Added rules for what int mobs need to not attack red cons and how much food and drink is taken per stamina update.

Added mod hooks for food/drink values and mob aggro.
Added quest functions for getting/setting hunger and thirst.
This commit is contained in:
Tabasco
2013-08-01 19:24:15 -05:00
parent 936c8cce4b
commit fc03ee94e2
11 changed files with 296 additions and 37 deletions
+9
View File
@@ -807,6 +807,11 @@ public:
bool Hungry() const {if (GetGM()) return false; return m_pp.hunger_level <= 3000;}
bool Thirsty() const {if (GetGM()) return false; return m_pp.thirst_level <= 3000;}
int32 GetHunger() const { return m_pp.hunger_level; }
int32 GetThirst() const { return m_pp.thirst_level; }
void SetHunger(int32 in_hunger);
void SetThirst(int32 in_thirst);
void SetConsumption(int32 in_hunger, int32 in_thirst);
bool CheckTradeLoreConflict(Client* other);
void LinkDead();
@@ -1148,6 +1153,7 @@ public:
void LoadAccountFlags();
void SetAccountFlag(std::string flag, std::string val);
std::string GetAccountFlag(std::string flag); float GetDamageMultiplier(SkillType);
void Consume(const Item_Struct *item, uint8 type, int16 slot, bool auto_consume);
int mod_client_damage(int damage, SkillType skillinuse, int hand, const ItemInst* weapon, Mob* other);
bool mod_client_message(char* message, uint8 chan_num);
bool mod_can_increase_skill(SkillType skillid, Mob* against_who);
@@ -1167,6 +1173,9 @@ public:
int32 mod_client_xp(int32 in_exp, NPC *npc);
uint32 mod_client_xp_for_level(uint32 xp, uint16 check_level);
int mod_client_haste_cap(int cap);
int mod_consume(Item_Struct *item, ItemTypes type, int change);
int mod_food_value(const Item_Struct *item, int change);
int mod_drink_value(const Item_Struct *item, int change);
protected:
friend class Mob;