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Merge remote-tracking branch 'upstream/master' into spaupdate03
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@@ -445,10 +445,13 @@ struct StatBonuses {
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int32 HitChanceEffect[EQ::skills::HIGHEST_SKILL + 2]; //Spell effect Chance to Hit, straight percent increase
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int32 DamageModifier[EQ::skills::HIGHEST_SKILL + 2]; //i
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int32 DamageModifier2[EQ::skills::HIGHEST_SKILL + 2]; //i
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int32 DamageModifier3[EQ::skills::HIGHEST_SKILL + 2]; //i
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int32 MinDamageModifier[EQ::skills::HIGHEST_SKILL + 2]; //i
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int32 ProcChance; // ProcChance/10 == % increase i = CombatEffects
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int32 ProcChanceSPA; // ProcChance from spell effects
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int32 ExtraAttackChance;
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int32 ExtraAttackChance[2]; // base chance(w/ 2H weapon)=0, amt of extra attacks=1
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int32 ExtraAttackChancePrimary[2]; // base chance=0, , amt of extra attacks=1
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int32 ExtraAttackChanceSecondary[2]; // base chance=0, , amt of extra attacks=1
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int32 DoTShielding;
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int32 DivineSaveChance[2]; // Second Chance (base1 = chance, base2 = spell on trigger)
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uint32 DeathSave[4]; // Death Pact [0](value = 1 partial 2 = full) [1]=slot [2]=LvLimit [3]=HealAmt
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