};
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struct PotionBelt_Struct {
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BandolierItem_Struct items[EmuConstants::POTION_BELT_SIZE];
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//len = 72
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struct BandolierItem_Struct
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{
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uint32 ID;
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uint32 Icon;
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char Name[64];
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};
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struct MovePotionToBelt_Struct {
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//len = 320
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struct Bandolier_Struct
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{
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char Name[32];
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BandolierItem_Struct Items[EmuConstants::BANDOLIER_ITEM_COUNT];
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};
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//len = 72
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struct PotionBeltItem_Struct
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{
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uint32 ID;
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uint32 Icon;
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char Name[64];
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};
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//len = 288
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struct PotionBelt_Struct
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{
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PotionBeltItem_Struct Items[EmuConstants::POTION_BELT_ITEM_COUNT];
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};
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struct MovePotionToBelt_Struct
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{
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uint32 Action;
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uint32 SlotNumber;
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uint32 ItemID;
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@@ -1103,7 +1118,7 @@ struct PlayerProfile_Struct
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/*12800*/ uint32 expAA;
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/*12804*/ uint32 aapoints; //avaliable, unspent
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/*12808*/ uint8 unknown12844[36];
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/*12844*/ Bandolier_Struct bandoliers[EmuConstants::BANDOLIERS_COUNT];
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/*12844*/ Bandolier_Struct bandoliers[EmuConstants::BANDOLIERS_SIZE];
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/*14124*/ uint8 unknown14160[4506];
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/*18630*/ SuspendedMinion_Struct SuspendedMinion; // No longer in use
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/*19240*/ uint32 timeentitledonaccount;
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@@ -4106,30 +4121,35 @@ struct DynamicWall_Struct {
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/*80*/
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};
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enum { //bandolier actions
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BandolierCreate = 0,
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BandolierRemove = 1,
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BandolierSet = 2
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// Bandolier actions
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enum
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{
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bandolierCreate = 0,
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bandolierRemove,
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bandolierSet
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};
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struct BandolierCreate_Struct {
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/*00*/ uint32 action; //0 for create
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/*04*/ uint8 number;
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/*05*/ char name[32];
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/*37*/ uint16 unknown37; //seen 0x93FD
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/*39*/ uint8 unknown39; //0
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struct BandolierCreate_Struct
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{
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/*00*/ uint32 Action; //0 for create
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/*04*/ uint8 Number;
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/*05*/ char Name[32];
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/*37*/ uint16 Unknown37; //seen 0x93FD
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/*39*/ uint8 Unknown39; //0
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};
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struct BandolierDelete_Struct {
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/*00*/ uint32 action;
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/*04*/ uint8 number;
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/*05*/ uint8 unknown05[35];
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struct BandolierDelete_Struct
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{
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/*00*/ uint32 Action;
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/*04*/ uint8 Number;
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/*05*/ uint8 Unknown05[35];
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};
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struct BandolierSet_Struct {
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/*00*/ uint32 action;
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/*04*/ uint8 number;
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/*05*/ uint8 unknown05[35];
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struct BandolierSet_Struct
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{
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/*00*/ uint32 Action;
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/*04*/ uint8 Number;
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/*05*/ uint8 Unknown05[35];
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};
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struct Arrow_Struct {
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