Merge from master, fixed conflicts

This commit is contained in:
KimLS
2015-02-18 13:18:21 -08:00
40 changed files with 2266 additions and 1747 deletions
+88 -12
View File
@@ -1,3 +1,24 @@
/*
EQEMu: Everquest Server Emulator
Copyright (C) 2001-2015 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef CLIENTVERSIONS_H
#define CLIENTVERSIONS_H
@@ -46,32 +67,87 @@ static const char* ClientVersionName(ClientVersion version)
switch (version)
{
case ClientVersion::Unknown:
return "ClientVersion::Unknown";
return "Unknown";
case ClientVersion::Client62:
return "ClientVersion::Client62";
return "Client62";
case ClientVersion::Titanium:
return "ClientVersion::Titanium";
return "Titanium";
case ClientVersion::SoF:
return "ClientVersion::SoF";
return "SoF";
case ClientVersion::SoD:
return "ClientVersion::SoD";
return "SoD";
case ClientVersion::UF:
return "ClientVersion::UF";
return "UF";
case ClientVersion::RoF:
return "ClientVersion::RoF";
return "RoF";
case ClientVersion::RoF2:
return "ClientVersion::RoF2";
return "RoF2";
case ClientVersion::MobNPC:
return "ClientVersion::MobNPC";
return "MobNPC";
case ClientVersion::MobMerc:
return "ClientVersion::MobMerc";
return "MobMerc";
case ClientVersion::MobBot:
return "ClientVersion::MobBot";
return "MobBot";
case ClientVersion::MobPet:
return "ClientVersion::MobPet";
return "MobPet";
default:
return "<ERROR> Invalid ClientVersion";
};
}
static uint32 ClientBitFromVersion(ClientVersion clientVersion)
{
switch (clientVersion)
{
case ClientVersion::Unknown:
case ClientVersion::Client62:
return 0;
case ClientVersion::Titanium:
case ClientVersion::SoF:
case ClientVersion::SoD:
case ClientVersion::UF:
case ClientVersion::RoF:
case ClientVersion::RoF2:
case ClientVersion::MobNPC:
case ClientVersion::MobMerc:
case ClientVersion::MobBot:
case ClientVersion::MobPet:
return ((uint32)1 << (static_cast<unsigned int>(clientVersion) - 1));
default:
return 0;
}
}
static ClientVersion ClientVersionFromBit(uint32 clientVersionBit)
{
switch (clientVersionBit)
{
case (uint32)static_cast<unsigned int>(ClientVersion::Unknown):
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::Client62) - 1)):
return ClientVersion::Unknown;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::Titanium) - 1)):
return ClientVersion::Titanium;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::SoF) - 1)):
return ClientVersion::SoF;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::SoD) - 1)):
return ClientVersion::SoD;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::UF) - 1)):
return ClientVersion::UF;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::RoF) - 1)):
return ClientVersion::RoF;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::RoF2) - 1)):
return ClientVersion::RoF2;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::MobNPC) - 1)):
return ClientVersion::MobNPC;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::MobMerc) - 1)):
return ClientVersion::MobMerc;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::MobBot) - 1)):
return ClientVersion::MobBot;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::MobPet) - 1)):
return ClientVersion::MobPet;
default:
return ClientVersion::Unknown;
}
}
#endif /* CLIENTVERSIONS_H */
+28 -17
View File
@@ -157,18 +157,29 @@ namespace Convert {
/*84*/ uint32 Points;
/*88*/
} PVPStatsEntry_Struct;
static const size_t BANDOLIERS_SIZE = 4;
static const size_t BANDOLIER_ITEM_COUNT = 4;
struct BandolierItem_Struct {
uint32 item_id;
uint32 icon;
char item_name[64];
uint32 ID;
uint32 Icon;
char Name[64];
};
struct Bandolier_Struct {
char name[32];
Convert::BandolierItem_Struct items[EmuConstants::BANDOLIER_SIZE];
char Name[32];
Convert::BandolierItem_Struct Items[Convert::BANDOLIER_ITEM_COUNT];
};
static const size_t POTION_BELT_ITEM_COUNT = 4;
struct PotionBeltItem_Struct {
uint32 ID;
uint32 Icon;
char Name[64];
};
struct PotionBelt_Struct {
Convert::BandolierItem_Struct items[EmuConstants::POTION_BELT_SIZE];
Convert::PotionBeltItem_Struct Items[Convert::POTION_BELT_ITEM_COUNT];
};
struct SuspendedMinion_Struct
{
/*000*/ uint16 SpellID;
@@ -346,7 +357,7 @@ namespace Convert {
/*12800*/ uint32 expAA;
/*12804*/ uint32 aapoints; //avaliable, unspent
/*12808*/ uint8 unknown12844[36];
/*12844*/ Convert::Bandolier_Struct bandoliers[EmuConstants::BANDOLIERS_COUNT];
/*12844*/ Convert::Bandolier_Struct bandoliers[Convert::BANDOLIERS_SIZE];
/*14124*/ uint8 unknown14160[4506];
/*18630*/ Convert::SuspendedMinion_Struct SuspendedMinion; // No longer in use
/*19240*/ uint32 timeentitledonaccount;
@@ -1430,15 +1441,15 @@ bool Database::CheckDatabaseConvertPPDeblob(){
if (rquery != ""){ results = QueryDatabase(rquery); }
/* Run Bandolier Convert */
first_entry = 0; rquery = "";
for (i = 0; i < EmuConstants::BANDOLIERS_COUNT; i++){
if (strlen(pp->bandoliers[i].name) < 32) {
for (int si = 0; si < EmuConstants::BANDOLIER_SIZE; si++){
if (pp->bandoliers[i].items[si].item_id > 0){
for (i = 0; i < Convert::BANDOLIERS_SIZE; i++){
if (strlen(pp->bandoliers[i].Name) < 32) {
for (int si = 0; si < Convert::BANDOLIER_ITEM_COUNT; si++){
if (pp->bandoliers[i].Items[si].ID > 0){
if (first_entry != 1) {
rquery = StringFormat("REPLACE INTO `character_bandolier` (id, bandolier_id, bandolier_slot, item_id, icon, bandolier_name) VALUES (%i, %u, %i, %u, %u, '%s')", character_id, i, si, pp->bandoliers[i].items[si].item_id, pp->bandoliers[i].items[si].icon, pp->bandoliers[i].name);
rquery = StringFormat("REPLACE INTO `character_bandolier` (id, bandolier_id, bandolier_slot, item_id, icon, bandolier_name) VALUES (%i, %u, %i, %u, %u, '%s')", character_id, i, si, pp->bandoliers[i].Items[si].ID, pp->bandoliers[i].Items[si].Icon, pp->bandoliers[i].Name);
first_entry = 1;
}
rquery = rquery + StringFormat(", (%i, %u, %i, %u, %u, '%s')", character_id, i, si, pp->bandoliers[i].items[si].item_id, pp->bandoliers[i].items[si].icon, pp->bandoliers[i].name);
rquery = rquery + StringFormat(", (%i, %u, %i, %u, %u, '%s')", character_id, i, si, pp->bandoliers[i].Items[si].ID, pp->bandoliers[i].Items[si].Icon, pp->bandoliers[i].Name);
}
}
}
@@ -1446,13 +1457,13 @@ bool Database::CheckDatabaseConvertPPDeblob(){
if (rquery != ""){ results = QueryDatabase(rquery); }
/* Run Potion Belt Convert */
first_entry = 0; rquery = "";
for (i = 0; i < EmuConstants::POTION_BELT_SIZE; i++){
if (pp->potionbelt.items[i].item_id > 0){
for (i = 0; i < Convert::POTION_BELT_ITEM_COUNT; i++){
if (pp->potionbelt.Items[i].ID > 0){
if (first_entry != 1){
rquery = StringFormat("REPLACE INTO `character_potionbelt` (id, potion_id, item_id, icon) VALUES (%i, %u, %u, %u)", character_id, i, pp->potionbelt.items[i].item_id, pp->potionbelt.items[i].icon);
rquery = StringFormat("REPLACE INTO `character_potionbelt` (id, potion_id, item_id, icon) VALUES (%i, %u, %u, %u)", character_id, i, pp->potionbelt.Items[i].ID, pp->potionbelt.Items[i].Icon);
first_entry = 1;
}
rquery = rquery + StringFormat(", (%i, %u, %u, %u)", character_id, i, pp->potionbelt.items[i].item_id, pp->potionbelt.items[i].icon);
rquery = rquery + StringFormat(", (%i, %u, %u, %u)", character_id, i, pp->potionbelt.Items[i].ID, pp->potionbelt.Items[i].Icon);
}
}
+102 -115
View File
@@ -1,7 +1,7 @@
/*
EQEMu: Everquest Server Emulator
Copyright (C) 2001-2014 EQEMu Development Team (http://eqemulator.net)
Copyright (C) 2001-2015 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -25,8 +25,10 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// class EmuConstants
//
uint16 EmuConstants::InventoryMapSize(int16 indexMap) {
switch (indexMap) {
uint16 EmuConstants::InventoryMapSize(int16 indexMap)
{
switch (indexMap)
{
case MapPossessions:
return MAP_POSSESSIONS_SIZE;
case MapBank:
@@ -83,7 +85,8 @@ uint16 EmuConstants::InventoryMapSize(int16 indexMap) {
}
/*
std::string EmuConstants::InventoryLocationName(Location_Struct location) {
std::string EmuConstants::InventoryLocationName(Location_Struct location)
{
// not ready for implementation...
std::string ret_str;
StringFormat(ret_str, "%s, %s, %s, %s", InventoryMapName(location.map), InventoryMainName(location.main), InventorySubName(location.sub), InventoryAugName(location.aug));
@@ -91,8 +94,10 @@ std::string EmuConstants::InventoryLocationName(Location_Struct location) {
}
*/
std::string EmuConstants::InventoryMapName(int16 indexMap) {
switch (indexMap) {
std::string EmuConstants::InventoryMapName(int16 indexMap)
{
switch (indexMap)
{
case INVALID_INDEX:
return "Invalid Map";
case MapPossessions:
@@ -100,7 +105,7 @@ std::string EmuConstants::InventoryMapName(int16 indexMap) {
case MapBank:
return "Bank";
case MapSharedBank:
return "Shared Bank";
return "SharedBank";
case MapTrade:
return "Trade";
case MapWorld:
@@ -110,9 +115,9 @@ std::string EmuConstants::InventoryMapName(int16 indexMap) {
case MapTribute:
return "Tribute";
case MapTrophyTribute:
return "Trophy Tribute";
return "TrophyTribute";
case MapGuildTribute:
return "Guild Tribute";
return "GuildTribute";
case MapMerchant:
return "Merchant";
case MapDeleted:
@@ -124,23 +129,23 @@ std::string EmuConstants::InventoryMapName(int16 indexMap) {
case MapInspect:
return "Inspect";
case MapRealEstate:
return "Real Estate";
return "RealEstate";
case MapViewMODPC:
return "View MOD PC";
return "ViewMODPC";
case MapViewMODBank:
return "View MOD Bank";
return "ViewMODBank";
case MapViewMODSharedBank:
return "View MOD Shared Bank";
return "ViewMODSharedBank";
case MapViewMODLimbo:
return "View MOD Limbo";
return "ViewMODLimbo";
case MapAltStorage:
return "Alt Storage";
return "AltStorage";
case MapArchived:
return "Archived";
case MapMail:
return "Mail";
case MapGuildTrophyTribute:
return "Guild Trophy Tribute";
return "GuildTrophyTribute";
case MapKrono:
return "Krono";
case MapOther:
@@ -150,20 +155,22 @@ std::string EmuConstants::InventoryMapName(int16 indexMap) {
}
}
std::string EmuConstants::InventoryMainName(int16 indexMain) {
switch (indexMain) {
std::string EmuConstants::InventoryMainName(int16 indexMain)
{
switch (indexMain)
{
case INVALID_INDEX:
return "Invalid Main";
case MainCharm:
return "Charm";
case MainEar1:
return "Ear 1";
return "Ear1";
case MainHead:
return "Head";
case MainFace:
return "Face";
case MainEar2:
return "Ear 2";
return "Ear2";
case MainNeck:
return "Neck";
case MainShoulders:
@@ -173,9 +180,9 @@ std::string EmuConstants::InventoryMainName(int16 indexMain) {
case MainBack:
return "Back";
case MainWrist1:
return "Wrist 1";
return "Wrist1";
case MainWrist2:
return "Wrist 2";
return "Wrist2";
case MainRange:
return "Range";
case MainHands:
@@ -185,9 +192,9 @@ std::string EmuConstants::InventoryMainName(int16 indexMain) {
case MainSecondary:
return "Secondary";
case MainFinger1:
return "Finger 1";
return "Finger1";
case MainFinger2:
return "Finger 2";
return "Finger2";
case MainChest:
return "Chest";
case MainLegs:
@@ -197,30 +204,30 @@ std::string EmuConstants::InventoryMainName(int16 indexMain) {
case MainWaist:
return "Waist";
case MainPowerSource:
return "Power Source";
return "PowerSource";
case MainAmmo:
return "Ammo";
case MainGeneral1:
return "General 1";
return "General1";
case MainGeneral2:
return "General 2";
return "General2";
case MainGeneral3:
return "General 3";
return "General3";
case MainGeneral4:
return "General 4";
return "General4";
case MainGeneral5:
return "General 5";
return "General5";
case MainGeneral6:
return "General 6";
return "General6";
case MainGeneral7:
return "General 7";
return "General7";
case MainGeneral8:
return "General 8";
return "General8";
/*
case MainGeneral9:
return "General 9";
return "General9";
case MainGeneral10:
return "General 10";
return "General10";
*/
case MainCursor:
return "Cursor";
@@ -229,7 +236,8 @@ std::string EmuConstants::InventoryMainName(int16 indexMain) {
}
}
std::string EmuConstants::InventorySubName(int16 indexSub) {
std::string EmuConstants::InventorySubName(int16 indexSub)
{
if (indexSub == INVALID_INDEX)
return "Invalid Sub";
@@ -237,12 +245,13 @@ std::string EmuConstants::InventorySubName(int16 indexSub) {
return "Unknown Sub";
std::string ret_str;
ret_str = StringFormat("Container %i", (indexSub + 1)); // zero-based index..but, count starts at one
ret_str = StringFormat("Container%i", (indexSub + 1)); // zero-based index..but, count starts at one
return ret_str;
}
std::string EmuConstants::InventoryAugName(int16 indexAug) {
std::string EmuConstants::InventoryAugName(int16 indexAug)
{
if (indexAug == INVALID_INDEX)
return "Invalid Aug";
@@ -250,7 +259,7 @@ std::string EmuConstants::InventoryAugName(int16 indexAug) {
return "Unknown Aug";
std::string ret_str;
ret_str = StringFormat("Augment %i", (indexAug + 1)); // zero-based index..but, count starts at one
ret_str = StringFormat("Augment%i", (indexAug + 1)); // zero-based index..but, count starts at one
return ret_str;
}
@@ -260,14 +269,16 @@ std::string EmuConstants::InventoryAugName(int16 indexAug) {
// class EQLimits
//
// client validation
bool EQLimits::IsValidPCClientVersion(ClientVersion clientVersion) {
bool EQLimits::IsValidPCClientVersion(ClientVersion clientVersion)
{
if (clientVersion > ClientVersion::Unknown && clientVersion <= LAST_PC_CLIENT)
return true;
return false;
}
ClientVersion EQLimits::ValidatePCClientVersion(ClientVersion clientVersion) {
ClientVersion EQLimits::ValidatePCClientVersion(ClientVersion clientVersion)
{
if (clientVersion > ClientVersion::Unknown && clientVersion <= LAST_PC_CLIENT)
return clientVersion;
@@ -275,14 +286,16 @@ ClientVersion EQLimits::ValidatePCClientVersion(ClientVersion clientVersion) {
}
// npc validation
bool EQLimits::IsValidNPCClientVersion(ClientVersion clientVersion) {
bool EQLimits::IsValidNPCClientVersion(ClientVersion clientVersion)
{
if (clientVersion > LAST_PC_CLIENT && clientVersion <= LAST_NPC_CLIENT)
return true;
return false;
}
ClientVersion EQLimits::ValidateNPCClientVersion(ClientVersion clientVersion) {
ClientVersion EQLimits::ValidateNPCClientVersion(ClientVersion clientVersion)
{
if (clientVersion > LAST_PC_CLIENT && clientVersion <= LAST_NPC_CLIENT)
return clientVersion;
@@ -290,22 +303,47 @@ ClientVersion EQLimits::ValidateNPCClientVersion(ClientVersion clientVersion) {
}
// mob validation
bool EQLimits::IsValidMobClientVersion(ClientVersion clientVersion) {
bool EQLimits::IsValidMobClientVersion(ClientVersion clientVersion)
{
if (clientVersion > ClientVersion::Unknown && clientVersion <= LAST_NPC_CLIENT)
return true;
return false;
}
ClientVersion EQLimits::ValidateMobClientVersion(ClientVersion clientVersion) {
ClientVersion EQLimits::ValidateMobClientVersion(ClientVersion clientVersion)
{
if (clientVersion > ClientVersion::Unknown && clientVersion <= LAST_NPC_CLIENT)
return clientVersion;
return ClientVersion::Unknown;
}
// database
size_t EQLimits::CharacterCreationLimit(ClientVersion clientVersion)
{
static const size_t local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ NOT_USED,
/*Client62*/ NOT_USED,
/*Titanium*/ Titanium::consts::CHARACTER_CREATION_LIMIT,
/*SoF*/ SoF::consts::CHARACTER_CREATION_LIMIT,
/*SoD*/ SoD::consts::CHARACTER_CREATION_LIMIT,
/*UF*/ UF::consts::CHARACTER_CREATION_LIMIT,
/*RoF*/ RoF::consts::CHARACTER_CREATION_LIMIT,
/*RoF2*/ RoF2::consts::CHARACTER_CREATION_LIMIT,
/*MobNPC*/ NOT_USED,
/*MobMerc*/ NOT_USED,
/*MobBot*/ NOT_USED,
/*MobPet*/ NOT_USED
};
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
}
// inventory
uint16 EQLimits::InventoryMapSize(int16 indexMap, ClientVersion clientVersion) {
uint16 EQLimits::InventoryMapSize(int16 indexMap, ClientVersion clientVersion)
{
// not all maps will have an instantiated container..some are references for queue generators (i.e., bazaar, mail, etc...)
// a zero '0' indicates a needed value..otherwise, change to '_NOTUSED' for a null value so indices requiring research can be identified
// ALL of these values need to be verified before pushing to live
@@ -704,7 +742,8 @@ uint16 EQLimits::InventoryMapSize(int16 indexMap, ClientVersion clientVersion) {
return NOT_USED;
}
uint64 EQLimits::PossessionsBitmask(ClientVersion clientVersion) {
uint64 EQLimits::PossessionsBitmask(ClientVersion clientVersion)
{
// these are for the new inventory system (RoF)..not the current (Ti) one...
// 0x0000000000200000 is SlotPowerSource (SoF+)
// 0x0000000080000000 is SlotGeneral9 (RoF+)
@@ -730,7 +769,8 @@ uint64 EQLimits::PossessionsBitmask(ClientVersion clientVersion) {
//return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
}
uint64 EQLimits::EquipmentBitmask(ClientVersion clientVersion) {
uint64 EQLimits::EquipmentBitmask(ClientVersion clientVersion)
{
static const uint64 local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ NOT_USED,
/*62*/ 0x00000000005FFFFF,
@@ -751,7 +791,8 @@ uint64 EQLimits::EquipmentBitmask(ClientVersion clientVersion) {
//return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
}
uint64 EQLimits::GeneralBitmask(ClientVersion clientVersion) {
uint64 EQLimits::GeneralBitmask(ClientVersion clientVersion)
{
static const uint64 local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ NOT_USED,
/*62*/ 0x000000007F800000,
@@ -772,7 +813,8 @@ uint64 EQLimits::GeneralBitmask(ClientVersion clientVersion) {
//return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
}
uint64 EQLimits::CursorBitmask(ClientVersion clientVersion) {
uint64 EQLimits::CursorBitmask(ClientVersion clientVersion)
{
static const uint64 local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ NOT_USED,
/*62*/ 0x0000000200000000,
@@ -793,7 +835,8 @@ uint64 EQLimits::CursorBitmask(ClientVersion clientVersion) {
//return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
}
bool EQLimits::AllowsEmptyBagInBag(ClientVersion clientVersion) {
bool EQLimits::AllowsEmptyBagInBag(ClientVersion clientVersion)
{
static const bool local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ false,
/*62*/ false,
@@ -814,7 +857,8 @@ bool EQLimits::AllowsEmptyBagInBag(ClientVersion clientVersion) {
//return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
}
bool EQLimits::AllowsClickCastFromBag(ClientVersion clientVersion) {
bool EQLimits::AllowsClickCastFromBag(ClientVersion clientVersion)
{
static const bool local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ false,
/*62*/ false,
@@ -835,7 +879,8 @@ bool EQLimits::AllowsClickCastFromBag(ClientVersion clientVersion) {
}
// items
uint16 EQLimits::ItemCommonSize(ClientVersion clientVersion) {
uint16 EQLimits::ItemCommonSize(ClientVersion clientVersion)
{
static const uint16 local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ NOT_USED,
/*62*/ EmuConstants::ITEM_COMMON_SIZE,
@@ -855,7 +900,8 @@ uint16 EQLimits::ItemCommonSize(ClientVersion clientVersion) {
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
}
uint16 EQLimits::ItemContainerSize(ClientVersion clientVersion) {
uint16 EQLimits::ItemContainerSize(ClientVersion clientVersion)
{
static const uint16 local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ NOT_USED,
/*62*/ EmuConstants::ITEM_CONTAINER_SIZE,
@@ -875,7 +921,8 @@ uint16 EQLimits::ItemContainerSize(ClientVersion clientVersion) {
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
}
bool EQLimits::CoinHasWeight(ClientVersion clientVersion) {
bool EQLimits::CoinHasWeight(ClientVersion clientVersion)
{
static const bool local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ true,
/*62*/ true,
@@ -894,63 +941,3 @@ bool EQLimits::CoinHasWeight(ClientVersion clientVersion) {
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
}
uint32 EQLimits::BandoliersCount(ClientVersion clientVersion) {
static const uint32 local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ NOT_USED,
/*62*/ EmuConstants::BANDOLIERS_COUNT,
/*Titanium*/ EmuConstants::BANDOLIERS_COUNT,
/*SoF*/ EmuConstants::BANDOLIERS_COUNT,
/*SoD*/ EmuConstants::BANDOLIERS_COUNT,
/*Underfoot*/ EmuConstants::BANDOLIERS_COUNT,
/*RoF*/ EmuConstants::BANDOLIERS_COUNT,
/*RoF2*/ EmuConstants::BANDOLIERS_COUNT,
/*NPC*/ NOT_USED,
/*Merc*/ NOT_USED,
/*Bot*/ NOT_USED,
/*Pet*/ NOT_USED
};
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
}
uint32 EQLimits::BandolierSize(ClientVersion clientVersion) {
static const uint32 local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ NOT_USED,
/*62*/ EmuConstants::BANDOLIER_SIZE,
/*Titanium*/ EmuConstants::BANDOLIER_SIZE,
/*SoF*/ EmuConstants::BANDOLIER_SIZE,
/*SoD*/ EmuConstants::BANDOLIER_SIZE,
/*Underfoot*/ EmuConstants::BANDOLIER_SIZE,
/*RoF*/ EmuConstants::BANDOLIER_SIZE,
/*RoF2*/ EmuConstants::BANDOLIER_SIZE,
/*NPC*/ NOT_USED,
/*Merc*/ NOT_USED,
/*Bot*/ NOT_USED,
/*Pet*/ NOT_USED
};
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
}
uint32 EQLimits::PotionBeltSize(ClientVersion clientVersion) {
static const uint32 local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ NOT_USED,
/*62*/ EmuConstants::POTION_BELT_SIZE,
/*Titanium*/ EmuConstants::POTION_BELT_SIZE,
/*SoF*/ EmuConstants::POTION_BELT_SIZE,
/*SoD*/ EmuConstants::POTION_BELT_SIZE,
/*Underfoot*/ EmuConstants::POTION_BELT_SIZE,
/*RoF*/ EmuConstants::POTION_BELT_SIZE,
/*RoF2*/ EmuConstants::POTION_BELT_SIZE,
/*NPC*/ NOT_USED,
/*Merc*/ NOT_USED,
/*Bot*/ NOT_USED,
/*Pet*/ NOT_USED
};
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
}
+16 -20
View File
@@ -1,7 +1,7 @@
/*
EQEMu: Everquest Server Emulator
Copyright (C) 2001-2014 EQEMu Development Team (http://eqemulator.net)
Copyright (C) 2001-2015 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -42,12 +42,15 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//using namespace RoF2::maps; // server inventory maps enumeration (code and database sync'd to reference)
//using namespace RoF::slots; // server possessions slots enumeration (code and database sync'd to reference)
class EmuConstants {
class EmuConstants
{
// an immutable value is required to initialize arrays, etc... use this class as a repository for those
public:
// database
static const ClientVersion CHARACTER_CREATION_CLIENT = ClientVersion::RoF2; // adjust according to starting item placement and target client
static const size_t CHARACTER_CREATION_LIMIT = RoF2::consts::CHARACTER_CREATION_LIMIT;
// inventory
static uint16 InventoryMapSize(int16 indexMap);
//static std::string InventoryLocationName(Location_Struct location);
@@ -140,23 +143,18 @@ public:
static const uint16 ITEM_COMMON_SIZE = RoF::consts::ITEM_COMMON_SIZE;
static const uint16 ITEM_CONTAINER_SIZE = Titanium::consts::ITEM_CONTAINER_SIZE;
// player profile
//static const uint32 CLASS_BITMASK = 0; // needs value
//static const uint32 RACE_BITMASK = 0; // needs value
// BANDOLIERS_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
static const size_t BANDOLIERS_SIZE = RoF2::consts::BANDOLIERS_SIZE; // number of bandolier instances
static const size_t BANDOLIER_ITEM_COUNT = RoF2::consts::BANDOLIER_ITEM_COUNT; // number of equipment slots in bandolier instance
// BANDOLIERS_COUNT sets maximum limit..active limit will need to be handled by the appropriate AA
static const uint32 BANDOLIERS_COUNT = Titanium::consts::BANDOLIERS_COUNT; // count = number of bandolier instances
static const uint32 BANDOLIER_SIZE = Titanium::consts::BANDOLIER_SIZE; // size = number of equipment slots in bandolier instance
static const uint32 POTION_BELT_SIZE = Titanium::consts::POTION_BELT_SIZE;
// POTION_BELT_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
static const size_t POTION_BELT_ITEM_COUNT = RoF2::consts::POTION_BELT_ITEM_COUNT;
static const size_t TEXT_LINK_BODY_LENGTH = 56;
// legacy-related functions
//static int ServerToPerlSlot(int slot); // encode
//static int PerlToServerSlot(int slot); // decode
static const size_t TEXT_LINK_BODY_LENGTH = RoF2::consts::TEXT_LINK_BODY_LENGTH;
};
class EQLimits {
class EQLimits
{
// values should default to a non-beneficial value..unless value conflicts with intended operation
//
// EmuConstants may be used as references..but, not every reference needs to be in EmuConstants (i.e., AllowsEmptyBagInBag(), CoinHasWeight(), etc...)
@@ -174,6 +172,9 @@ public:
static bool IsValidMobClientVersion(ClientVersion clientVersion);
static ClientVersion ValidateMobClientVersion(ClientVersion clientVersion);
// database
static size_t CharacterCreationLimit(ClientVersion clientVersion);
// inventory
static uint16 InventoryMapSize(int16 indexMap, ClientVersion clientVersion);
static uint64 PossessionsBitmask(ClientVersion clientVersion);
@@ -190,11 +191,6 @@ public:
// player profile
static bool CoinHasWeight(ClientVersion clientVersion);
static uint32 BandoliersCount(ClientVersion clientVersion);
static uint32 BandolierSize(ClientVersion clientVersion);
static uint32 PotionBeltSize(ClientVersion clientVersion);
};
#endif /* EQ_DICTIONARY_H */
+125 -105
View File
@@ -15,6 +15,7 @@
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef EQ_PACKET_STRUCTS_H
#define EQ_PACKET_STRUCTS_H
@@ -123,83 +124,80 @@ struct LDoNTrapTemplate
///////////////////////////////////////////////////////////////////////////////
/*
** Color_Struct
** Size: 4 bytes
** Used for convenience
** Merth: Gave struct a name so gcc 2.96 would compile
**
*/
// All clients translate the character select information to some degree
struct Color_Struct
{
union
{
struct
{
uint8 blue;
uint8 green;
uint8 red;
uint8 use_tint; // if there's a tint this is FF
} rgb;
uint32 color;
union {
struct {
uint8 Blue;
uint8 Green;
uint8 Red;
uint8 UseTint; // if there's a tint this is FF
} RGB;
uint32 Color;
};
};
/*
* Visible equiptment.
* Size: 20 Octets
*/
struct EquipStruct {
/*00*/ uint32 material;
/*04*/ uint32 unknown1;
/*08*/ uint32 elitematerial;
/*12*/ uint32 heroforgemodel;
/*16*/ uint32 material2; // Same as material?
/*20*/
struct EquipStruct
{
uint32 Material;
uint32 Unknown1;
uint32 EliteMaterial;
uint32 HeroForgeModel;
uint32 Material2; // Same as material?
};
struct CharSelectEquip {
uint32 material;
uint32 unknown1;
uint32 elitematerial;
uint32 heroforgemodel;
uint32 material2;
Color_Struct color;
struct CharSelectEquip
{
uint32 Material;
uint32 Unknown1;
uint32 EliteMaterial;
uint32 HeroForgeModel;
uint32 Material2;
Color_Struct Color;
};
/*
** Character Selection Struct
** Length: 1704 Bytes
**
*/
struct CharacterSelect_Struct {
/*0000*/ uint32 race[10]; // Characters Race
/*0040*/ //Color_Struct cs_colors[10][9]; // Characters Equipment Colors
/*0400*/ uint8 beardcolor[10]; // Characters beard Color
/*0410*/ uint8 hairstyle[10]; // Characters hair style
/*0420*/ //uint32 equip[10][9]; // 0=helm, 1=chest, 2=arm, 3=bracer, 4=hand, 5=leg, 6=boot, 7=melee1, 8=melee2 (Might not be)
/*0000*/ CharSelectEquip equip[10][9];
/*0780*/ uint32 secondary[10]; // Characters secondary IDFile number
/*0820*/ uint32 drakkin_heritage[10]; // added for SoF
/*0860*/ uint32 drakkin_tattoo[10]; // added for SoF
/*0900*/ uint32 drakkin_details[10]; // added for SoF
/*0940*/ uint32 deity[10]; // Characters Deity
/*0980*/ uint8 gohome[10]; // 1=Go Home available, 0=not
/*0990*/ uint8 tutorial[10]; // 1=Tutorial available, 0=not
/*1000*/ uint8 beard[10]; // Characters Beard Type
/*1010*/ uint8 unknown902[10]; // 10x ff
/*1020*/ uint32 primary[10]; // Characters primary IDFile number
/*1060*/ uint8 haircolor[10]; // Characters Hair Color
/*1070*/ uint8 unknown0962[2]; // 2x 00
/*1072*/ uint32 zone[10]; // Characters Current Zone
/*1112*/ uint8 class_[10]; // Characters Classes
/*1022*/ uint8 face[10]; // Characters Face Type
/*1032*/ char name[10][64]; // Characters Names
/*1672*/ uint8 gender[10]; // Characters Gender
/*1682*/ uint8 eyecolor1[10]; // Characters Eye Color
/*1692*/ uint8 eyecolor2[10]; // Characters Eye 2 Color
/*1702*/ uint8 level[10]; // Characters Levels
/*1712*/
struct CharacterSelectEntry_Struct
{
char Name[64];
uint8 Class;
uint32 Race;
uint8 Level;
uint8 ShroudClass;
uint32 ShroudRace;
uint16 Zone;
uint16 Instance;
uint8 Gender;
uint8 Face;
CharSelectEquip Equip[9];
uint8 Unknown15; // Seen FF
uint8 Unknown19; // Seen FF
uint32 DrakkinTattoo;
uint32 DrakkinDetails;
uint32 Deity;
uint32 PrimaryIDFile;
uint32 SecondaryIDFile;
uint8 HairColor;
uint8 BeardColor;
uint8 EyeColor1;
uint8 EyeColor2;
uint8 HairStyle;
uint8 Beard;
uint8 Enabled;
uint8 Tutorial; // Seen 1 for new char or 0 for existing
uint32 DrakkinHeritage;
uint8 Unknown1; // Seen 0
uint8 GoHome; // Seen 0 for new char and 1 for existing
uint32 LastLogin;
uint8 Unknown2; // Seen 0
};
struct CharacterSelect_Struct
{
uint32 CharCount; //number of chars in this packet
uint32 TotalChars; //total number of chars allowed?
CharacterSelectEntry_Struct Entries[0];
};
/*
@@ -756,29 +754,46 @@ struct Tribute_Struct {
uint32 tier;
};
//len = 72
struct BandolierItem_Struct {
uint32 item_id;
uint32 icon;
char item_name[64];
};
//len = 320
enum { //bandolier item positions
bandolierMainHand = 0,
bandolierOffHand,
// Bandolier item positions
enum
{
bandolierPrimary = 0,
bandolierSecondary,
bandolierRange,
bandolierAmmo
};
struct Bandolier_Struct {
char name[32];
BandolierItem_Struct items[EmuConstants::BANDOLIER_SIZE];
};
struct PotionBelt_Struct {
BandolierItem_Struct items[EmuConstants::POTION_BELT_SIZE];
//len = 72
struct BandolierItem_Struct
{
uint32 ID;
uint32 Icon;
char Name[64];
};
struct MovePotionToBelt_Struct {
//len = 320
struct Bandolier_Struct
{
char Name[32];
BandolierItem_Struct Items[EmuConstants::BANDOLIER_ITEM_COUNT];
};
//len = 72
struct PotionBeltItem_Struct
{
uint32 ID;
uint32 Icon;
char Name[64];
};
//len = 288
struct PotionBelt_Struct
{
PotionBeltItem_Struct Items[EmuConstants::POTION_BELT_ITEM_COUNT];
};
struct MovePotionToBelt_Struct
{
uint32 Action;
uint32 SlotNumber;
uint32 ItemID;
@@ -1103,7 +1118,7 @@ struct PlayerProfile_Struct
/*12800*/ uint32 expAA;
/*12804*/ uint32 aapoints; //avaliable, unspent
/*12808*/ uint8 unknown12844[36];
/*12844*/ Bandolier_Struct bandoliers[EmuConstants::BANDOLIERS_COUNT];
/*12844*/ Bandolier_Struct bandoliers[EmuConstants::BANDOLIERS_SIZE];
/*14124*/ uint8 unknown14160[4506];
/*18630*/ SuspendedMinion_Struct SuspendedMinion; // No longer in use
/*19240*/ uint32 timeentitledonaccount;
@@ -4106,30 +4121,35 @@ struct DynamicWall_Struct {
/*80*/
};
enum { //bandolier actions
BandolierCreate = 0,
BandolierRemove = 1,
BandolierSet = 2
// Bandolier actions
enum
{
bandolierCreate = 0,
bandolierRemove,
bandolierSet
};
struct BandolierCreate_Struct {
/*00*/ uint32 action; //0 for create
/*04*/ uint8 number;
/*05*/ char name[32];
/*37*/ uint16 unknown37; //seen 0x93FD
/*39*/ uint8 unknown39; //0
struct BandolierCreate_Struct
{
/*00*/ uint32 Action; //0 for create
/*04*/ uint8 Number;
/*05*/ char Name[32];
/*37*/ uint16 Unknown37; //seen 0x93FD
/*39*/ uint8 Unknown39; //0
};
struct BandolierDelete_Struct {
/*00*/ uint32 action;
/*04*/ uint8 number;
/*05*/ uint8 unknown05[35];
struct BandolierDelete_Struct
{
/*00*/ uint32 Action;
/*04*/ uint8 Number;
/*05*/ uint8 Unknown05[35];
};
struct BandolierSet_Struct {
/*00*/ uint32 action;
/*04*/ uint8 number;
/*05*/ uint8 unknown05[35];
struct BandolierSet_Struct
{
/*00*/ uint32 Action;
/*04*/ uint8 Number;
/*05*/ uint8 Unknown05[35];
};
struct Arrow_Struct {
+117 -112
View File
@@ -2043,7 +2043,7 @@ namespace RoF
for (int r = 0; r < 7; r++)
{
outapp->WriteUInt32(emu->item_tint[r].color);
outapp->WriteUInt32(emu->item_tint[r].Color);
}
// Write zeroes for extra two tint values
outapp->WriteUInt32(0);
@@ -2053,7 +2053,7 @@ namespace RoF
for (int r = 0; r < 7; r++)
{
outapp->WriteUInt32(emu->item_tint[r].color);
outapp->WriteUInt32(emu->item_tint[r].Color);
}
// Write zeroes for extra two tint values
outapp->WriteUInt32(0);
@@ -2286,58 +2286,49 @@ namespace RoF
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(structs::MAX_PLAYER_BANDOLIER);
outapp->WriteUInt32(consts::BANDOLIERS_SIZE);
for (uint32 r = 0; r < EmuConstants::BANDOLIERS_COUNT; r++)
{
outapp->WriteString(emu->bandoliers[r].name);
for (uint32 j = 0; j < EmuConstants::BANDOLIER_SIZE; ++j)
{
outapp->WriteString(emu->bandoliers[r].items[j].item_name);
outapp->WriteUInt32(emu->bandoliers[r].items[j].item_id);
if (emu->bandoliers[r].items[j].icon)
{
outapp->WriteSInt32(emu->bandoliers[r].items[j].icon);
// Copy bandoliers where server and client indexes converge
for (uint32 r = 0; r < EmuConstants::BANDOLIERS_SIZE && r < consts::BANDOLIERS_SIZE; ++r) {
outapp->WriteString(emu->bandoliers[r].Name);
for (uint32 j = 0; j < consts::BANDOLIER_ITEM_COUNT; ++j) { // Will need adjusting if 'server != client' is ever true
outapp->WriteString(emu->bandoliers[r].Items[j].Name);
outapp->WriteUInt32(emu->bandoliers[r].Items[j].ID);
if (emu->bandoliers[r].Items[j].Icon) {
outapp->WriteSInt32(emu->bandoliers[r].Items[j].Icon);
}
else
{
else {
// If no icon, it must send -1 or Treasure Chest Icon (836) is displayed
outapp->WriteSInt32(-1);
}
}
}
for (uint32 r = 0; r < structs::MAX_PLAYER_BANDOLIER - EmuConstants::BANDOLIERS_COUNT; r++)
{
// Nullify bandoliers where server and client indexes diverge, with a client bias
for (uint32 r = EmuConstants::BANDOLIERS_SIZE; r < consts::BANDOLIERS_SIZE; ++r) {
outapp->WriteString("");
for (uint32 j = 0; j < EmuConstants::BANDOLIER_SIZE; ++j)
{
for (uint32 j = 0; j < consts::BANDOLIER_ITEM_COUNT; ++j) { // Will need adjusting if 'server != client' is ever true
outapp->WriteString("");
outapp->WriteUInt32(0);
outapp->WriteSInt32(-1);
}
}
outapp->WriteUInt32(structs::MAX_POTIONS_IN_BELT);
outapp->WriteUInt32(consts::POTION_BELT_ITEM_COUNT);
for (uint32 r = 0; r < EmuConstants::POTION_BELT_SIZE; r++)
{
outapp->WriteString(emu->potionbelt.items[r].item_name);
outapp->WriteUInt32(emu->potionbelt.items[r].item_id);
if (emu->potionbelt.items[r].icon)
{
outapp->WriteSInt32(emu->potionbelt.items[r].icon);
// Copy potion belt where server and client indexes converge
for (uint32 r = 0; r < EmuConstants::POTION_BELT_ITEM_COUNT && r < consts::POTION_BELT_ITEM_COUNT; ++r) {
outapp->WriteString(emu->potionbelt.Items[r].Name);
outapp->WriteUInt32(emu->potionbelt.Items[r].ID);
if (emu->potionbelt.Items[r].Icon) {
outapp->WriteSInt32(emu->potionbelt.Items[r].Icon);
}
else
{
else {
// If no icon, it must send -1 or Treasure Chest Icon (836) is displayed
outapp->WriteSInt32(-1);
}
}
for (uint32 r = 0; r < structs::MAX_POTIONS_IN_BELT - EmuConstants::POTION_BELT_SIZE; r++)
{
// Nullify potion belt where server and client indexes diverge, with a client bias
for (uint32 r = EmuConstants::POTION_BELT_ITEM_COUNT; r < consts::POTION_BELT_ITEM_COUNT; ++r) {
outapp->WriteString("");
outapp->WriteUInt32(0);
outapp->WriteSInt32(-1);
@@ -2906,85 +2897,99 @@ namespace RoF
ENCODE(OP_SendCharInfo)
{
ENCODE_LENGTH_EXACT(CharacterSelect_Struct);
ENCODE_LENGTH_ATLEAST(CharacterSelect_Struct);
SETUP_VAR_ENCODE(CharacterSelect_Struct);
//EQApplicationPacket *packet = *p;
//const CharacterSelect_Struct *emu = (CharacterSelect_Struct *) packet->pBuffer;
// Zero-character count shunt
if (emu->CharCount == 0) {
ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, sizeof(structs::CharacterSelect_Struct));
eq->CharCount = emu->CharCount;
int char_count;
int namelen = 0;
for (char_count = 0; char_count < 10; char_count++) {
if (emu->name[char_count][0] == '\0')
break;
if (strcmp(emu->name[char_count], "<none>") == 0)
break;
namelen += strlen(emu->name[char_count]);
FINISH_ENCODE();
return;
}
int total_length = sizeof(structs::CharacterSelect_Struct)
+ char_count * sizeof(structs::CharacterSelectEntry_Struct)
+ namelen;
unsigned char *emu_ptr = __emu_buffer;
emu_ptr += sizeof(CharacterSelect_Struct);
CharacterSelectEntry_Struct *emu_cse = (CharacterSelectEntry_Struct *)nullptr;
size_t names_length = 0;
size_t character_count = 0;
for (; character_count < emu->CharCount && character_count < consts::CHARACTER_CREATION_LIMIT; ++character_count) {
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
names_length += strlen(emu_cse->Name);
emu_ptr += sizeof(CharacterSelectEntry_Struct);
}
size_t total_length = sizeof(structs::CharacterSelect_Struct)
+ character_count * sizeof(structs::CharacterSelectEntry_Struct)
+ names_length;
ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, total_length);
structs::CharacterSelectEntry_Struct *eq_cse = (structs::CharacterSelectEntry_Struct *)nullptr;
//unsigned char *eq_buffer = new unsigned char[total_length];
//structs::CharacterSelect_Struct *eq_head = (structs::CharacterSelect_Struct *) eq_buffer;
eq->CharCount = character_count;
//eq->TotalChars = emu->TotalChars;
eq->char_count = char_count;
//eq->total_chars = 10;
//if (eq->TotalChars > consts::CHARACTER_CREATION_LIMIT)
// eq->TotalChars = consts::CHARACTER_CREATION_LIMIT;
unsigned char *bufptr = (unsigned char *)eq->entries;
int r;
for (r = 0; r < char_count; r++) {
{ //pre-name section...
structs::CharacterSelectEntry_Struct *eq2 = (structs::CharacterSelectEntry_Struct *) bufptr;
memcpy(eq2->name, emu->name[r], strlen(emu->name[r]) + 1);
emu_ptr = __emu_buffer;
emu_ptr += sizeof(CharacterSelect_Struct);
unsigned char *eq_ptr = __packet->pBuffer;
eq_ptr += sizeof(structs::CharacterSelect_Struct);
for (int counter = 0; counter < character_count; ++counter) {
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr;
strcpy(eq_cse->Name, emu_cse->Name);
eq_ptr += strlen(eq_cse->Name);
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr;
eq_cse->Class = emu_cse->Class;
eq_cse->Race = emu_cse->Race;
eq_cse->Level = emu_cse->Level;
eq_cse->ShroudClass = emu_cse->ShroudClass;
eq_cse->ShroudRace = emu_cse->ShroudRace;
eq_cse->Zone = emu_cse->Zone;
eq_cse->Instance = emu_cse->Instance;
eq_cse->Gender = emu_cse->Gender;
eq_cse->Face = emu_cse->Face;
for (int equip_index = 0; equip_index < _MaterialCount; equip_index++) {
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
eq_cse->Equip[equip_index].HeroForgeModel = emu_cse->Equip[equip_index].HeroForgeModel;
eq_cse->Equip[equip_index].Material2 = emu_cse->Equip[equip_index].Material2;
eq_cse->Equip[equip_index].Color.Color = emu_cse->Equip[equip_index].Color.Color;
}
//adjust for name.
bufptr += strlen(emu->name[r]);
{ //post-name section...
structs::CharacterSelectEntry_Struct *eq2 = (structs::CharacterSelectEntry_Struct *) bufptr;
eq2->class_ = emu->class_[r];
eq2->race = emu->race[r];
eq2->level = emu->level[r];
eq2->class_2 = emu->class_[r];
eq2->race2 = emu->race[r];
eq2->zone = emu->zone[r];
eq2->instance = 0;
eq2->gender = emu->gender[r];
eq2->face = emu->face[r];
int k;
for (k = 0; k < _MaterialCount; k++) {
eq2->equip[k].material = emu->equip[r][k].material;
eq2->equip[k].unknown1 = emu->equip[r][k].unknown1;
eq2->equip[k].elitematerial = emu->equip[r][k].elitematerial;
eq2->equip[k].heroforgemodel = emu->equip[r][k].heroforgemodel;
eq2->equip[k].material2 = emu->equip[r][k].material2;
eq2->equip[k].color.color = emu->equip[r][k].color.color;
}
eq2->u15 = 0xff;
eq2->u19 = 0xFF;
eq2->drakkin_tattoo = emu->drakkin_tattoo[r];
eq2->drakkin_details = emu->drakkin_details[r];
eq2->deity = emu->deity[r];
eq2->primary = emu->primary[r];
eq2->secondary = emu->secondary[r];
eq2->haircolor = emu->haircolor[r];
eq2->beardcolor = emu->beardcolor[r];
eq2->eyecolor1 = emu->eyecolor1[r];
eq2->eyecolor2 = emu->eyecolor2[r];
eq2->hairstyle = emu->hairstyle[r];
eq2->beard = emu->beard[r];
eq2->char_enabled = 1;
eq2->tutorial = emu->tutorial[r];
eq2->drakkin_heritage = emu->drakkin_heritage[r];
eq2->unknown1 = 0;
eq2->gohome = emu->gohome[r];
eq2->LastLogin = 1212696584;
eq2->unknown2 = 0;
}
bufptr += sizeof(structs::CharacterSelectEntry_Struct);
eq_cse->Unknown15 = emu_cse->Unknown15;
eq_cse->Unknown19 = emu_cse->Unknown19;
eq_cse->DrakkinTattoo = emu_cse->DrakkinTattoo;
eq_cse->DrakkinDetails = emu_cse->DrakkinDetails;
eq_cse->Deity = emu_cse->Deity;
eq_cse->PrimaryIDFile = emu_cse->PrimaryIDFile;
eq_cse->SecondaryIDFile = emu_cse->SecondaryIDFile;
eq_cse->HairColor = emu_cse->HairColor;
eq_cse->BeardColor = emu_cse->BeardColor;
eq_cse->EyeColor1 = emu_cse->EyeColor1;
eq_cse->EyeColor2 = emu_cse->EyeColor2;
eq_cse->HairStyle = emu_cse->HairStyle;
eq_cse->Beard = emu_cse->Beard;
eq_cse->Enabled = emu_cse->Enabled;
eq_cse->Tutorial = emu_cse->Tutorial;
eq_cse->DrakkinHeritage = emu_cse->DrakkinHeritage;
eq_cse->Unknown1 = emu_cse->Unknown1;
eq_cse->GoHome = emu_cse->GoHome;
eq_cse->LastLogin = emu_cse->LastLogin;
eq_cse->Unknown2 = emu_cse->Unknown2;
emu_ptr += sizeof(CharacterSelectEntry_Struct);
eq_ptr += sizeof(structs::CharacterSelectEntry_Struct);
}
FINISH_ENCODE();
@@ -3648,7 +3653,7 @@ namespace RoF
OUT(elite_material);
OUT(hero_forge_model);
OUT(unknown18);
OUT(color.color);
OUT(color.Color);
OUT(wear_slot_id);
FINISH_ENCODE();
@@ -3959,18 +3964,18 @@ namespace RoF
for (k = 0; k < 9; ++k)
{
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->colors[k].color);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->colors[k].Color);
}
}
structs::EquipStruct *Equipment = (structs::EquipStruct *)Buffer;
for (k = 0; k < 9; k++) {
Equipment[k].material = emu->equipment[k].material;
Equipment[k].unknown1 = emu->equipment[k].unknown1;
Equipment[k].elitematerial = emu->equipment[k].elitematerial;
Equipment[k].heroforgemodel = emu->equipment[k].heroforgemodel;
Equipment[k].material2 = emu->equipment[k].material2;
Equipment[k].Material = emu->equipment[k].Material;
Equipment[k].Unknown1 = emu->equipment[k].Unknown1;
Equipment[k].EliteMaterial = emu->equipment[k].EliteMaterial;
Equipment[k].HeroForgeModel = emu->equipment[k].HeroForgeModel;
Equipment[k].Material2 = emu->equipment[k].Material2;
}
Buffer += (sizeof(structs::EquipStruct) * 9);
@@ -3983,13 +3988,13 @@ namespace RoF
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialPrimary].material);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialPrimary].Material);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialSecondary].material);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialSecondary].Material);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
+135 -130
View File
@@ -2118,7 +2118,7 @@ namespace RoF2
for (int r = 0; r < 7; r++)
{
outapp->WriteUInt32(emu->item_tint[r].color);
outapp->WriteUInt32(emu->item_tint[r].Color);
}
// Write zeroes for extra two tint values
outapp->WriteUInt32(0);
@@ -2128,7 +2128,7 @@ namespace RoF2
for (int r = 0; r < 7; r++)
{
outapp->WriteUInt32(emu->item_tint[r].color);
outapp->WriteUInt32(emu->item_tint[r].Color);
}
// Write zeroes for extra two tint values
outapp->WriteUInt32(0);
@@ -2360,58 +2360,49 @@ namespace RoF2
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(structs::MAX_PLAYER_BANDOLIER);
outapp->WriteUInt32(consts::BANDOLIERS_SIZE);
for (uint32 r = 0; r < EmuConstants::BANDOLIERS_COUNT; r++)
{
outapp->WriteString(emu->bandoliers[r].name);
for (uint32 j = 0; j < EmuConstants::BANDOLIER_SIZE; ++j)
{
outapp->WriteString(emu->bandoliers[r].items[j].item_name);
outapp->WriteUInt32(emu->bandoliers[r].items[j].item_id);
if (emu->bandoliers[r].items[j].icon)
{
outapp->WriteSInt32(emu->bandoliers[r].items[j].icon);
}
else
{
// If no icon, it must send -1 or Treasure Chest Icon (836) is displayed
outapp->WriteSInt32(-1);
}
}
}
for (uint32 r = 0; r < structs::MAX_PLAYER_BANDOLIER - EmuConstants::BANDOLIERS_COUNT; r++)
{
outapp->WriteString("");
for (uint32 j = 0; j < EmuConstants::BANDOLIER_SIZE; ++j)
{
outapp->WriteString("");
outapp->WriteUInt32(0);
outapp->WriteSInt32(-1);
}
}
outapp->WriteUInt32(structs::MAX_POTIONS_IN_BELT);
for (uint32 r = 0; r < EmuConstants::POTION_BELT_SIZE; r++)
{
outapp->WriteString(emu->potionbelt.items[r].item_name);
outapp->WriteUInt32(emu->potionbelt.items[r].item_id);
if (emu->potionbelt.items[r].icon)
{
outapp->WriteSInt32(emu->potionbelt.items[r].icon);
}
else
{
outapp->WriteSInt32(-1);
}
}
for (uint32 r = 0; r < structs::MAX_POTIONS_IN_BELT - EmuConstants::POTION_BELT_SIZE; r++)
{
// Copy bandoliers where server and client indexes converge
for (uint32 r = 0; r < EmuConstants::BANDOLIERS_SIZE && r < consts::BANDOLIERS_SIZE; ++r) {
outapp->WriteString(emu->bandoliers[r].Name);
for (uint32 j = 0; j < consts::BANDOLIER_ITEM_COUNT; ++j) { // Will need adjusting if 'server != client' is ever true
outapp->WriteString(emu->bandoliers[r].Items[j].Name);
outapp->WriteUInt32(emu->bandoliers[r].Items[j].ID);
if (emu->bandoliers[r].Items[j].Icon) {
outapp->WriteSInt32(emu->bandoliers[r].Items[j].Icon);
}
else {
// If no icon, it must send -1 or Treasure Chest Icon (836) is displayed
outapp->WriteSInt32(-1);
}
}
}
// Nullify bandoliers where server and client indexes diverge, with a client bias
for (uint32 r = EmuConstants::BANDOLIERS_SIZE; r < consts::BANDOLIERS_SIZE; ++r) {
outapp->WriteString("");
for (uint32 j = 0; j < consts::BANDOLIER_ITEM_COUNT; ++j) { // Will need adjusting if 'server != client' is ever true
outapp->WriteString("");
outapp->WriteUInt32(0);
outapp->WriteSInt32(-1);
}
}
outapp->WriteUInt32(consts::POTION_BELT_ITEM_COUNT);
// Copy potion belt where server and client indexes converge
for (uint32 r = 0; r < EmuConstants::POTION_BELT_ITEM_COUNT && r < consts::POTION_BELT_ITEM_COUNT; ++r) {
outapp->WriteString(emu->potionbelt.Items[r].Name);
outapp->WriteUInt32(emu->potionbelt.Items[r].ID);
if (emu->potionbelt.Items[r].Icon) {
outapp->WriteSInt32(emu->potionbelt.Items[r].Icon);
}
else {
// If no icon, it must send -1 or Treasure Chest Icon (836) is displayed
outapp->WriteSInt32(-1);
}
}
// Nullify potion belt where server and client indexes diverge, with a client bias
for (uint32 r = EmuConstants::POTION_BELT_ITEM_COUNT; r < consts::POTION_BELT_ITEM_COUNT; ++r) {
outapp->WriteString("");
outapp->WriteUInt32(0);
outapp->WriteSInt32(-1);
@@ -2990,85 +2981,99 @@ namespace RoF2
ENCODE(OP_SendCharInfo)
{
ENCODE_LENGTH_EXACT(CharacterSelect_Struct);
ENCODE_LENGTH_ATLEAST(CharacterSelect_Struct);
SETUP_VAR_ENCODE(CharacterSelect_Struct);
//EQApplicationPacket *packet = *p;
//const CharacterSelect_Struct *emu = (CharacterSelect_Struct *) packet->pBuffer;
// Zero-character count shunt
if (emu->CharCount == 0) {
ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, sizeof(structs::CharacterSelect_Struct));
eq->CharCount = emu->CharCount;
int char_count;
int namelen = 0;
for (char_count = 0; char_count < 10; char_count++) {
if (emu->name[char_count][0] == '\0')
break;
if (strcmp(emu->name[char_count], "<none>") == 0)
break;
namelen += strlen(emu->name[char_count]);
FINISH_ENCODE();
return;
}
int total_length = sizeof(structs::CharacterSelect_Struct)
+ char_count * sizeof(structs::CharacterSelectEntry_Struct)
+ namelen;
unsigned char *emu_ptr = __emu_buffer;
emu_ptr += sizeof(CharacterSelect_Struct);
CharacterSelectEntry_Struct *emu_cse = (CharacterSelectEntry_Struct *)nullptr;
size_t names_length = 0;
size_t character_count = 0;
for (; character_count < emu->CharCount && character_count < consts::CHARACTER_CREATION_LIMIT; ++character_count) {
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
names_length += strlen(emu_cse->Name);
emu_ptr += sizeof(CharacterSelectEntry_Struct);
}
size_t total_length = sizeof(structs::CharacterSelect_Struct)
+ character_count * sizeof(structs::CharacterSelectEntry_Struct)
+ names_length;
ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, total_length);
structs::CharacterSelectEntry_Struct *eq_cse = (structs::CharacterSelectEntry_Struct *)nullptr;
//unsigned char *eq_buffer = new unsigned char[total_length];
//structs::CharacterSelect_Struct *eq_head = (structs::CharacterSelect_Struct *) eq_buffer;
eq->CharCount = character_count;
//eq->TotalChars = emu->TotalChars;
eq->char_count = char_count;
//eq->total_chars = 10;
//if (eq->TotalChars > consts::CHARACTER_CREATION_LIMIT)
// eq->TotalChars = consts::CHARACTER_CREATION_LIMIT;
unsigned char *bufptr = (unsigned char *)eq->entries;
int r;
for (r = 0; r < char_count; r++) {
{ //pre-name section...
structs::CharacterSelectEntry_Struct *eq2 = (structs::CharacterSelectEntry_Struct *) bufptr;
memcpy(eq2->name, emu->name[r], strlen(emu->name[r]) + 1);
emu_ptr = __emu_buffer;
emu_ptr += sizeof(CharacterSelect_Struct);
unsigned char *eq_ptr = __packet->pBuffer;
eq_ptr += sizeof(structs::CharacterSelect_Struct);
for (int counter = 0; counter < character_count; ++counter) {
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr;
strcpy(eq_cse->Name, emu_cse->Name);
eq_ptr += strlen(eq_cse->Name);
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr;
eq_cse->Class = emu_cse->Class;
eq_cse->Race = emu_cse->Race;
eq_cse->Level = emu_cse->Level;
eq_cse->ShroudClass = emu_cse->ShroudClass;
eq_cse->ShroudRace = emu_cse->ShroudRace;
eq_cse->Zone = emu_cse->Zone;
eq_cse->Instance = emu_cse->Instance;
eq_cse->Gender = emu_cse->Gender;
eq_cse->Face = emu_cse->Face;
for (int equip_index = 0; equip_index < _MaterialCount; equip_index++) {
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
eq_cse->Equip[equip_index].HeroForgeModel = emu_cse->Equip[equip_index].HeroForgeModel;
eq_cse->Equip[equip_index].Material2 = emu_cse->Equip[equip_index].Material2;
eq_cse->Equip[equip_index].Color.Color = emu_cse->Equip[equip_index].Color.Color;
}
//adjust for name.
bufptr += strlen(emu->name[r]);
{ //post-name section...
structs::CharacterSelectEntry_Struct *eq2 = (structs::CharacterSelectEntry_Struct *) bufptr;
eq2->class_ = emu->class_[r];
eq2->race = emu->race[r];
eq2->level = emu->level[r];
eq2->class_2 = emu->class_[r];
eq2->race2 = emu->race[r];
eq2->zone = emu->zone[r];
eq2->instance = 0;
eq2->gender = emu->gender[r];
eq2->face = emu->face[r];
int k;
for (k = 0; k < _MaterialCount; k++) {
eq2->equip[k].material = emu->equip[r][k].material;
eq2->equip[k].unknown1 = emu->equip[r][k].unknown1;
eq2->equip[k].elitematerial = emu->equip[r][k].elitematerial;
eq2->equip[k].heroforgemodel = emu->equip[r][k].heroforgemodel;
eq2->equip[k].material2 = emu->equip[r][k].material2;
eq2->equip[k].color.color = emu->equip[r][k].color.color;
}
eq2->u15 = 0xff;
eq2->u19 = 0xFF;
eq2->drakkin_tattoo = emu->drakkin_tattoo[r];
eq2->drakkin_details = emu->drakkin_details[r];
eq2->deity = emu->deity[r];
eq2->primary = emu->primary[r];
eq2->secondary = emu->secondary[r];
eq2->haircolor = emu->haircolor[r];
eq2->beardcolor = emu->beardcolor[r];
eq2->eyecolor1 = emu->eyecolor1[r];
eq2->eyecolor2 = emu->eyecolor2[r];
eq2->hairstyle = emu->hairstyle[r];
eq2->beard = emu->beard[r];
eq2->char_enabled = 1;
eq2->tutorial = emu->tutorial[r];
eq2->drakkin_heritage = emu->drakkin_heritage[r];
eq2->unknown1 = 0;
eq2->gohome = emu->gohome[r];
eq2->LastLogin = 1212696584;
eq2->unknown2 = 0;
}
bufptr += sizeof(structs::CharacterSelectEntry_Struct);
eq_cse->Unknown15 = emu_cse->Unknown15;
eq_cse->Unknown19 = emu_cse->Unknown19;
eq_cse->DrakkinTattoo = emu_cse->DrakkinTattoo;
eq_cse->DrakkinDetails = emu_cse->DrakkinDetails;
eq_cse->Deity = emu_cse->Deity;
eq_cse->PrimaryIDFile = emu_cse->PrimaryIDFile;
eq_cse->SecondaryIDFile = emu_cse->SecondaryIDFile;
eq_cse->HairColor = emu_cse->HairColor;
eq_cse->BeardColor = emu_cse->BeardColor;
eq_cse->EyeColor1 = emu_cse->EyeColor1;
eq_cse->EyeColor2 = emu_cse->EyeColor2;
eq_cse->HairStyle = emu_cse->HairStyle;
eq_cse->Beard = emu_cse->Beard;
eq_cse->Enabled = emu_cse->Enabled;
eq_cse->Tutorial = emu_cse->Tutorial;
eq_cse->DrakkinHeritage = emu_cse->DrakkinHeritage;
eq_cse->Unknown1 = emu_cse->Unknown1;
eq_cse->GoHome = emu_cse->GoHome;
eq_cse->LastLogin = emu_cse->LastLogin;
eq_cse->Unknown2 = emu_cse->Unknown2;
emu_ptr += sizeof(CharacterSelectEntry_Struct);
eq_ptr += sizeof(structs::CharacterSelectEntry_Struct);
}
FINISH_ENCODE();
@@ -3772,7 +3777,7 @@ namespace RoF2
OUT(elite_material);
OUT(hero_forge_model);
OUT(unknown18);
OUT(color.color);
OUT(color.Color);
OUT(wear_slot_id);
FINISH_ENCODE();
@@ -4087,18 +4092,18 @@ namespace RoF2
for (k = 0; k < 9; ++k)
{
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->colors[k].color);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->colors[k].Color);
}
}
structs::EquipStruct *Equipment = (structs::EquipStruct *)Buffer;
for (k = 0; k < 9; k++) {
Equipment[k].material = emu->equipment[k].material;
Equipment[k].unknown1 = emu->equipment[k].unknown1;
Equipment[k].elitematerial = emu->equipment[k].elitematerial;
Equipment[k].heroforgemodel = emu->equipment[k].heroforgemodel;
Equipment[k].material2 = emu->equipment[k].material2;
Equipment[k].Material = emu->equipment[k].Material;
Equipment[k].Unknown1 = emu->equipment[k].Unknown1;
Equipment[k].EliteMaterial = emu->equipment[k].EliteMaterial;
Equipment[k].HeroForgeModel = emu->equipment[k].HeroForgeModel;
Equipment[k].Material2 = emu->equipment[k].Material2;
}
Buffer += (sizeof(structs::EquipStruct) * 9);
@@ -4111,13 +4116,13 @@ namespace RoF2
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialPrimary].material);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialPrimary].Material);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialSecondary].material);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialSecondary].Material);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
+6 -3
View File
@@ -103,6 +103,8 @@ namespace RoF2 {
}
namespace consts {
static const size_t CHARACTER_CREATION_LIMIT = 12;
static const uint16 MAP_POSSESSIONS_SIZE = slots::_MainCount;
static const uint16 MAP_BANK_SIZE = 24;
static const uint16 MAP_SHARED_BANK_SIZE = 2;
@@ -178,9 +180,10 @@ namespace RoF2 {
static const uint16 ITEM_COMMON_SIZE = 6;
static const uint16 ITEM_CONTAINER_SIZE = 255; // 255; (server max will be 255..unsure what actual client is - test)
static const uint32 BANDOLIERS_COUNT = 20; // count = number of bandolier instances
static const uint32 BANDOLIER_SIZE = 4; // size = number of equipment slots in bandolier instance
static const uint32 POTION_BELT_SIZE = 5;
static const size_t BANDOLIERS_SIZE = 20; // number of bandolier instances
static const size_t BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
static const size_t POTION_BELT_ITEM_COUNT = 5;
static const size_t TEXT_LINK_BODY_LENGTH = 56;
}
+144 -113
View File
@@ -97,11 +97,6 @@ static const uint32 MAX_PLAYER_TRIBUTES = 5;
static const uint32 MAX_TRIBUTE_TIERS = 10;
static const uint32 TRIBUTE_NONE = 0xFFFFFFFF;
static const uint32 MAX_PLAYER_BANDOLIER = 20;
static const uint32 MAX_PLAYER_BANDOLIER_ITEMS = 4;
static const uint32 MAX_POTIONS_IN_BELT = 5;
static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
static const uint32 MAX_RAID_LEADERSHIP_AA_ARRAY = 16;
static const uint32 MAX_LEADERSHIP_AA_ARRAY = (MAX_GROUP_LEADERSHIP_AA_ARRAY+MAX_RAID_LEADERSHIP_AA_ARRAY);
@@ -147,84 +142,87 @@ struct AdventureInfo {
*/
struct Color_Struct
{
union
{
struct
{
uint8 blue;
uint8 green;
uint8 red;
uint8 use_tint; // if there's a tint this is FF
} rgb;
uint32 color;
union {
struct {
uint8 Blue;
uint8 Green;
uint8 Red;
uint8 UseTint; // if there's a tint this is FF
} RGB;
uint32 Color;
};
};
/*
* Visible equiptment.
* Size: 20 Octets
*/
struct EquipStruct {
/*00*/ uint32 material;
/*04*/ uint32 unknown1;
/*08*/ uint32 elitematerial;
/*12*/ uint32 heroforgemodel;
/*16*/ uint32 material2; // Same as material?
/*20*/
struct CharSelectEquip
{
uint32 Material;
uint32 Unknown1;
uint32 EliteMaterial;
uint32 HeroForgeModel;
uint32 Material2;
Color_Struct Color;
};
struct CharSelectEquip {
uint32 material;
uint32 unknown1;
uint32 elitematerial;
uint32 heroforgemodel;
uint32 material2;
Color_Struct color;
};
struct CharacterSelectEntry_Struct {
/*0000*/ char name[1]; // Name null terminated
/*0000*/ uint8 class_;
/*0000*/ uint32 race;
/*0000*/ uint8 level;
/*0000*/ uint8 class_2;
/*0000*/ uint32 race2;
/*0000*/ uint16 zone;
/*0000*/ uint16 instance;
/*0000*/ uint8 gender;
/*0000*/ uint8 face;
/*0000*/ CharSelectEquip equip[9];
/*0000*/ uint8 u15; // Seen FF
/*0000*/ uint8 u19; // Seen FF
/*0000*/ uint32 drakkin_tattoo;
/*0000*/ uint32 drakkin_details;
/*0000*/ uint32 deity;
/*0000*/ uint32 primary;
/*0000*/ uint32 secondary;
/*0000*/ uint8 haircolor;
/*0000*/ uint8 beardcolor;
/*0000*/ uint8 eyecolor1;
/*0000*/ uint8 eyecolor2;
/*0000*/ uint8 hairstyle;
/*0000*/ uint8 beard;
/*0000*/ uint8 char_enabled;
/*0000*/ uint8 tutorial; // Seen 1 for new char or 0 for existing
/*0000*/ uint32 drakkin_heritage;
/*0000*/ uint8 unknown1; // Seen 0
/*0000*/ uint8 gohome; // Seen 0 for new char and 1 for existing
struct CharacterSelectEntry_Struct
{
/*0000*/ char Name[1]; // Name null terminated
/*0000*/ uint8 Class;
/*0000*/ uint32 Race;
/*0000*/ uint8 Level;
/*0000*/ uint8 ShroudClass;
/*0000*/ uint32 ShroudRace;
/*0000*/ uint16 Zone;
/*0000*/ uint16 Instance;
/*0000*/ uint8 Gender;
/*0000*/ uint8 Face;
/*0000*/ CharSelectEquip Equip[9];
/*0000*/ uint8 Unknown15; // Seen FF
/*0000*/ uint8 Unknown19; // Seen FF
/*0000*/ uint32 DrakkinTattoo;
/*0000*/ uint32 DrakkinDetails;
/*0000*/ uint32 Deity;
/*0000*/ uint32 PrimaryIDFile;
/*0000*/ uint32 SecondaryIDFile;
/*0000*/ uint8 HairColor;
/*0000*/ uint8 BeardColor;
/*0000*/ uint8 EyeColor1;
/*0000*/ uint8 EyeColor2;
/*0000*/ uint8 HairStyle;
/*0000*/ uint8 Beard;
/*0000*/ uint8 Enabled;
/*0000*/ uint8 Tutorial; // Seen 1 for new char or 0 for existing
/*0000*/ uint32 DrakkinHeritage;
/*0000*/ uint8 Unknown1; // Seen 0
/*0000*/ uint8 GoHome; // Seen 0 for new char and 1 for existing
/*0000*/ uint32 LastLogin;
/*0000*/ uint8 unknown2; // Seen 0
/*0000*/ uint8 Unknown2; // Seen 0
};
/*
** Character Selection Struct
**
*/
struct CharacterSelect_Struct {
/*000*/ uint32 char_count; //number of chars in this packet
/*004*/ CharacterSelectEntry_Struct entries[0];
struct CharacterSelect_Struct
{
/*000*/ uint32 CharCount; //number of chars in this packet
/*004*/ CharacterSelectEntry_Struct Entries[0];
};
/*
* Visible equiptment.
* Size: 20 Octets
*/
struct EquipStruct
{
/*00*/ uint32 Material;
/*04*/ uint32 Unknown1;
/*08*/ uint32 EliteMaterial;
/*12*/ uint32 HeroForgeModel;
/*16*/ uint32 Material2; // Same as material?
/*20*/
};
struct Membership_Entry_Struct
{
/*000*/ uint32 purchase_id; // Seen 1, then increments 90287 to 90300
@@ -896,38 +894,66 @@ struct Tribute_Struct {
uint32 tier;
};
struct BandolierItem_Struct {
char item_name[1]; // Variable Length
uint32 item_id;
uint32 icon;
};
//len = 72
struct BandolierItem_Struct_Old {
uint32 item_id;
uint32 icon;
char item_name[64];
};
//len = 320
enum { //bandolier item positions
bandolierMainHand = 0,
bandolierOffHand,
// Bandolier item positions
enum
{
bandolierPrimary = 0,
bandolierSecondary,
bandolierRange,
bandolierAmmo
};
struct Bandolier_Struct {
char name[1]; // Variable Length
BandolierItem_Struct items[MAX_PLAYER_BANDOLIER_ITEMS];
struct BandolierItem_Struct
{
char Name[1]; // Variable Length
uint32 ID;
uint32 Icon;
};
struct Bandolier_Struct_Old {
char name[32];
BandolierItem_Struct items[MAX_PLAYER_BANDOLIER_ITEMS];
//len = 72
struct BandolierItem_Struct_Old
{
uint32 ID;
uint32 Icon;
char Name[64];
};
struct PotionBelt_Struct {
BandolierItem_Struct items[MAX_POTIONS_IN_BELT];
//len = 320
struct Bandolier_Struct
{
char Name[1]; // Variable Length
BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
};
struct Bandolier_Struct_Old
{
char Name[32];
BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
};
struct PotionBeltItem_Struct
{
char Name[1]; // Variable Length
uint32 ID;
uint32 Icon;
};
//len = 72
struct PotionBeltItem_Struct_Old
{
uint32 ID;
uint32 Icon;
char Name[64];
};
struct PotionBelt_Struct
{
PotionBeltItem_Struct Items[consts::POTION_BELT_ITEM_COUNT];
};
struct PotionBelt_Struct_Old
{
PotionBeltItem_Struct_Old Items[consts::POTION_BELT_ITEM_COUNT];
};
struct GroupLeadershipAA_Struct {
@@ -1137,7 +1163,7 @@ union
/*12949*/ uint32 aapoints; // Unspent AA points - Seen 1
/*12953*/ uint16 unknown_rof20; //
/*12955*/ uint32 bandolier_count; // Seen 20
/*12959*/ Bandolier_Struct bandoliers[MAX_PLAYER_BANDOLIER]; // [20] 740 bytes (Variable Name Sizes) - bandolier contents
/*12959*/ Bandolier_Struct bandoliers[consts::BANDOLIERS_SIZE]; // [20] 740 bytes (Variable Name Sizes) - bandolier contents
/*13699*/ uint32 potionbelt_count; // Seen 5
/*13703*/ PotionBelt_Struct potionbelt; // [5] 45 bytes potion belt - (Variable Name Sizes)
/*13748*/ int32 unknown_rof21; // Seen -1
@@ -4109,30 +4135,35 @@ struct DynamicWall_Struct {
/*80*/
};
enum { //bandolier actions
BandolierCreate = 0,
BandolierRemove = 1,
BandolierSet = 2
// Bandolier actions
enum
{
bandolierCreate = 0,
bandolierRemove,
bandolierSet
};
struct BandolierCreate_Struct {
/*00*/ uint32 action; //0 for create
/*04*/ uint8 number;
/*05*/ char name[32];
/*37*/ uint16 unknown37; //seen 0x93FD
/*39*/ uint8 unknown39; //0
struct BandolierCreate_Struct
{
/*00*/ uint32 Action; //0 for create
/*04*/ uint8 Number;
/*05*/ char Name[32];
/*37*/ uint16 Unknown37; //seen 0x93FD
/*39*/ uint8 Unknown39; //0
};
struct BandolierDelete_Struct {
/*00*/ uint32 action;
/*04*/ uint8 number;
/*05*/ uint8 unknown05[35];
struct BandolierDelete_Struct
{
/*00*/ uint32 Action;
/*04*/ uint8 Number;
/*05*/ uint8 Unknown05[35];
};
struct BandolierSet_Struct {
/*00*/ uint32 action;
/*04*/ uint8 number;
/*05*/ uint8 unknown05[35];
struct BandolierSet_Struct
{
/*00*/ uint32 Action;
/*04*/ uint8 Number;
/*05*/ uint8 Unknown05[35];
};
struct Arrow_Struct {
+6 -3
View File
@@ -102,6 +102,8 @@ namespace RoF {
}
namespace consts {
static const size_t CHARACTER_CREATION_LIMIT = 12;
static const uint16 MAP_POSSESSIONS_SIZE = slots::_MainCount;
static const uint16 MAP_BANK_SIZE = 24;
static const uint16 MAP_SHARED_BANK_SIZE = 2;
@@ -177,9 +179,10 @@ namespace RoF {
static const uint16 ITEM_COMMON_SIZE = 6;
static const uint16 ITEM_CONTAINER_SIZE = 255; // 255; (server max will be 255..unsure what actual client is - test)
static const uint32 BANDOLIERS_COUNT = 20; // count = number of bandolier instances
static const uint32 BANDOLIER_SIZE = 4; // size = number of equipment slots in bandolier instance
static const uint32 POTION_BELT_SIZE = 5;
static const size_t BANDOLIERS_SIZE = 20; // number of bandolier instances
static const size_t BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
static const size_t POTION_BELT_ITEM_COUNT = 5;
static const size_t TEXT_LINK_BODY_LENGTH = 55;
}
+144 -114
View File
@@ -97,11 +97,6 @@ static const uint32 MAX_PLAYER_TRIBUTES = 5;
static const uint32 MAX_TRIBUTE_TIERS = 10;
static const uint32 TRIBUTE_NONE = 0xFFFFFFFF;
static const uint32 MAX_PLAYER_BANDOLIER = 20;
static const uint32 MAX_PLAYER_BANDOLIER_ITEMS = 4;
static const uint32 MAX_POTIONS_IN_BELT = 5;
static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
static const uint32 MAX_RAID_LEADERSHIP_AA_ARRAY = 16;
static const uint32 MAX_LEADERSHIP_AA_ARRAY = (MAX_GROUP_LEADERSHIP_AA_ARRAY+MAX_RAID_LEADERSHIP_AA_ARRAY);
@@ -147,71 +142,87 @@ struct AdventureInfo {
*/
struct Color_Struct
{
union
{
struct
{
uint8 blue;
uint8 green;
uint8 red;
uint8 use_tint; // if there's a tint this is FF
} rgb;
uint32 color;
union {
struct {
uint8 Blue;
uint8 Green;
uint8 Red;
uint8 UseTint; // if there's a tint this is FF
} RGB;
uint32 Color;
};
};
struct CharSelectEquip {
uint32 material;
uint32 unknown1;
uint32 elitematerial;
uint32 heroforgemodel;
uint32 material2;
Color_Struct color;
struct CharSelectEquip
{
uint32 Material;
uint32 Unknown1;
uint32 EliteMaterial;
uint32 HeroForgeModel;
uint32 Material2;
Color_Struct Color;
};
struct CharacterSelectEntry_Struct {
/*0000*/ char name[1]; // Name null terminated
/*0000*/ uint8 class_;
/*0000*/ uint32 race;
/*0000*/ uint8 level;
/*0000*/ uint8 class_2;
/*0000*/ uint32 race2;
/*0000*/ uint16 zone;
/*0000*/ uint16 instance;
/*0000*/ uint8 gender;
/*0000*/ uint8 face;
/*0000*/ CharSelectEquip equip[9];
/*0000*/ uint8 u15; // Seen FF
/*0000*/ uint8 u19; // Seen FF
/*0000*/ uint32 drakkin_tattoo;
/*0000*/ uint32 drakkin_details;
/*0000*/ uint32 deity;
/*0000*/ uint32 primary;
/*0000*/ uint32 secondary;
/*0000*/ uint8 haircolor;
/*0000*/ uint8 beardcolor;
/*0000*/ uint8 eyecolor1;
/*0000*/ uint8 eyecolor2;
/*0000*/ uint8 hairstyle;
/*0000*/ uint8 beard;
/*0000*/ uint8 char_enabled;
/*0000*/ uint8 tutorial; // Seen 1 for new char or 0 for existing
/*0000*/ uint32 drakkin_heritage;
/*0000*/ uint8 unknown1; // Seen 0
/*0000*/ uint8 gohome; // Seen 0 for new char and 1 for existing
struct CharacterSelectEntry_Struct
{
/*0000*/ char Name[1]; // Name null terminated
/*0000*/ uint8 Class;
/*0000*/ uint32 Race;
/*0000*/ uint8 Level;
/*0000*/ uint8 ShroudClass;
/*0000*/ uint32 ShroudRace;
/*0000*/ uint16 Zone;
/*0000*/ uint16 Instance;
/*0000*/ uint8 Gender;
/*0000*/ uint8 Face;
/*0000*/ CharSelectEquip Equip[9];
/*0000*/ uint8 Unknown15; // Seen FF
/*0000*/ uint8 Unknown19; // Seen FF
/*0000*/ uint32 DrakkinTattoo;
/*0000*/ uint32 DrakkinDetails;
/*0000*/ uint32 Deity;
/*0000*/ uint32 PrimaryIDFile;
/*0000*/ uint32 SecondaryIDFile;
/*0000*/ uint8 HairColor;
/*0000*/ uint8 BeardColor;
/*0000*/ uint8 EyeColor1;
/*0000*/ uint8 EyeColor2;
/*0000*/ uint8 HairStyle;
/*0000*/ uint8 Beard;
/*0000*/ uint8 Enabled;
/*0000*/ uint8 Tutorial; // Seen 1 for new char or 0 for existing
/*0000*/ uint32 DrakkinHeritage;
/*0000*/ uint8 Unknown1; // Seen 0
/*0000*/ uint8 GoHome; // Seen 0 for new char and 1 for existing
/*0000*/ uint32 LastLogin;
/*0000*/ uint8 unknown2; // Seen 0
/*0000*/ uint8 Unknown2; // Seen 0
};
/*
** Character Selection Struct
**
*/
struct CharacterSelect_Struct {
/*000*/ uint32 char_count; //number of chars in this packet
/*004*/ CharacterSelectEntry_Struct entries[0];
struct CharacterSelect_Struct
{
/*000*/ uint32 CharCount; //number of chars in this packet
/*004*/ CharacterSelectEntry_Struct Entries[0];
};
/*
* Visible equiptment.
* Size: 20 Octets
*/
struct EquipStruct
{
/*00*/ uint32 Material;
/*04*/ uint32 Unknown1;
/*08*/ uint32 EliteMaterial;
/*12*/ uint32 HeroForgeModel;
/*16*/ uint32 Material2; // Same as material?
/*20*/
};
struct Membership_Entry_Struct
{
/*000*/ uint32 purchase_id; // Seen 1, then increments 90287 to 90300
@@ -252,20 +263,6 @@ struct Membership_Struct
};
/*
* Visible equiptment.
* Size: 20 Octets
*/
struct EquipStruct {
/*00*/ uint32 material;
/*04*/ uint32 unknown1;
/*08*/ uint32 elitematerial;
/*12*/ uint32 heroforgemodel;
/*16*/ uint32 material2; // Same as material?
/*20*/
};
/*
** Generic Spawn Struct
** Length: 897 Octets
@@ -880,38 +877,66 @@ struct Tribute_Struct {
uint32 tier;
};
struct BandolierItem_Struct {
char item_name[1]; // Variable Length
uint32 item_id;
uint32 icon;
};
//len = 72
struct BandolierItem_Struct_Old {
uint32 item_id;
uint32 icon;
char item_name[64];
};
//len = 320
enum { //bandolier item positions
bandolierMainHand = 0,
bandolierOffHand,
// Bandolier item positions
enum
{
bandolierPrimary = 0,
bandolierSecondary,
bandolierRange,
bandolierAmmo
};
struct Bandolier_Struct {
char name[1]; // Variable Length
BandolierItem_Struct items[MAX_PLAYER_BANDOLIER_ITEMS];
struct BandolierItem_Struct
{
char Name[1]; // Variable Length
uint32 ID;
uint32 Icon;
};
struct Bandolier_Struct_Old {
char name[32];
BandolierItem_Struct items[MAX_PLAYER_BANDOLIER_ITEMS];
//len = 72
struct BandolierItem_Struct_Old
{
uint32 ID;
uint32 Icon;
char Name[64];
};
struct PotionBelt_Struct {
BandolierItem_Struct items[MAX_POTIONS_IN_BELT];
//len = 320
struct Bandolier_Struct
{
char Name[1]; // Variable Length
BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
};
struct Bandolier_Struct_Old
{
char Name[32];
BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
};
struct PotionBeltItem_Struct
{
char Name[1]; // Variable Length
uint32 ID;
uint32 Icon;
};
//len = 72
struct PotionBeltItem_Struct_Old
{
uint32 ID;
uint32 Icon;
char Name[64];
};
struct PotionBelt_Struct
{
PotionBeltItem_Struct Items[consts::POTION_BELT_ITEM_COUNT];
};
struct PotionBelt_Struct_Old
{
PotionBeltItem_Struct_Old Items[consts::POTION_BELT_ITEM_COUNT];
};
struct GroupLeadershipAA_Struct {
@@ -1121,7 +1146,7 @@ union
/*12949*/ uint32 aapoints; // Unspent AA points - Seen 1
/*12953*/ uint16 unknown_rof20; //
/*12955*/ uint32 bandolier_count; // Seen 20
/*12959*/ Bandolier_Struct bandoliers[MAX_PLAYER_BANDOLIER]; // [20] 740 bytes (Variable Name Sizes) - bandolier contents
/*12959*/ Bandolier_Struct bandoliers[consts::BANDOLIERS_SIZE]; // [20] 740 bytes (Variable Name Sizes) - bandolier contents
/*13699*/ uint32 potionbelt_count; // Seen 5
/*13703*/ PotionBelt_Struct potionbelt; // [5] 45 bytes potion belt - (Variable Name Sizes)
/*13748*/ int32 unknown_rof21; // Seen -1
@@ -4113,30 +4138,35 @@ struct DynamicWall_Struct {
/*80*/
};
enum { //bandolier actions
BandolierCreate = 0,
BandolierRemove = 1,
BandolierSet = 2
// Bandolier actions
enum
{
bandolierCreate = 0,
bandolierRemove,
bandolierSet
};
struct BandolierCreate_Struct {
/*00*/ uint32 action; //0 for create
/*04*/ uint8 number;
/*05*/ char name[32];
/*37*/ uint16 unknown37; //seen 0x93FD
/*39*/ uint8 unknown39; //0
struct BandolierCreate_Struct
{
/*00*/ uint32 Action; //0 for create
/*04*/ uint8 Number;
/*05*/ char Name[32];
/*37*/ uint16 Unknown37; //seen 0x93FD
/*39*/ uint8 Unknown39; //0
};
struct BandolierDelete_Struct {
/*00*/ uint32 action;
/*04*/ uint8 number;
/*05*/ uint8 unknown05[35];
struct BandolierDelete_Struct
{
/*00*/ uint32 Action;
/*04*/ uint8 Number;
/*05*/ uint8 Unknown05[35];
};
struct BandolierSet_Struct {
/*00*/ uint32 action;
/*04*/ uint8 number;
/*05*/ uint8 unknown05[35];
struct BandolierSet_Struct
{
/*00*/ uint32 Action;
/*04*/ uint8 Number;
/*05*/ uint8 Unknown05[35];
};
struct Arrow_Struct {
+124 -85
View File
@@ -1542,13 +1542,13 @@ namespace SoD
OUT(beard);
// OUT(unknown00178[10]);
for (r = 0; r < 9; r++) {
eq->equipment[r].material = emu->item_material[r];
eq->equipment[r].unknown1 = 0;
eq->equipment[r].elitematerial = 0;
eq->equipment[r].Material = emu->item_material[r];
eq->equipment[r].Unknown1 = 0;
eq->equipment[r].EliteMaterial = 0;
//eq->colors[r].color = emu->colors[r].color;
}
for (r = 0; r < 7; r++) {
OUT(item_tint[r].color);
OUT(item_tint[r].Color);
}
// OUT(unknown00224[48]);
//NOTE: new client supports 300 AAs, our internal rep/PP
@@ -1606,26 +1606,46 @@ namespace SoD
OUT(endurance);
OUT(aapoints_spent);
OUT(aapoints);
// OUT(unknown06160[4]);
//NOTE: new client supports 20 bandoliers, our internal rep
//only supports 4..
for (r = 0; r < 4; r++) {
OUT_str(bandoliers[r].name);
uint32 k;
for (k = 0; k < structs::MAX_PLAYER_BANDOLIER_ITEMS; k++) {
OUT(bandoliers[r].items[k].item_id);
OUT(bandoliers[r].items[k].icon);
OUT_str(bandoliers[r].items[k].item_name);
// Copy bandoliers where server and client indexes converge
for (r = 0; r < EmuConstants::BANDOLIERS_SIZE && r < consts::BANDOLIERS_SIZE; ++r) {
OUT_str(bandoliers[r].Name);
for (uint32 k = 0; k < consts::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
OUT(bandoliers[r].Items[k].ID);
OUT(bandoliers[r].Items[k].Icon);
OUT_str(bandoliers[r].Items[k].Name);
}
}
// OUT(unknown07444[5120]);
for (r = 0; r < structs::MAX_POTIONS_IN_BELT; r++) {
OUT(potionbelt.items[r].item_id);
OUT(potionbelt.items[r].icon);
OUT_str(potionbelt.items[r].item_name);
// Nullify bandoliers where server and client indexes diverge, with a client bias
for (r = EmuConstants::BANDOLIERS_SIZE; r < consts::BANDOLIERS_SIZE; ++r) {
eq->bandoliers[r].Name[0] = '\0';
for (uint32 k = 0; k < consts::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
eq->bandoliers[r].Items[k].ID = 0;
eq->bandoliers[r].Items[k].Icon = 0;
eq->bandoliers[r].Items[k].Name[0] = '\0';
}
}
// OUT(unknown07444[5120]);
// Copy potion belt where server and client indexes converge
for (r = 0; r < EmuConstants::POTION_BELT_ITEM_COUNT && r < consts::POTION_BELT_ITEM_COUNT; ++r) {
OUT(potionbelt.Items[r].ID);
OUT(potionbelt.Items[r].Icon);
OUT_str(potionbelt.Items[r].Name);
}
// Nullify potion belt where server and client indexes diverge, with a client bias
for (r = EmuConstants::POTION_BELT_ITEM_COUNT; r < consts::POTION_BELT_ITEM_COUNT; ++r) {
eq->potionbelt.Items[r].ID = 0;
eq->potionbelt.Items[r].Icon = 0;
eq->potionbelt.Items[r].Name[0] = '\0';
}
// OUT(unknown12852[8]);
// OUT(unknown12864[76]);
OUT_str(name);
OUT_str(last_name);
OUT(guild_id);
@@ -1891,76 +1911,95 @@ namespace SoD
ENCODE(OP_SendCharInfo)
{
ENCODE_LENGTH_EXACT(CharacterSelect_Struct);
ENCODE_LENGTH_ATLEAST(CharacterSelect_Struct);
SETUP_VAR_ENCODE(CharacterSelect_Struct);
//EQApplicationPacket *packet = *p;
//const CharacterSelect_Struct *emu = (CharacterSelect_Struct *) packet->pBuffer;
// Zero-character count shunt
if (emu->CharCount == 0) {
ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, sizeof(structs::CharacterSelect_Struct));
eq->CharCount = emu->CharCount;
eq->TotalChars = eq->TotalChars;
int char_count;
int namelen = 0;
for (char_count = 0; char_count < 10; char_count++) {
if (emu->name[char_count][0] == '\0')
break;
if (strcmp(emu->name[char_count], "<none>") == 0)
break;
namelen += strlen(emu->name[char_count]);
if (eq->TotalChars > consts::CHARACTER_CREATION_LIMIT)
eq->TotalChars = consts::CHARACTER_CREATION_LIMIT;
FINISH_ENCODE();
return;
}
int total_length = sizeof(structs::CharacterSelect_Struct)
+ char_count * sizeof(structs::CharacterSelectEntry_Struct)
+ namelen;
unsigned char *emu_ptr = __emu_buffer;
emu_ptr += sizeof(CharacterSelect_Struct);
CharacterSelectEntry_Struct *emu_cse = (CharacterSelectEntry_Struct *)nullptr;
size_t names_length = 0;
size_t character_count = 0;
for (; character_count < emu->CharCount && character_count < consts::CHARACTER_CREATION_LIMIT; ++character_count) {
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
names_length += strlen(emu_cse->Name);
emu_ptr += sizeof(CharacterSelectEntry_Struct);
}
size_t total_length = sizeof(structs::CharacterSelect_Struct)
+ character_count * sizeof(structs::CharacterSelectEntry_Struct)
+ names_length;
ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, total_length);
structs::CharacterSelectEntry_Struct *eq_cse = (structs::CharacterSelectEntry_Struct *)nullptr;
//unsigned char *eq_buffer = new unsigned char[total_length];
//structs::CharacterSelect_Struct *eq_head = (structs::CharacterSelect_Struct *) eq_buffer;
eq->CharCount = character_count;
eq->TotalChars = emu->TotalChars;
eq->char_count = char_count;
eq->total_chars = 10;
if (eq->TotalChars > consts::CHARACTER_CREATION_LIMIT)
eq->TotalChars = consts::CHARACTER_CREATION_LIMIT;
unsigned char *bufptr = (unsigned char *)eq->entries;
int r;
for (r = 0; r < char_count; r++) {
{ //pre-name section...
structs::CharacterSelectEntry_Struct *eq2 = (structs::CharacterSelectEntry_Struct *) bufptr;
eq2->level = emu->level[r];
eq2->hairstyle = emu->hairstyle[r];
eq2->gender = emu->gender[r];
memcpy(eq2->name, emu->name[r], strlen(emu->name[r]) + 1);
emu_ptr = __emu_buffer;
emu_ptr += sizeof(CharacterSelect_Struct);
unsigned char *eq_ptr = __packet->pBuffer;
eq_ptr += sizeof(structs::CharacterSelect_Struct);
for (int counter = 0; counter < character_count; ++counter) {
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr;
eq_cse->Level = emu_cse->Level;
eq_cse->HairStyle = emu_cse->HairStyle;
eq_cse->Gender = emu_cse->Gender;
strcpy(eq_cse->Name, emu_cse->Name);
eq_ptr += strlen(eq_cse->Name);
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr;
eq_cse->Beard = emu_cse->Beard;
eq_cse->HairColor = emu_cse->HairColor;
eq_cse->Face = emu_cse->Face;
for (int equip_index = 0; equip_index < _MaterialCount; equip_index++) {
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
eq_cse->Equip[equip_index].Color.Color = emu_cse->Equip[equip_index].Color.Color;
}
//adjust for name.
bufptr += strlen(emu->name[r]);
{ //post-name section...
structs::CharacterSelectEntry_Struct *eq2 = (structs::CharacterSelectEntry_Struct *) bufptr;
eq2->beard = emu->beard[r];
eq2->haircolor = emu->haircolor[r];
eq2->face = emu->face[r];
int k;
for (k = 0; k < _MaterialCount; k++) {
eq2->equip[k].material = emu->equip[r][k].material;
eq2->equip[k].unknown1 = emu->equip[r][k].unknown1;
eq2->equip[k].elitematerial = emu->equip[r][k].elitematerial;
eq2->equip[k].color.color = emu->equip[r][k].color.color;
}
eq2->primary = emu->primary[r];
eq2->secondary = emu->secondary[r];
eq2->tutorial = emu->tutorial[r]; // was u15
eq2->u15 = 0xff;
eq2->deity = emu->deity[r];
eq2->zone = emu->zone[r];
eq2->u19 = 0xFF;
eq2->race = emu->race[r];
eq2->gohome = emu->gohome[r];
eq2->class_ = emu->class_[r];
eq2->eyecolor1 = emu->eyecolor1[r];
eq2->beardcolor = emu->beardcolor[r];
eq2->eyecolor2 = emu->eyecolor2[r];
eq2->drakkin_heritage = emu->drakkin_heritage[r];
eq2->drakkin_tattoo = emu->drakkin_tattoo[r];
eq2->drakkin_details = emu->drakkin_details[r];
}
bufptr += sizeof(structs::CharacterSelectEntry_Struct);
eq_cse->PrimaryIDFile = emu_cse->PrimaryIDFile;
eq_cse->SecondaryIDFile = emu_cse->SecondaryIDFile;
eq_cse->Tutorial = emu_cse->Tutorial;
eq_cse->Unknown15 = emu_cse->Unknown15;
eq_cse->Deity = emu_cse->Deity;
eq_cse->Zone = emu_cse->Zone;
eq_cse->Unknown19 = emu_cse->Unknown19;
eq_cse->Race = emu_cse->Race;
eq_cse->GoHome = emu_cse->GoHome;
eq_cse->Class = emu_cse->Class;
eq_cse->EyeColor1 = emu_cse->EyeColor1;
eq_cse->BeardColor = emu_cse->BeardColor;
eq_cse->EyeColor2 = emu_cse->EyeColor2;
eq_cse->DrakkinHeritage = emu_cse->DrakkinHeritage;
eq_cse->DrakkinTattoo = emu_cse->DrakkinTattoo;
eq_cse->DrakkinDetails = emu_cse->DrakkinDetails;
emu_ptr += sizeof(CharacterSelectEntry_Struct);
eq_ptr += sizeof(structs::CharacterSelectEntry_Struct);
}
FINISH_ENCODE();
@@ -2355,7 +2394,7 @@ namespace SoD
OUT(material);
OUT(unknown06);
OUT(elite_material);
OUT(color.color);
OUT(color.Color);
OUT(wear_slot_id);
FINISH_ENCODE();
@@ -2723,7 +2762,7 @@ namespace SoD
for (k = 0; k < 9; ++k)
{
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->colors[k].color);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->colors[k].Color);
}
}
}
@@ -2733,11 +2772,11 @@ namespace SoD
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialPrimary].material);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialPrimary].Material);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialSecondary].material);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialSecondary].Material);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
}
@@ -2748,9 +2787,9 @@ namespace SoD
structs::EquipStruct *Equipment = (structs::EquipStruct *)Buffer;
for (k = 0; k < 9; k++) {
Equipment[k].material = emu->equipment[k].material;
Equipment[k].unknown1 = emu->equipment[k].unknown1;
Equipment[k].elitematerial = emu->equipment[k].elitematerial;
Equipment[k].Material = emu->equipment[k].Material;
Equipment[k].Unknown1 = emu->equipment[k].Unknown1;
Equipment[k].EliteMaterial = emu->equipment[k].EliteMaterial;
}
Buffer += (sizeof(structs::EquipStruct) * 9);
@@ -3465,7 +3504,7 @@ namespace SoD
IN(material);
IN(unknown06);
IN(elite_material);
IN(color.color);
IN(color.Color);
IN(wear_slot_id);
emu->hero_forge_model = 0;
emu->unknown18 = 0;
+6 -3
View File
@@ -101,6 +101,8 @@ namespace SoD {
}
namespace consts {
static const size_t CHARACTER_CREATION_LIMIT = 12;
static const uint16 MAP_POSSESSIONS_SIZE = slots::_MainCount;
static const uint16 MAP_BANK_SIZE = 24;
static const uint16 MAP_SHARED_BANK_SIZE = 2;
@@ -174,9 +176,10 @@ namespace SoD {
static const uint16 ITEM_COMMON_SIZE = 5;
static const uint16 ITEM_CONTAINER_SIZE = 10;
static const uint32 BANDOLIERS_COUNT = 20; // count = number of bandolier instances
static const uint32 BANDOLIER_SIZE = 4; // size = number of equipment slots in bandolier instance
static const uint32 POTION_BELT_SIZE = 5;
static const size_t BANDOLIERS_SIZE = 20; // number of bandolier instances
static const size_t BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
static const size_t POTION_BELT_ITEM_COUNT = 5;
static const size_t TEXT_LINK_BODY_LENGTH = 50;
}
+108 -89
View File
@@ -103,54 +103,53 @@ struct AdventureInfo {
*/
struct Color_Struct
{
union
{
struct
{
uint8 blue;
uint8 green;
uint8 red;
uint8 use_tint; // if there's a tint this is FF
} rgb;
uint32 color;
union {
struct {
uint8 Blue;
uint8 Green;
uint8 Red;
uint8 UseTint; // if there's a tint this is FF
} RGB;
uint32 Color;
};
};
struct CharSelectEquip {
//totally guessed;
uint32 material;
uint32 unknown1;
uint32 elitematerial;
Color_Struct color;
struct CharSelectEquip
{
uint32 Material;
uint32 Unknown1;
uint32 EliteMaterial;
Color_Struct Color;
};
struct CharacterSelectEntry_Struct {
/*0000*/ uint8 level; //
/*0000*/ uint8 hairstyle; //
/*0002*/ uint8 gender; //
/*0003*/ char name[1]; //variable length, edi+0
/*0000*/ uint8 beard; //
/*0001*/ uint8 haircolor; //
/*0000*/ uint8 face; //
/*0000*/ CharSelectEquip equip[9];
/*0000*/ uint32 primary; //
/*0000*/ uint32 secondary; //
/*0000*/ uint8 u15; // 0xff
/*0000*/ uint32 deity; //
/*0000*/ uint16 zone; //
/*0000*/ uint16 instance;
/*0000*/ uint8 gohome; //
/*0000*/ uint8 u19; // 0xff
/*0000*/ uint32 race; //
/*0000*/ uint8 tutorial; //
/*0000*/ uint8 class_; //
/*0000*/ uint8 eyecolor1; //
/*0000*/ uint8 beardcolor; //
/*0000*/ uint8 eyecolor2; //
/*0000*/ uint32 drakkin_heritage; // Drakkin Heritage
/*0000*/ uint32 drakkin_tattoo; // Drakkin Tattoo
/*0000*/ uint32 drakkin_details; // Drakkin Details (Facial Spikes)
/*0000*/ uint8 unknown; // New field to SoD
struct CharacterSelectEntry_Struct
{
/*0000*/ uint8 Level; //
/*0000*/ uint8 HairStyle; //
/*0002*/ uint8 Gender; //
/*0003*/ char Name[1]; // variable length, edi+0
/*0000*/ uint8 Beard; //
/*0001*/ uint8 HairColor; //
/*0000*/ uint8 Face; //
/*0000*/ CharSelectEquip Equip[9];
/*0000*/ uint32 PrimaryIDFile; //
/*0000*/ uint32 SecondaryIDFile; //
/*0000*/ uint8 Unknown15; // 0xff
/*0000*/ uint32 Deity; //
/*0000*/ uint16 Zone; //
/*0000*/ uint16 Instance;
/*0000*/ uint8 GoHome; //
/*0000*/ uint8 Unknown19; // 0xff
/*0000*/ uint32 Race; //
/*0000*/ uint8 Tutorial; //
/*0000*/ uint8 Class; //
/*0000*/ uint8 EyeColor1; //
/*0000*/ uint8 BeardColor; //
/*0000*/ uint8 EyeColor2; //
/*0000*/ uint32 DrakkinHeritage; // Drakkin Heritage
/*0000*/ uint32 DrakkinTattoo; // Drakkin Tattoo
/*0000*/ uint32 DrakkinDetails; // Drakkin Details (Facial Spikes)
/*0000*/ uint8 Unknown; // New field to SoD
};
@@ -158,20 +157,22 @@ struct CharacterSelectEntry_Struct {
** Character Selection Struct
**
*/
struct CharacterSelect_Struct {
/*0000*/ uint32 char_count; //number of chars in this packet
/*0004*/ uint32 total_chars; //total number of chars allowed?
/*0008*/ CharacterSelectEntry_Struct entries[0];
struct CharacterSelect_Struct
{
/*0000*/ uint32 CharCount; //number of chars in this packet
/*0004*/ uint32 TotalChars; //total number of chars allowed?
/*0008*/ CharacterSelectEntry_Struct Entries[0];
};
/*
* Visible equiptment.
* Size: 12 Octets
*/
struct EquipStruct {
/*00*/ uint32 material;
/*04*/ uint32 unknown1;
/*08*/ uint32 elitematerial;
struct EquipStruct
{
/*00*/ uint32 Material;
/*04*/ uint32 Unknown1;
/*08*/ uint32 EliteMaterial;
/*12*/
};
@@ -676,9 +677,6 @@ struct Disciplines_Struct {
};
static const uint32 MAX_PLAYER_TRIBUTES = 5;
static const uint32 MAX_PLAYER_BANDOLIER = 20;
static const uint32 MAX_PLAYER_BANDOLIER_ITEMS = 4;
static const uint32 MAX_POTIONS_IN_BELT = 5;
static const uint32 TRIBUTE_NONE = 0xFFFFFFFF;
struct Tribute_Struct {
@@ -686,26 +684,42 @@ struct Tribute_Struct {
uint32 tier;
};
//len = 72
struct BandolierItem_Struct {
uint32 item_id;
uint32 icon;
char item_name[64];
};
//len = 320
enum { //bandolier item positions
bandolierMainHand = 0,
bandolierOffHand,
// Bandolier item positions
enum
{
bandolierPrimary = 0,
bandolierSecondary,
bandolierRange,
bandolierAmmo
};
struct Bandolier_Struct {
char name[32];
BandolierItem_Struct items[MAX_PLAYER_BANDOLIER_ITEMS];
//len = 72
struct BandolierItem_Struct
{
uint32 ID;
uint32 Icon;
char Name[64];
};
struct PotionBelt_Struct {
BandolierItem_Struct items[MAX_POTIONS_IN_BELT];
//len = 320
struct Bandolier_Struct
{
char Name[32];
BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
};
//len = 72
struct PotionBeltItem_Struct
{
uint32 ID;
uint32 Icon;
char Name[64];
};
//len = 288
struct PotionBelt_Struct
{
PotionBeltItem_Struct Items[consts::POTION_BELT_ITEM_COUNT];
};
static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
@@ -925,7 +939,7 @@ struct PlayerProfile_Struct
/*08288*/ uint32 aapoints_spent; // Number of spent AA points
/*08292*/ uint32 aapoints; // Unspent AA points
/*08296*/ uint8 unknown06160[4];
/*08300*/ Bandolier_Struct bandoliers[MAX_PLAYER_BANDOLIER]; // [6400] bandolier contents
/*08300*/ Bandolier_Struct bandoliers[consts::BANDOLIERS_SIZE]; // [6400] bandolier contents
/*14700*/ PotionBelt_Struct potionbelt; // [360] potion belt 72 extra octets by adding 1 more belt slot
/*15060*/ uint8 unknown12852[8];
/*15068*/ uint32 available_slots;
@@ -3686,30 +3700,35 @@ struct DynamicWall_Struct {
/*80*/
};
enum { //bandolier actions
BandolierCreate = 0,
BandolierRemove = 1,
BandolierSet = 2
// Bandolier actions
enum
{
bandolierCreate = 0,
bandolierRemove,
bandolierSet
};
struct BandolierCreate_Struct {
/*00*/ uint32 action; //0 for create
/*04*/ uint8 number;
/*05*/ char name[32];
/*37*/ uint16 unknown37; //seen 0x93FD
/*39*/ uint8 unknown39; //0
struct BandolierCreate_Struct
{
/*00*/ uint32 Action; //0 for create
/*04*/ uint8 Number;
/*05*/ char Name[32];
/*37*/ uint16 Unknown37; //seen 0x93FD
/*39*/ uint8 Unknown39; //0
};
struct BandolierDelete_Struct {
/*00*/ uint32 action;
/*04*/ uint8 number;
/*05*/ uint8 unknown05[35];
struct BandolierDelete_Struct
{
/*00*/ uint32 Action;
/*04*/ uint8 Number;
/*05*/ uint8 Unknown05[35];
};
struct BandolierSet_Struct {
/*00*/ uint32 action;
/*04*/ uint8 number;
/*05*/ uint8 unknown05[35];
struct BandolierSet_Struct
{
/*00*/ uint32 Action;
/*04*/ uint8 Number;
/*05*/ uint8 Unknown05[35];
};
struct Arrow_Struct {
+123 -84
View File
@@ -1200,13 +1200,13 @@ namespace SoF
OUT(beard);
// OUT(unknown00178[10]);
for (r = 0; r < 9; r++) {
eq->equipment[r].material = emu->item_material[r];
eq->equipment[r].unknown1 = 0;
eq->equipment[r].elitematerial = 0;
eq->equipment[r].Material = emu->item_material[r];
eq->equipment[r].Unknown1 = 0;
eq->equipment[r].EliteMaterial = 0;
//eq->colors[r].color = emu->colors[r].color;
}
for (r = 0; r < 7; r++) {
OUT(item_tint[r].color);
OUT(item_tint[r].Color);
}
// OUT(unknown00224[48]);
//NOTE: new client supports 300 AAs, our internal rep/PP
@@ -1264,26 +1264,46 @@ namespace SoF
OUT(endurance);
OUT(aapoints_spent);
OUT(aapoints);
// OUT(unknown06160[4]);
//NOTE: new client supports 20 bandoliers, our internal rep
//only supports 4..
for (r = 0; r < 4; r++) {
OUT_str(bandoliers[r].name);
uint32 k;
for (k = 0; k < structs::MAX_PLAYER_BANDOLIER_ITEMS; k++) {
OUT(bandoliers[r].items[k].item_id);
OUT(bandoliers[r].items[k].icon);
OUT_str(bandoliers[r].items[k].item_name);
// Copy bandoliers where server and client indexes converge
for (r = 0; r < EmuConstants::BANDOLIERS_SIZE && r < consts::BANDOLIERS_SIZE; ++r) {
OUT_str(bandoliers[r].Name);
for (uint32 k = 0; k < consts::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
OUT(bandoliers[r].Items[k].ID);
OUT(bandoliers[r].Items[k].Icon);
OUT_str(bandoliers[r].Items[k].Name);
}
}
// OUT(unknown07444[5120]);
for (r = 0; r < structs::MAX_POTIONS_IN_BELT; r++) {
OUT(potionbelt.items[r].item_id);
OUT(potionbelt.items[r].icon);
OUT_str(potionbelt.items[r].item_name);
// Nullify bandoliers where server and client indexes diverge, with a client bias
for (r = EmuConstants::BANDOLIERS_SIZE; r < consts::BANDOLIERS_SIZE; ++r) {
eq->bandoliers[r].Name[0] = '\0';
for (uint32 k = 0; k < consts::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
eq->bandoliers[r].Items[k].ID = 0;
eq->bandoliers[r].Items[k].Icon = 0;
eq->bandoliers[r].Items[k].Name[0] = '\0';
}
}
// OUT(unknown07444[5120]);
// Copy potion belt where server and client indexes converge
for (r = 0; r < EmuConstants::POTION_BELT_ITEM_COUNT && r < consts::POTION_BELT_ITEM_COUNT; ++r) {
OUT(potionbelt.Items[r].ID);
OUT(potionbelt.Items[r].Icon);
OUT_str(potionbelt.Items[r].Name);
}
// Nullify potion belt where server and client indexes diverge, with a client bias
for (r = EmuConstants::POTION_BELT_ITEM_COUNT; r < consts::POTION_BELT_ITEM_COUNT; ++r) {
eq->potionbelt.Items[r].ID = 0;
eq->potionbelt.Items[r].Icon = 0;
eq->potionbelt.Items[r].Name[0] = '\0';
}
// OUT(unknown12852[8]);
// OUT(unknown12864[76]);
OUT_str(name);
OUT_str(last_name);
OUT(guild_id);
@@ -1550,76 +1570,95 @@ namespace SoF
ENCODE(OP_SendCharInfo)
{
ENCODE_LENGTH_EXACT(CharacterSelect_Struct);
ENCODE_LENGTH_ATLEAST(CharacterSelect_Struct);
SETUP_VAR_ENCODE(CharacterSelect_Struct);
//EQApplicationPacket *packet = *p;
//const CharacterSelect_Struct *emu = (CharacterSelect_Struct *) packet->pBuffer;
// Zero-character count shunt
if (emu->CharCount == 0) {
ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, sizeof(structs::CharacterSelect_Struct));
eq->CharCount = emu->CharCount;
eq->TotalChars = eq->TotalChars;
int char_count;
int namelen = 0;
for (char_count = 0; char_count < 10; char_count++) {
if (emu->name[char_count][0] == '\0')
break;
if (strcmp(emu->name[char_count], "<none>") == 0)
break;
namelen += strlen(emu->name[char_count]);
if (eq->TotalChars > consts::CHARACTER_CREATION_LIMIT)
eq->TotalChars = consts::CHARACTER_CREATION_LIMIT;
FINISH_ENCODE();
return;
}
int total_length = sizeof(structs::CharacterSelect_Struct)
+ char_count * sizeof(structs::CharacterSelectEntry_Struct)
+ namelen;
unsigned char *emu_ptr = __emu_buffer;
emu_ptr += sizeof(CharacterSelect_Struct);
CharacterSelectEntry_Struct *emu_cse = (CharacterSelectEntry_Struct *)nullptr;
size_t names_length = 0;
size_t character_count = 0;
for (; character_count < emu->CharCount && character_count < consts::CHARACTER_CREATION_LIMIT; ++character_count) {
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
names_length += strlen(emu_cse->Name);
emu_ptr += sizeof(CharacterSelectEntry_Struct);
}
size_t total_length = sizeof(structs::CharacterSelect_Struct)
+ character_count * sizeof(structs::CharacterSelectEntry_Struct)
+ names_length;
ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, total_length);
structs::CharacterSelectEntry_Struct *eq_cse = (structs::CharacterSelectEntry_Struct *)nullptr;
//unsigned char *eq_buffer = new unsigned char[total_length];
//structs::CharacterSelect_Struct *eq_head = (structs::CharacterSelect_Struct *) eq_buffer;
eq->CharCount = character_count;
eq->TotalChars = emu->TotalChars;
eq->char_count = char_count;
eq->total_chars = 10;
if (eq->TotalChars > consts::CHARACTER_CREATION_LIMIT)
eq->TotalChars = consts::CHARACTER_CREATION_LIMIT;
unsigned char *bufptr = (unsigned char *)eq->entries;
int r;
for (r = 0; r < char_count; r++) {
{ //pre-name section...
structs::CharacterSelectEntry_Struct *eq2 = (structs::CharacterSelectEntry_Struct *) bufptr;
eq2->level = emu->level[r];
eq2->hairstyle = emu->hairstyle[r];
eq2->gender = emu->gender[r];
memcpy(eq2->name, emu->name[r], strlen(emu->name[r]) + 1);
emu_ptr = __emu_buffer;
emu_ptr += sizeof(CharacterSelect_Struct);
unsigned char *eq_ptr = __packet->pBuffer;
eq_ptr += sizeof(structs::CharacterSelect_Struct);
for (int counter = 0; counter < character_count; ++counter) {
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr;
eq_cse->Level = emu_cse->Level;
eq_cse->HairStyle = emu_cse->HairStyle;
eq_cse->Gender = emu_cse->Gender;
strcpy(eq_cse->Name, emu_cse->Name);
eq_ptr += strlen(eq_cse->Name);
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr;
eq_cse->Beard = emu_cse->Beard;
eq_cse->HairColor = emu_cse->HairColor;
eq_cse->Face = emu_cse->Face;
for (int equip_index = 0; equip_index < _MaterialCount; equip_index++) {
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
eq_cse->Equip[equip_index].Color.Color = emu_cse->Equip[equip_index].Color.Color;
}
//adjust for name.
bufptr += strlen(emu->name[r]);
{ //post-name section...
structs::CharacterSelectEntry_Struct *eq2 = (structs::CharacterSelectEntry_Struct *) bufptr;
eq2->beard = emu->beard[r];
eq2->haircolor = emu->haircolor[r];
eq2->face = emu->face[r];
int k;
for (k = 0; k < _MaterialCount; k++) {
eq2->equip[k].material = emu->equip[r][k].material;
eq2->equip[k].unknown1 = emu->equip[r][k].unknown1;
eq2->equip[k].elitematerial = emu->equip[r][k].elitematerial;
eq2->equip[k].color.color = emu->equip[r][k].color.color;
}
eq2->primary = emu->primary[r];
eq2->secondary = emu->secondary[r];
eq2->tutorial = emu->tutorial[r]; // was u15
eq2->u15 = 0xff;
eq2->deity = emu->deity[r];
eq2->zone = emu->zone[r];
eq2->u19 = 0xFF;
eq2->race = emu->race[r];
eq2->gohome = emu->gohome[r];
eq2->class_ = emu->class_[r];
eq2->eyecolor1 = emu->eyecolor1[r];
eq2->beardcolor = emu->beardcolor[r];
eq2->eyecolor2 = emu->eyecolor2[r];
eq2->drakkin_heritage = emu->drakkin_heritage[r];
eq2->drakkin_tattoo = emu->drakkin_tattoo[r];
eq2->drakkin_details = emu->drakkin_details[r];
}
bufptr += sizeof(structs::CharacterSelectEntry_Struct);
eq_cse->PrimaryIDFile = emu_cse->PrimaryIDFile;
eq_cse->SecondaryIDFile = emu_cse->SecondaryIDFile;
eq_cse->Tutorial = emu_cse->Tutorial;
eq_cse->Unknown15 = emu_cse->Unknown15;
eq_cse->Deity = emu_cse->Deity;
eq_cse->Zone = emu_cse->Zone;
eq_cse->Unknown19 = emu_cse->Unknown19;
eq_cse->Race = emu_cse->Race;
eq_cse->GoHome = emu_cse->GoHome;
eq_cse->Class = emu_cse->Class;
eq_cse->EyeColor1 = emu_cse->EyeColor1;
eq_cse->BeardColor = emu_cse->BeardColor;
eq_cse->EyeColor2 = emu_cse->EyeColor2;
eq_cse->DrakkinHeritage = emu_cse->DrakkinHeritage;
eq_cse->DrakkinTattoo = emu_cse->DrakkinTattoo;
eq_cse->DrakkinDetails = emu_cse->DrakkinDetails;
emu_ptr += sizeof(CharacterSelectEntry_Struct);
eq_ptr += sizeof(structs::CharacterSelectEntry_Struct);
}
FINISH_ENCODE();
@@ -1941,7 +1980,7 @@ namespace SoF
OUT(material);
OUT(unknown06);
OUT(elite_material);
OUT(color.color);
OUT(color.Color);
OUT(wear_slot_id);
FINISH_ENCODE();
@@ -2025,10 +2064,10 @@ namespace SoF
eq->drakkin_heritage = emu->drakkin_heritage;
eq->gender = emu->gender;
for (k = 0; k < 9; k++) {
eq->equipment[k].material = emu->equipment[k].material;
eq->equipment[k].unknown1 = emu->equipment[k].unknown1;
eq->equipment[k].elitematerial = emu->equipment[k].elitematerial;
eq->colors[k].color = emu->colors[k].color;
eq->equipment[k].Material = emu->equipment[k].Material;
eq->equipment[k].Unknown1 = emu->equipment[k].Unknown1;
eq->equipment[k].EliteMaterial = emu->equipment[k].EliteMaterial;
eq->colors[k].Color = emu->colors[k].Color;
}
eq->StandState = emu->StandState;
eq->guildID = emu->guildID;
@@ -2090,7 +2129,7 @@ namespace SoF
eq->petOwnerId = emu->petOwnerId;
eq->pvp = 0; // 0 = non-pvp colored name, 1 = red pvp name
for (k = 0; k < 9; k++) {
eq->colors[k].color = emu->colors[k].color;
eq->colors[k].Color = emu->colors[k].Color;
}
eq->anon = emu->anon;
eq->face = emu->face;
@@ -2789,7 +2828,7 @@ namespace SoF
IN(material);
IN(unknown06);
IN(elite_material);
IN(color.color);
IN(color.Color);
IN(wear_slot_id);
emu->hero_forge_model = 0;
emu->unknown18 = 0;
+6 -3
View File
@@ -101,6 +101,8 @@ namespace SoF {
}
namespace consts {
static const size_t CHARACTER_CREATION_LIMIT = 12;
static const uint16 MAP_POSSESSIONS_SIZE = slots::_MainCount;
static const uint16 MAP_BANK_SIZE = 24;
static const uint16 MAP_SHARED_BANK_SIZE = 2;
@@ -174,9 +176,10 @@ namespace SoF {
static const uint16 ITEM_COMMON_SIZE = 5;
static const uint16 ITEM_CONTAINER_SIZE = 10;
static const uint32 BANDOLIERS_COUNT = 20; // count = number of bandolier instances
static const uint32 BANDOLIER_SIZE = 4; // size = number of equipment slots in bandolier instance
static const uint32 POTION_BELT_SIZE = 5;
static const size_t BANDOLIERS_SIZE = 20; // number of bandolier instances
static const size_t BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
static const size_t POTION_BELT_ITEM_COUNT = 5;
static const size_t TEXT_LINK_BODY_LENGTH = 50;
}
+107 -87
View File
@@ -103,72 +103,74 @@ struct AdventureInfo {
*/
struct Color_Struct
{
union
{
struct
{
uint8 blue;
uint8 green;
uint8 red;
uint8 use_tint; // if there's a tint this is FF
} rgb;
uint32 color;
union {
struct {
uint8 Blue;
uint8 Green;
uint8 Red;
uint8 UseTint; // if there's a tint this is FF
} RGB;
uint32 Color;
};
};
struct CharSelectEquip {
uint32 material;
uint32 unknown1;
uint32 elitematerial;
Color_Struct color;
struct CharSelectEquip
{
uint32 Material;
uint32 Unknown1;
uint32 EliteMaterial;
Color_Struct Color;
};
struct CharacterSelectEntry_Struct {
/*0000*/ uint8 level; //
/*0000*/ uint8 hairstyle; //
/*0002*/ uint8 gender; //
/*0003*/ char name[1]; //variable length, edi+0
/*0000*/ uint8 beard; //
/*0001*/ uint8 haircolor; //
/*0000*/ uint8 face; //
/*0000*/ CharSelectEquip equip[9];
/*0000*/ uint32 primary; //
/*0000*/ uint32 secondary; //
/*0000*/ uint8 u15; // 0xff
/*0000*/ uint32 deity; //
/*0000*/ uint16 zone; //
/*0000*/ uint16 instance;
/*0000*/ uint8 gohome; //
/*0000*/ uint8 u19; // 0xff
/*0000*/ uint32 race; //
/*0000*/ uint8 tutorial; //
/*0000*/ uint8 class_; //
/*0000*/ uint8 eyecolor1; //
/*0000*/ uint8 beardcolor; //
/*0000*/ uint8 eyecolor2; //
/*0000*/ uint32 drakkin_heritage; // Drakkin Heritage
/*0000*/ uint32 drakkin_tattoo; // Drakkin Tattoo
/*0000*/ uint32 drakkin_details; // Drakkin Details (Facial Spikes)
struct CharacterSelectEntry_Struct
{
/*0000*/ uint8 Level; //
/*0000*/ uint8 HairStyle; //
/*0002*/ uint8 Gender; //
/*0003*/ char Name[1]; // variable length, edi+0
/*0000*/ uint8 Beard; //
/*0001*/ uint8 HairColor; //
/*0000*/ uint8 Face; //
/*0000*/ CharSelectEquip Equip[9];
/*0000*/ uint32 PrimaryIDFile; //
/*0000*/ uint32 SecondaryIDFile; //
/*0000*/ uint8 Unknown15; // 0xff
/*0000*/ uint32 Deity; //
/*0000*/ uint16 Zone; //
/*0000*/ uint16 Instance;
/*0000*/ uint8 GoHome; //
/*0000*/ uint8 Unknown19; // 0xff
/*0000*/ uint32 Race; //
/*0000*/ uint8 Tutorial; //
/*0000*/ uint8 Class; //
/*0000*/ uint8 EyeColor1; //
/*0000*/ uint8 BeardColor; //
/*0000*/ uint8 EyeColor2; //
/*0000*/ uint32 DrakkinHeritage; // Drakkin Heritage
/*0000*/ uint32 DrakkinTattoo; // Drakkin Tattoo
/*0000*/ uint32 DrakkinDetails; // Drakkin Details (Facial Spikes)
};
/*
** Character Selection Struct
**
*/
struct CharacterSelect_Struct {
/*0000*/ uint32 char_count; //number of chars in this packet
/*0004*/ uint32 total_chars; //total number of chars allowed?
/*0008*/ CharacterSelectEntry_Struct entries[0];
struct CharacterSelect_Struct
{
/*0000*/ uint32 CharCount; //number of chars in this packet
/*0004*/ uint32 TotalChars; //total number of chars allowed?
/*0008*/ CharacterSelectEntry_Struct Entries[0];
};
/*
* Visible equiptment.
* Size: 12 Octets
*/
struct EquipStruct {
/*00*/ uint32 material;
/*04*/ uint32 unknown1;
/*08*/ uint32 elitematerial;
struct EquipStruct
{
/*00*/ uint32 Material;
/*04*/ uint32 Unknown1;
/*08*/ uint32 EliteMaterial;
/*12*/
};
@@ -653,9 +655,6 @@ struct Disciplines_Struct {
};
static const uint32 MAX_PLAYER_TRIBUTES = 5;
static const uint32 MAX_PLAYER_BANDOLIER = 20;
static const uint32 MAX_PLAYER_BANDOLIER_ITEMS = 4;
static const uint32 MAX_POTIONS_IN_BELT = 5;
static const uint32 TRIBUTE_NONE = 0xFFFFFFFF;
struct Tribute_Struct {
@@ -663,26 +662,42 @@ struct Tribute_Struct {
uint32 tier;
};
//len = 72
struct BandolierItem_Struct {
uint32 item_id;
uint32 icon;
char item_name[64];
};
//len = 320
enum { //bandolier item positions
bandolierMainHand = 0,
bandolierOffHand,
// Bandolier item positions
enum
{
bandolierPrimary = 0,
bandolierSecondary,
bandolierRange,
bandolierAmmo
};
struct Bandolier_Struct {
char name[32];
BandolierItem_Struct items[MAX_PLAYER_BANDOLIER_ITEMS];
//len = 72
struct BandolierItem_Struct
{
uint32 ID;
uint32 Icon;
char Name[64];
};
struct PotionBelt_Struct {
BandolierItem_Struct items[MAX_POTIONS_IN_BELT];
//len = 320
struct Bandolier_Struct
{
char Name[32];
BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
};
//len = 72
struct PotionBeltItem_Struct
{
uint32 ID;
uint32 Icon;
char Name[64];
};
//len = 288
struct PotionBelt_Struct
{
PotionBeltItem_Struct Items[consts::POTION_BELT_ITEM_COUNT];
};
static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
@@ -901,7 +916,7 @@ struct PlayerProfile_Struct //23576 Octets
/*08288*/ uint32 aapoints_spent; // Number of spent AA points
/*08292*/ uint32 aapoints; // Unspent AA points
/*08296*/ uint8 unknown06160[4];
/*08300*/ Bandolier_Struct bandoliers[MAX_PLAYER_BANDOLIER]; // [6400] bandolier contents
/*08300*/ Bandolier_Struct bandoliers[consts::BANDOLIERS_SIZE]; // [6400] bandolier contents
/*14700*/ PotionBelt_Struct potionbelt; // [360] potion belt 72 extra octets by adding 1 more belt slot
/*15060*/ uint8 unknown12852[8];
/*15068*/ uint32 available_slots;
@@ -3548,30 +3563,35 @@ struct DynamicWall_Struct {
/*80*/
};
enum { //bandolier actions
BandolierCreate = 0,
BandolierRemove = 1,
BandolierSet = 2
// Bandolier actions
enum
{
bandolierCreate = 0,
bandolierRemove,
bandolierSet
};
struct BandolierCreate_Struct {
/*00*/ uint32 action; //0 for create
/*04*/ uint8 number;
/*05*/ char name[32];
/*37*/ uint16 unknown37; //seen 0x93FD
/*39*/ uint8 unknown39; //0
struct BandolierCreate_Struct
{
/*00*/ uint32 Action; //0 for create
/*04*/ uint8 Number;
/*05*/ char Name[32];
/*37*/ uint16 Unknown37; //seen 0x93FD
/*39*/ uint8 Unknown39; //0
};
struct BandolierDelete_Struct {
/*00*/ uint32 action;
/*04*/ uint8 number;
/*05*/ uint8 unknown05[35];
struct BandolierDelete_Struct
{
/*00*/ uint32 Action;
/*04*/ uint8 Number;
/*05*/ uint8 Unknown05[35];
};
struct BandolierSet_Struct {
/*00*/ uint32 action;
/*04*/ uint8 number;
/*05*/ uint8 unknown05[35];
struct BandolierSet_Struct
{
/*00*/ uint32 Action;
/*04*/ uint8 Number;
/*05*/ uint8 Unknown05[35];
};
struct Arrow_Struct {
+126 -47
View File
@@ -865,7 +865,7 @@ namespace Titanium
// OUT(unknown00178[10]);
for (r = 0; r < 9; r++) {
OUT(item_material[r]);
OUT(item_tint[r].color);
OUT(item_tint[r].Color);
}
// OUT(unknown00224[48]);
for (r = 0; r < structs::MAX_PP_AA_ARRAY; r++) {
@@ -922,24 +922,46 @@ namespace Titanium
OUT(endurance);
OUT(aapoints_spent);
OUT(aapoints);
// OUT(unknown06160[4]);
for (r = 0; r < structs::MAX_PLAYER_BANDOLIER; r++) {
OUT_str(bandoliers[r].name);
uint32 k;
for (k = 0; k < structs::MAX_PLAYER_BANDOLIER_ITEMS; k++) {
OUT(bandoliers[r].items[k].item_id);
OUT(bandoliers[r].items[k].icon);
OUT_str(bandoliers[r].items[k].item_name);
// Copy bandoliers where server and client indexes converge
for (r = 0; r < EmuConstants::BANDOLIERS_SIZE && r < consts::BANDOLIERS_SIZE; ++r) {
OUT_str(bandoliers[r].Name);
for (uint32 k = 0; k < consts::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
OUT(bandoliers[r].Items[k].ID);
OUT(bandoliers[r].Items[k].Icon);
OUT_str(bandoliers[r].Items[k].Name);
}
}
// OUT(unknown07444[5120]);
for (r = 0; r < structs::MAX_PLAYER_BANDOLIER_ITEMS; r++) {
OUT(potionbelt.items[r].item_id);
OUT(potionbelt.items[r].icon);
OUT_str(potionbelt.items[r].item_name);
// Nullify bandoliers where server and client indexes diverge, with a client bias
for (r = EmuConstants::BANDOLIERS_SIZE; r < consts::BANDOLIERS_SIZE; ++r) {
eq->bandoliers[r].Name[0] = '\0';
for (uint32 k = 0; k < consts::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
eq->bandoliers[r].Items[k].ID = 0;
eq->bandoliers[r].Items[k].Icon = 0;
eq->bandoliers[r].Items[k].Name[0] = '\0';
}
}
// OUT(unknown07444[5120]);
// Copy potion belt where server and client indexes converge
for (r = 0; r < EmuConstants::POTION_BELT_ITEM_COUNT && r < consts::POTION_BELT_ITEM_COUNT; ++r) {
OUT(potionbelt.Items[r].ID);
OUT(potionbelt.Items[r].Icon);
OUT_str(potionbelt.Items[r].Name);
}
// Nullify potion belt where server and client indexes diverge, with a client bias
for (r = EmuConstants::POTION_BELT_ITEM_COUNT; r < consts::POTION_BELT_ITEM_COUNT; ++r) {
eq->potionbelt.Items[r].ID = 0;
eq->potionbelt.Items[r].Icon = 0;
eq->potionbelt.Items[r].Name[0] = '\0';
}
// OUT(unknown12852[8]);
// OUT(unknown12864[76]);
OUT_str(name);
OUT_str(last_name);
OUT(guild_id);
@@ -1133,39 +1155,96 @@ namespace Titanium
ENCODE(OP_SendCharInfo)
{
ENCODE_LENGTH_EXACT(CharacterSelect_Struct);
ENCODE_LENGTH_ATLEAST(CharacterSelect_Struct);
SETUP_DIRECT_ENCODE(CharacterSelect_Struct, structs::CharacterSelect_Struct);
int r;
for (r = 0; r < 10; r++) {
OUT(zone[r]);
OUT(eyecolor1[r]);
OUT(eyecolor2[r]);
OUT(hairstyle[r]);
OUT(primary[r]);
if (emu->race[r] > 473)
eq->race[r] = 1;
else
eq->race[r] = emu->race[r];
OUT(class_[r]);
OUT_str(name[r]);
OUT(gender[r]);
OUT(level[r]);
OUT(secondary[r]);
OUT(face[r]);
OUT(beard[r]);
int k;
for (k = 0; k < 9; k++) {
eq->equip[r][k] = emu->equip[r][k].material;
eq->cs_colors[r][k].color = emu->equip[r][k].color.color;
unsigned char *emu_ptr = __emu_buffer;
emu_ptr += sizeof(CharacterSelect_Struct);
CharacterSelectEntry_Struct *emu_cse = (CharacterSelectEntry_Struct *)nullptr;
for (size_t index = 0; index < 10; ++index) {
memset(eq->Name[index], 0, 64);
}
// Non character-indexed packet fields
eq->Unknown830[0] = 0;
eq->Unknown830[1] = 0;
eq->Unknown0962[0] = 0;
eq->Unknown0962[1] = 0;
size_t char_index = 0;
for (; char_index < emu->CharCount && char_index < 8; ++char_index) {
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
eq->Race[char_index] = emu_cse->Race;
if (eq->Race[char_index] > 473)
eq->Race[char_index] = 1;
for (int index = 0; index < _MaterialCount; ++index) {
eq->CS_Colors[char_index][index].Color = emu_cse->Equip[index].Color.Color;
}
OUT(haircolor[r]);
OUT(gohome[r]);
OUT(tutorial[r]);
OUT(deity[r]);
OUT(beardcolor[r]);
eq->unknown820[r] = 0xFF;
eq->unknown902[r] = 0xFF;
eq->BeardColor[char_index] = emu_cse->BeardColor;
eq->HairStyle[char_index] = emu_cse->HairStyle;
for (int index = 0; index < _MaterialCount; ++index) {
eq->Equip[char_index][index] = emu_cse->Equip[index].Material;
}
eq->SecondaryIDFile[char_index] = emu_cse->SecondaryIDFile;
eq->Unknown820[char_index] = 0xFF;
eq->Deity[char_index] = emu_cse->Deity;
eq->GoHome[char_index] = emu_cse->GoHome;
eq->Tutorial[char_index] = emu_cse->Tutorial;
eq->Beard[char_index] = emu_cse->Beard;
eq->Unknown902[char_index] = 0xFF;
eq->PrimaryIDFile[char_index] = emu_cse->PrimaryIDFile;
eq->HairColor[char_index] = emu_cse->HairColor;
eq->Zone[char_index] = emu_cse->Zone;
eq->Class[char_index] = emu_cse->Class;
eq->Face[char_index] = emu_cse->Face;
memcpy(eq->Name[char_index], emu_cse->Name, 64);
eq->Gender[char_index] = emu_cse->Gender;
eq->EyeColor1[char_index] = emu_cse->EyeColor1;
eq->EyeColor2[char_index] = emu_cse->EyeColor2;
eq->Level[char_index] = emu_cse->Level;
emu_ptr += sizeof(CharacterSelectEntry_Struct);
}
for (; char_index < 10; ++char_index) {
eq->Race[char_index] = 0;
for (int index = 0; index < _MaterialCount; ++index) {
eq->CS_Colors[char_index][index].Color = 0;
}
eq->BeardColor[char_index] = 0;
eq->HairStyle[char_index] = 0;
for (int index = 0; index < _MaterialCount; ++index) {
eq->Equip[char_index][index] = 0;
}
eq->SecondaryIDFile[char_index] = 0;
eq->Unknown820[char_index] = 0xFF;
eq->Deity[char_index] = 0;
eq->GoHome[char_index] = 0;
eq->Tutorial[char_index] = 0;
eq->Beard[char_index] = 0;
eq->Unknown902[char_index] = 0xFF;
eq->PrimaryIDFile[char_index] = 0;
eq->HairColor[char_index] = 0;
eq->Zone[char_index] = 0;
eq->Class[char_index] = 0;
eq->Face[char_index] = 0;
//eq->Name[char_index][0] = '\0'; // Cleared above
eq->Gender[char_index] = 0;
eq->EyeColor1[char_index] = 0;
eq->EyeColor2[char_index] = 0;
eq->Level[char_index] = 0;
}
FINISH_ENCODE();
@@ -1383,7 +1462,7 @@ namespace Titanium
OUT(spawn_id);
OUT(material);
OUT(color.color);
OUT(color.Color);
OUT(wear_slot_id);
FINISH_ENCODE();
@@ -1475,8 +1554,8 @@ namespace Titanium
eq->guildrank = emu->guildrank;
// eq->unknown0194[3] = emu->unknown0194[3];
for (k = 0; k < 9; k++) {
eq->equipment[k] = emu->equipment[k].material;
eq->colors[k].color = emu->colors[k].color;
eq->equipment[k] = emu->equipment[k].Material;
eq->colors[k].Color = emu->colors[k].Color;
}
for (k = 0; k < 8; k++) {
eq->set_to_0xFF[k] = 0xFF;
@@ -1952,7 +2031,7 @@ namespace Titanium
IN(spawn_id);
IN(material);
IN(color.color);
IN(color.Color);
IN(wear_slot_id);
emu->unknown06 = 0;
emu->elite_material = 0;
+6 -3
View File
@@ -100,6 +100,8 @@ namespace Titanium {
}
namespace consts {
static const size_t CHARACTER_CREATION_LIMIT = 8; // Hard-coded in client - DO NOT ALTER
static const uint16 MAP_POSSESSIONS_SIZE = slots::_MainCount;
static const uint16 MAP_BANK_SIZE = 16;
static const uint16 MAP_SHARED_BANK_SIZE = 2;
@@ -173,9 +175,10 @@ namespace Titanium {
static const uint16 ITEM_COMMON_SIZE = 5;
static const uint16 ITEM_CONTAINER_SIZE = 10;
static const uint32 BANDOLIERS_COUNT = 4; // count = number of bandolier instances
static const uint32 BANDOLIER_SIZE = 4; // size = number of equipment slots in bandolier instance
static const uint32 POTION_BELT_SIZE = 4;
static const size_t BANDOLIERS_SIZE = 4; // number of bandolier instances
static const size_t BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
static const size_t POTION_BELT_ITEM_COUNT = 4;
static const size_t TEXT_LINK_BODY_LENGTH = 45;
}
+90 -72
View File
@@ -99,16 +99,14 @@ struct AdventureInfo {
*/
struct Color_Struct
{
union
{
struct
{
uint8 blue;
uint8 green;
uint8 red;
uint8 use_tint; // if there's a tint this is FF
} rgb;
uint32 color;
union {
struct {
uint8 Blue;
uint8 Green;
uint8 Red;
uint8 UseTint; // if there's a tint this is FF
} RGB;
uint32 Color;
};
};
@@ -117,31 +115,32 @@ struct Color_Struct
** Length: 1704 Bytes
**
*/
struct CharacterSelect_Struct {
/*0000*/ uint32 race[10]; // Characters Race
/*0040*/ Color_Struct cs_colors[10][9]; // Characters Equipment Colors
/*0400*/ uint8 beardcolor[10]; // Characters beard Color
/*0410*/ uint8 hairstyle[10]; // Characters hair style
/*0420*/ uint32 equip[10][9]; // 0=helm, 1=chest, 2=arm, 3=bracer, 4=hand, 5=leg, 6=boot, 7=melee1, 8=melee2 (Might not be)
/*0780*/ uint32 secondary[10]; // Characters secondary IDFile number
/*0820*/ uint8 unknown820[10]; // 10x ff
/*0830*/ uint8 unknown830[2]; // 2x 00
/*0832*/ uint32 deity[10]; // Characters Deity
/*0872*/ uint8 gohome[10]; // 1=Go Home available, 0=not
/*0882*/ uint8 tutorial[10]; // 1=Tutorial available, 0=not
/*0892*/ uint8 beard[10]; // Characters Beard Type
/*0902*/ uint8 unknown902[10]; // 10x ff
/*0912*/ uint32 primary[10]; // Characters primary IDFile number
/*0952*/ uint8 haircolor[10]; // Characters Hair Color
/*0962*/ uint8 unknown0962[2]; // 2x 00
/*0964*/ uint32 zone[10]; // Characters Current Zone
/*1004*/ uint8 class_[10]; // Characters Classes
/*1014*/ uint8 face[10]; // Characters Face Type
/*1024*/ char name[10][64]; // Characters Names
/*1664*/ uint8 gender[10]; // Characters Gender
/*1674*/ uint8 eyecolor1[10]; // Characters Eye Color
/*1684*/ uint8 eyecolor2[10]; // Characters Eye 2 Color
/*1694*/ uint8 level[10]; // Characters Levels
struct CharacterSelect_Struct
{
/*0000*/ uint32 Race[10]; // Characters Race
/*0040*/ Color_Struct CS_Colors[10][9]; // Characters Equipment Colors
/*0400*/ uint8 BeardColor[10]; // Characters beard Color
/*0410*/ uint8 HairStyle[10]; // Characters hair style
/*0420*/ uint32 Equip[10][9]; // 0=helm, 1=chest, 2=arm, 3=bracer, 4=hand, 5=leg, 6=boot, 7=melee1, 8=melee2 (Might not be)
/*0780*/ uint32 SecondaryIDFile[10]; // Characters secondary IDFile number
/*0820*/ uint8 Unknown820[10]; // 10x ff
/*0830*/ uint8 Unknown830[2]; // 2x 00
/*0832*/ uint32 Deity[10]; // Characters Deity
/*0872*/ uint8 GoHome[10]; // 1=Go Home available, 0=not
/*0882*/ uint8 Tutorial[10]; // 1=Tutorial available, 0=not
/*0892*/ uint8 Beard[10]; // Characters Beard Type
/*0902*/ uint8 Unknown902[10]; // 10x ff
/*0912*/ uint32 PrimaryIDFile[10]; // Characters primary IDFile number
/*0952*/ uint8 HairColor[10]; // Characters Hair Color
/*0962*/ uint8 Unknown0962[2]; // 2x 00
/*0964*/ uint32 Zone[10]; // Characters Current Zone
/*1004*/ uint8 Class[10]; // Characters Classes
/*1014*/ uint8 Face[10]; // Characters Face Type
/*1024*/ char Name[10][64]; // Characters Names
/*1664*/ uint8 Gender[10]; // Characters Gender
/*1674*/ uint8 EyeColor1[10]; // Characters Eye Color
/*1684*/ uint8 EyeColor2[10]; // Characters Eye 2 Color
/*1694*/ uint8 Level[10]; // Characters Levels
/*1704*/
};
@@ -586,34 +585,48 @@ struct Disciplines_Struct {
};
static const uint32 MAX_PLAYER_TRIBUTES = 5;
static const uint32 MAX_PLAYER_BANDOLIER = 4;
static const uint32 MAX_PLAYER_BANDOLIER_ITEMS = 4;
static const uint32 TRIBUTE_NONE = 0xFFFFFFFF;
struct Tribute_Struct {
uint32 tribute;
uint32 tier;
};
//len = 72
struct BandolierItem_Struct {
uint32 item_id;
uint32 icon;
char item_name[64];
};
//len = 320
enum { //bandolier item positions
bandolierMainHand = 0,
bandolierOffHand,
// Bandolier item positions
enum
{
bandolierPrimary = 0,
bandolierSecondary,
bandolierRange,
bandolierAmmo
};
struct Bandolier_Struct {
char name[32];
BandolierItem_Struct items[MAX_PLAYER_BANDOLIER_ITEMS];
//len = 72
struct BandolierItem_Struct
{
uint32 ID;
uint32 Icon;
char Name[64];
};
struct PotionBelt_Struct {
BandolierItem_Struct items[MAX_PLAYER_BANDOLIER_ITEMS];
//len = 320
struct Bandolier_Struct
{
char Name[32];
BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
};
//len = 72
struct PotionBeltItem_Struct
{
uint32 ID;
uint32 Icon;
char Name[64];
};
//len = 288
struct PotionBelt_Struct
{
PotionBeltItem_Struct Items[consts::POTION_BELT_ITEM_COUNT];
};
static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
@@ -817,7 +830,7 @@ struct PlayerProfile_Struct
/*06152*/ uint32 aapoints_spent; // Number of spent AA points
/*06156*/ uint32 aapoints; // Unspent AA points
/*06160*/ uint8 unknown06160[4];
/*06164*/ Bandolier_Struct bandoliers[MAX_PLAYER_BANDOLIER]; // bandolier contents
/*06164*/ Bandolier_Struct bandoliers[consts::BANDOLIERS_SIZE]; // bandolier contents
/*07444*/ uint8 unknown07444[5120];
/*12564*/ PotionBelt_Struct potionbelt; // potion belt
/*12852*/ uint8 unknown12852[8];
@@ -3030,30 +3043,35 @@ struct DynamicWall_Struct {
/*80*/
};
enum { //bandolier actions
BandolierCreate = 0,
BandolierRemove = 1,
BandolierSet = 2
// Bandolier actions
enum
{
bandolierCreate = 0,
bandolierRemove,
bandolierSet
};
struct BandolierCreate_Struct {
/*00*/ uint32 action; //0 for create
/*04*/ uint8 number;
/*05*/ char name[32];
/*37*/ uint16 unknown37; //seen 0x93FD
/*39*/ uint8 unknown39; //0
struct BandolierCreate_Struct
{
/*00*/ uint32 Action; //0 for create
/*04*/ uint8 Number;
/*05*/ char Name[32];
/*37*/ uint16 Unknown37; //seen 0x93FD
/*39*/ uint8 Unknown39; //0
};
struct BandolierDelete_Struct {
/*00*/ uint32 action;
/*04*/ uint8 number;
/*05*/ uint8 unknown05[35];
struct BandolierDelete_Struct
{
/*00*/ uint32 Action;
/*04*/ uint8 Number;
/*05*/ uint8 Unknown05[35];
};
struct BandolierSet_Struct {
/*00*/ uint32 action;
/*04*/ uint8 number;
/*05*/ uint8 unknown05[35];
struct BandolierSet_Struct
{
/*00*/ uint32 Action;
/*04*/ uint8 Number;
/*05*/ uint8 Unknown05[35];
};
struct Arrow_Struct {
+131 -85
View File
@@ -1791,13 +1791,13 @@ namespace UF
OUT(beard);
// OUT(unknown00178[10]);
for (r = 0; r < 9; r++) {
eq->equipment[r].material = emu->item_material[r];
eq->equipment[r].unknown1 = 0;
eq->equipment[r].elitematerial = 0;
eq->equipment[r].Material = emu->item_material[r];
eq->equipment[r].Unknown1 = 0;
eq->equipment[r].EliteMaterial = 0;
//eq->colors[r].color = emu->colors[r].color;
}
for (r = 0; r < 7; r++) {
OUT(item_tint[r].color);
OUT(item_tint[r].Color);
}
// OUT(unknown00224[48]);
//NOTE: new client supports 300 AAs, our internal rep/PP
@@ -1868,26 +1868,46 @@ namespace UF
OUT(endurance);
OUT(aapoints_spent);
OUT(aapoints);
// OUT(unknown06160[4]);
//NOTE: new client supports 20 bandoliers, our internal rep
//only supports 4..
for (r = 0; r < 4; r++) {
OUT_str(bandoliers[r].name);
uint32 k;
for (k = 0; k < structs::MAX_PLAYER_BANDOLIER_ITEMS; k++) {
OUT(bandoliers[r].items[k].item_id);
OUT(bandoliers[r].items[k].icon);
OUT_str(bandoliers[r].items[k].item_name);
// Copy bandoliers where server and client indexes converge
for (r = 0; r < EmuConstants::BANDOLIERS_SIZE && r < consts::BANDOLIERS_SIZE; ++r) {
OUT_str(bandoliers[r].Name);
for (uint32 k = 0; k < consts::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
OUT(bandoliers[r].Items[k].ID);
OUT(bandoliers[r].Items[k].Icon);
OUT_str(bandoliers[r].Items[k].Name);
}
}
// OUT(unknown07444[5120]);
for (r = 0; r < structs::MAX_POTIONS_IN_BELT; r++) {
OUT(potionbelt.items[r].item_id);
OUT(potionbelt.items[r].icon);
OUT_str(potionbelt.items[r].item_name);
// Nullify bandoliers where server and client indexes diverge, with a client bias
for (r = EmuConstants::BANDOLIERS_SIZE; r < consts::BANDOLIERS_SIZE; ++r) {
eq->bandoliers[r].Name[0] = '\0';
for (uint32 k = 0; k < consts::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
eq->bandoliers[r].Items[k].ID = 0;
eq->bandoliers[r].Items[k].Icon = 0;
eq->bandoliers[r].Items[k].Name[0] = '\0';
}
}
// OUT(unknown07444[5120]);
// Copy potion belt where server and client indexes converge
for (r = 0; r < EmuConstants::POTION_BELT_ITEM_COUNT && r < consts::POTION_BELT_ITEM_COUNT; ++r) {
OUT(potionbelt.Items[r].ID);
OUT(potionbelt.Items[r].Icon);
OUT_str(potionbelt.Items[r].Name);
}
// Nullify potion belt where server and client indexes diverge, with a client bias
for (r = EmuConstants::POTION_BELT_ITEM_COUNT; r < consts::POTION_BELT_ITEM_COUNT; ++r) {
eq->potionbelt.Items[r].ID = 0;
eq->potionbelt.Items[r].Icon = 0;
eq->potionbelt.Items[r].Name[0] = '\0';
}
// OUT(unknown12852[8]);
// OUT(unknown12864[76]);
OUT_str(name);
OUT_str(last_name);
OUT(guild_id);
@@ -2174,77 +2194,103 @@ namespace UF
ENCODE(OP_SendCharInfo)
{
ENCODE_LENGTH_EXACT(CharacterSelect_Struct);
ENCODE_LENGTH_ATLEAST(CharacterSelect_Struct);
SETUP_VAR_ENCODE(CharacterSelect_Struct);
//EQApplicationPacket *packet = *p;
//const CharacterSelect_Struct *emu = (CharacterSelect_Struct *) packet->pBuffer;
// Zero-character count shunt
if (emu->CharCount == 0) {
ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, sizeof(structs::CharacterSelect_Struct));
eq->CharCount = emu->CharCount;
eq->TotalChars = eq->TotalChars;
int char_count;
int namelen = 0;
for (char_count = 0; char_count < 10; char_count++) {
if (emu->name[char_count][0] == '\0')
break;
if (strcmp(emu->name[char_count], "<none>") == 0)
break;
namelen += strlen(emu->name[char_count]);
if (eq->TotalChars > consts::CHARACTER_CREATION_LIMIT)
eq->TotalChars = consts::CHARACTER_CREATION_LIMIT;
// Special Underfoot adjustment - field should really be 'AdditionalChars' or 'BonusChars'
uint32 adjusted_total = eq->TotalChars - 8; // Yes, it rolls under for '< 8' - probably an int32 field
eq->TotalChars = adjusted_total;
FINISH_ENCODE();
return;
}
unsigned char *emu_ptr = __emu_buffer;
emu_ptr += sizeof(CharacterSelect_Struct);
CharacterSelectEntry_Struct *emu_cse = (CharacterSelectEntry_Struct *)nullptr;
size_t names_length = 0;
size_t character_count = 0;
for (; character_count < emu->CharCount && character_count < consts::CHARACTER_CREATION_LIMIT; ++character_count) {
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
names_length += strlen(emu_cse->Name);
emu_ptr += sizeof(CharacterSelectEntry_Struct);
}
int total_length = sizeof(structs::CharacterSelect_Struct)
+ char_count * sizeof(structs::CharacterSelectEntry_Struct)
+ namelen;
size_t total_length = sizeof(structs::CharacterSelect_Struct)
+ character_count * sizeof(structs::CharacterSelectEntry_Struct)
+ names_length;
ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, total_length);
structs::CharacterSelectEntry_Struct *eq_cse = (structs::CharacterSelectEntry_Struct *)nullptr;
//unsigned char *eq_buffer = new unsigned char[total_length];
//structs::CharacterSelect_Struct *eq_head = (structs::CharacterSelect_Struct *) eq_buffer;
eq->CharCount = character_count;
eq->TotalChars = emu->TotalChars;
eq->char_count = char_count;
eq->total_chars = 10;
if (eq->TotalChars > consts::CHARACTER_CREATION_LIMIT)
eq->TotalChars = consts::CHARACTER_CREATION_LIMIT;
unsigned char *bufptr = (unsigned char *)eq->entries;
int r;
for (r = 0; r < char_count; r++) {
{ //pre-name section...
structs::CharacterSelectEntry_Struct *eq2 = (structs::CharacterSelectEntry_Struct *) bufptr;
eq2->level = emu->level[r];
eq2->hairstyle = emu->hairstyle[r];
eq2->gender = emu->gender[r];
memcpy(eq2->name, emu->name[r], strlen(emu->name[r]) + 1);
}
//adjust for name.
bufptr += strlen(emu->name[r]);
{ //post-name section...
structs::CharacterSelectEntry_Struct *eq2 = (structs::CharacterSelectEntry_Struct *) bufptr;
eq2->beard = emu->beard[r];
eq2->haircolor = emu->haircolor[r];
eq2->face = emu->face[r];
int k;
for (k = 0; k < _MaterialCount; k++) {
eq2->equip[k].material = emu->equip[r][k].material;
eq2->equip[k].unknown1 = emu->equip[r][k].unknown1;
eq2->equip[k].elitematerial = emu->equip[r][k].elitematerial;
eq2->equip[k].color.color = emu->equip[r][k].color.color;
}
eq2->primary = emu->primary[r];
eq2->secondary = emu->secondary[r];
eq2->tutorial = emu->tutorial[r]; // was u15
eq2->u15 = 0xff;
eq2->deity = emu->deity[r];
eq2->zone = emu->zone[r];
eq2->u19 = 0xFF;
eq2->race = emu->race[r];
eq2->gohome = emu->gohome[r];
eq2->class_ = emu->class_[r];
eq2->eyecolor1 = emu->eyecolor1[r];
eq2->beardcolor = emu->beardcolor[r];
eq2->eyecolor2 = emu->eyecolor2[r];
eq2->drakkin_heritage = emu->drakkin_heritage[r];
eq2->drakkin_tattoo = emu->drakkin_tattoo[r];
eq2->drakkin_details = emu->drakkin_details[r];
// Special Underfoot adjustment - field should really be 'AdditionalChars' or 'BonusChars' in this client
uint32 adjusted_total = eq->TotalChars - 8; // Yes, it rolls under for '< 8' - probably an int32 field
eq->TotalChars = adjusted_total;
emu_ptr = __emu_buffer;
emu_ptr += sizeof(CharacterSelect_Struct);
unsigned char *eq_ptr = __packet->pBuffer;
eq_ptr += sizeof(structs::CharacterSelect_Struct);
for (int counter = 0; counter < character_count; ++counter) {
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr;
eq_cse->Level = emu_cse->Level;
eq_cse->HairStyle = emu_cse->HairStyle;
eq_cse->Gender = emu_cse->Gender;
strcpy(eq_cse->Name, emu_cse->Name);
eq_ptr += strlen(eq_cse->Name);
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr;
eq_cse->Beard = emu_cse->Beard;
eq_cse->HairColor = emu_cse->HairColor;
eq_cse->Face = emu_cse->Face;
for (int equip_index = 0; equip_index < _MaterialCount; equip_index++) {
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
eq_cse->Equip[equip_index].Color.Color = emu_cse->Equip[equip_index].Color.Color;
}
bufptr += sizeof(structs::CharacterSelectEntry_Struct);
eq_cse->PrimaryIDFile = emu_cse->PrimaryIDFile;
eq_cse->SecondaryIDFile = emu_cse->SecondaryIDFile;
eq_cse->Tutorial = emu_cse->Tutorial;
eq_cse->Unknown15 = emu_cse->Unknown15;
eq_cse->Deity = emu_cse->Deity;
eq_cse->Zone = emu_cse->Zone;
eq_cse->Unknown19 = emu_cse->Unknown19;
eq_cse->Race = emu_cse->Race;
eq_cse->GoHome = emu_cse->GoHome;
eq_cse->Class = emu_cse->Class;
eq_cse->EyeColor1 = emu_cse->EyeColor1;
eq_cse->BeardColor = emu_cse->BeardColor;
eq_cse->EyeColor2 = emu_cse->EyeColor2;
eq_cse->DrakkinHeritage = emu_cse->DrakkinHeritage;
eq_cse->DrakkinTattoo = emu_cse->DrakkinTattoo;
eq_cse->DrakkinDetails = emu_cse->DrakkinDetails;
emu_ptr += sizeof(CharacterSelectEntry_Struct);
eq_ptr += sizeof(structs::CharacterSelectEntry_Struct);
}
FINISH_ENCODE();
@@ -2621,7 +2667,7 @@ namespace UF
OUT(material);
OUT(unknown06);
OUT(elite_material);
OUT(color.color);
OUT(color.Color);
OUT(wear_slot_id);
FINISH_ENCODE();
@@ -2983,7 +3029,7 @@ namespace UF
for (k = 0; k < 9; ++k)
{
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->colors[k].color);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->colors[k].Color);
}
}
}
@@ -2993,11 +3039,11 @@ namespace UF
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialPrimary].material);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialPrimary].Material);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialSecondary].material);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialSecondary].Material);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
}
@@ -3007,9 +3053,9 @@ namespace UF
structs::EquipStruct *Equipment = (structs::EquipStruct *)Buffer;
for (k = 0; k < 9; k++) {
Equipment[k].material = emu->equipment[k].material;
Equipment[k].unknown1 = emu->equipment[k].unknown1;
Equipment[k].elitematerial = emu->equipment[k].elitematerial;
Equipment[k].Material = emu->equipment[k].Material;
Equipment[k].Unknown1 = emu->equipment[k].Unknown1;
Equipment[k].EliteMaterial = emu->equipment[k].EliteMaterial;
}
Buffer += (sizeof(structs::EquipStruct) * 9);
@@ -3709,7 +3755,7 @@ namespace UF
IN(material);
IN(unknown06);
IN(elite_material);
IN(color.color);
IN(color.Color);
IN(wear_slot_id);
emu->hero_forge_model = 0;
emu->unknown18 = 0;
+6 -3
View File
@@ -101,6 +101,8 @@ namespace UF {
}
namespace consts {
static const size_t CHARACTER_CREATION_LIMIT = 12;
static const uint16 MAP_POSSESSIONS_SIZE = slots::_MainCount;
static const uint16 MAP_BANK_SIZE = 24;
static const uint16 MAP_SHARED_BANK_SIZE = 2;
@@ -174,9 +176,10 @@ namespace UF {
static const uint16 ITEM_COMMON_SIZE = 5;
static const uint16 ITEM_CONTAINER_SIZE = 10;
static const uint32 BANDOLIERS_COUNT = 20; // count = number of bandolier instances
static const uint32 BANDOLIER_SIZE = 4; // size = number of equipment slots in bandolier instance
static const uint32 POTION_BELT_SIZE = 5;
static const size_t BANDOLIERS_SIZE = 20; // number of bandolier instances
static const size_t BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
static const size_t POTION_BELT_ITEM_COUNT = 5;
static const size_t TEXT_LINK_BODY_LENGTH = 50;
}
+108 -88
View File
@@ -103,53 +103,53 @@ struct AdventureInfo {
*/
struct Color_Struct
{
union
{
struct
{
uint8 blue;
uint8 green;
uint8 red;
uint8 use_tint; // if there's a tint this is FF
} rgb;
uint32 color;
union {
struct {
uint8 blue;
uint8 Green;
uint8 Red;
uint8 UseTint; // if there's a tint this is FF
} RGB;
uint32 Color;
};
};
struct CharSelectEquip {
uint32 material;
uint32 unknown1;
uint32 elitematerial;
Color_Struct color;
struct CharSelectEquip
{
uint32 Material;
uint32 Unknown1;
uint32 EliteMaterial;
Color_Struct Color;
};
struct CharacterSelectEntry_Struct {
/*0000*/ uint8 level; //
/*0000*/ uint8 hairstyle; //
/*0002*/ uint8 gender; //
/*0003*/ char name[1]; //variable length, edi+0
/*0000*/ uint8 beard; //
/*0001*/ uint8 haircolor; //
/*0000*/ uint8 face; //
/*0000*/ CharSelectEquip equip[9];
/*0000*/ uint32 primary; //
/*0000*/ uint32 secondary; //
/*0000*/ uint8 u15; // 0xff
/*0000*/ uint32 deity; //
/*0000*/ uint16 zone; //
/*0000*/ uint16 instance;
/*0000*/ uint8 gohome; //
/*0000*/ uint8 u19; // 0xff
/*0000*/ uint32 race; //
/*0000*/ uint8 tutorial; //
/*0000*/ uint8 class_; //
/*0000*/ uint8 eyecolor1; //
/*0000*/ uint8 beardcolor; //
/*0000*/ uint8 eyecolor2; //
/*0000*/ uint32 drakkin_heritage; // Drakkin Heritage
/*0000*/ uint32 drakkin_tattoo; // Drakkin Tattoo
/*0000*/ uint32 drakkin_details; // Drakkin Details (Facial Spikes)
/*0000*/ uint8 unknown; // New field to Underfoot
struct CharacterSelectEntry_Struct
{
/*0000*/ uint8 Level; //
/*0000*/ uint8 HairStyle; //
/*0002*/ uint8 Gender; //
/*0003*/ char Name[1]; // variable length, edi+0
/*0000*/ uint8 Beard; //
/*0001*/ uint8 HairColor; //
/*0000*/ uint8 Face; //
/*0000*/ CharSelectEquip Equip[9];
/*0000*/ uint32 PrimaryIDFile; //
/*0000*/ uint32 SecondaryIDFile; //
/*0000*/ uint8 Unknown15; // 0xff
/*0000*/ uint32 Deity; //
/*0000*/ uint16 Zone; //
/*0000*/ uint16 Instance;
/*0000*/ uint8 GoHome; //
/*0000*/ uint8 Unknown19; // 0xff
/*0000*/ uint32 Race; //
/*0000*/ uint8 Tutorial; //
/*0000*/ uint8 Class; //
/*0000*/ uint8 EyeColor1; //
/*0000*/ uint8 BeardColor; //
/*0000*/ uint8 EyeColor2; //
/*0000*/ uint32 DrakkinHeritage; // Drakkin Heritage
/*0000*/ uint32 DrakkinTattoo; // Drakkin Tattoo
/*0000*/ uint32 DrakkinDetails; // Drakkin Details (Facial Spikes)
/*0000*/ uint8 Unknown; // New field to Underfoot
};
@@ -157,20 +157,22 @@ struct CharacterSelectEntry_Struct {
** Character Selection Struct
**
*/
struct CharacterSelect_Struct {
/*0000*/ uint32 char_count; //number of chars in this packet
/*0004*/ uint32 total_chars; //total number of chars allowed?
/*0008*/ CharacterSelectEntry_Struct entries[0];
struct CharacterSelect_Struct
{
/*0000*/ uint32 CharCount; //number of chars in this packet
/*0004*/ uint32 TotalChars; //total number of chars allowed?
/*0008*/ CharacterSelectEntry_Struct Entries[0];
};
/*
* Visible equiptment.
* Size: 12 Octets
*/
struct EquipStruct {
/*00*/ uint32 material;
/*04*/ uint32 unknown1;
/*08*/ uint32 elitematerial;
struct EquipStruct
{
/*00*/ uint32 Material;
/*04*/ uint32 Unknown1;
/*08*/ uint32 EliteMaterial;
/*12*/
};
@@ -722,9 +724,6 @@ struct Disciplines_Struct {
};
static const uint32 MAX_PLAYER_TRIBUTES = 5;
static const uint32 MAX_PLAYER_BANDOLIER = 20;
static const uint32 MAX_PLAYER_BANDOLIER_ITEMS = 4;
static const uint32 MAX_POTIONS_IN_BELT = 5;
static const uint32 TRIBUTE_NONE = 0xFFFFFFFF;
struct Tribute_Struct {
@@ -732,26 +731,42 @@ struct Tribute_Struct {
uint32 tier;
};
//len = 72
struct BandolierItem_Struct {
uint32 item_id;
uint32 icon;
char item_name[64];
};
//len = 320
enum { //bandolier item positions
bandolierMainHand = 0,
bandolierOffHand,
// Bandolier item positions
enum
{
bandolierPrimary = 0,
bandolierSecondary,
bandolierRange,
bandolierAmmo
};
struct Bandolier_Struct {
char name[32];
BandolierItem_Struct items[MAX_PLAYER_BANDOLIER_ITEMS];
//len = 72
struct BandolierItem_Struct
{
uint32 ID;
uint32 Icon;
char Name[64];
};
struct PotionBelt_Struct {
BandolierItem_Struct items[MAX_POTIONS_IN_BELT];
//len = 320
struct Bandolier_Struct
{
char Name[32];
BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
};
//len = 72
struct PotionBeltItem_Struct
{
uint32 ID;
uint32 Icon;
char Name[64];
};
//len = 288
struct PotionBelt_Struct
{
PotionBeltItem_Struct Items[consts::POTION_BELT_ITEM_COUNT];
};
static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
@@ -974,7 +989,7 @@ struct PlayerProfile_Struct
/*11236*/ uint32 aapoints_spent; // Number of spent AA points
/*11240*/ uint32 aapoints; // Unspent AA points
/*11244*/ uint8 unknown11244[4];
/*11248*/ Bandolier_Struct bandoliers[MAX_PLAYER_BANDOLIER]; // [6400] bandolier contents
/*11248*/ Bandolier_Struct bandoliers[consts::BANDOLIERS_SIZE]; // [6400] bandolier contents
/*17648*/ PotionBelt_Struct potionbelt; // [360] potion belt 72 extra octets by adding 1 more belt slot
/*18008*/ uint8 unknown18008[8];
/*18016*/ uint32 available_slots;
@@ -3758,30 +3773,35 @@ struct DynamicWall_Struct {
/*80*/
};
enum { //bandolier actions
BandolierCreate = 0,
BandolierRemove = 1,
BandolierSet = 2
// Bandolier actions
enum
{
bandolierCreate = 0,
bandolierRemove,
bandolierSet
};
struct BandolierCreate_Struct {
/*00*/ uint32 action; //0 for create
/*04*/ uint8 number;
/*05*/ char name[32];
/*37*/ uint16 unknown37; //seen 0x93FD
/*39*/ uint8 unknown39; //0
struct BandolierCreate_Struct
{
/*00*/ uint32 Action; //0 for create
/*04*/ uint8 Number;
/*05*/ char Name[32];
/*37*/ uint16 Unknown37; //seen 0x93FD
/*39*/ uint8 Unknown39; //0
};
struct BandolierDelete_Struct {
/*00*/ uint32 action;
/*04*/ uint8 number;
/*05*/ uint8 unknown05[35];
struct BandolierDelete_Struct
{
/*00*/ uint32 Action;
/*04*/ uint8 Number;
/*05*/ uint8 Unknown05[35];
};
struct BandolierSet_Struct {
/*00*/ uint32 action;
/*04*/ uint8 number;
/*05*/ uint8 unknown05[35];
struct BandolierSet_Struct
{
/*00*/ uint32 Action;
/*04*/ uint8 Number;
/*05*/ uint8 Unknown05[35];
};
// Not 100% sure on this struct. Live as of 1/1/11 is different than UF. Seems to work 'OK'