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Merge pull request #254 from noudess/master
Changes so that blind effects like those in Flash of Light work.
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@@ -114,6 +114,7 @@ Mob::Mob(const char* in_name,
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fear_walkto_y = -999999;
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fear_walkto_z = -999999;
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curfp = false;
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is_blind = false;
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AI_Init();
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SetMoving(false);
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