mirror of
https://github.com/EQEmu/Server.git
synced 2026-06-27 04:07:39 +00:00
[Mercs] Add Mercenary Support (#2745)
* [Mercs] Add Mercenary Support # Notes - Adds `--merc-tables` support to database dumper. - Adds Mercenary-based repositories. - Adds required SQL `2023_01_15_merc_data.sql` to insert the tables for those who don't already have them. - Adds optional SQL `2023_01_15_merc_liaisons.sql` to change NPCs to the Mercenary Liaison class optionally. * Inline. * Trim tables_to_dump output Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
@@ -0,0 +1,394 @@
|
||||
/**
|
||||
* DO NOT MODIFY THIS FILE
|
||||
*
|
||||
* This repository was automatically generated and is NOT to be modified directly.
|
||||
* Any repository modifications are meant to be made to the repository extending the base.
|
||||
* Any modifications to base repositories are to be made by the generator only
|
||||
*
|
||||
* @generator ./utils/scripts/generators/repository-generator.pl
|
||||
* @docs https://eqemu.gitbook.io/server/in-development/developer-area/repositories
|
||||
*/
|
||||
|
||||
#ifndef EQEMU_BASE_MERC_WEAPONINFO_REPOSITORY_H
|
||||
#define EQEMU_BASE_MERC_WEAPONINFO_REPOSITORY_H
|
||||
|
||||
#include "../../database.h"
|
||||
#include "../../strings.h"
|
||||
#include <ctime>
|
||||
|
||||
|
||||
class BaseMercWeaponinfoRepository {
|
||||
public:
|
||||
struct MercWeaponinfo {
|
||||
int32_t id;
|
||||
int32_t merc_npc_type_id;
|
||||
uint8_t minlevel;
|
||||
uint8_t maxlevel;
|
||||
int32_t d_melee_texture1;
|
||||
int32_t d_melee_texture2;
|
||||
uint8_t prim_melee_type;
|
||||
uint8_t sec_melee_type;
|
||||
};
|
||||
|
||||
static std::string PrimaryKey()
|
||||
{
|
||||
return std::string("id");
|
||||
}
|
||||
|
||||
static std::vector<std::string> Columns()
|
||||
{
|
||||
return {
|
||||
"id",
|
||||
"merc_npc_type_id",
|
||||
"minlevel",
|
||||
"maxlevel",
|
||||
"d_melee_texture1",
|
||||
"d_melee_texture2",
|
||||
"prim_melee_type",
|
||||
"sec_melee_type",
|
||||
};
|
||||
}
|
||||
|
||||
static std::vector<std::string> SelectColumns()
|
||||
{
|
||||
return {
|
||||
"id",
|
||||
"merc_npc_type_id",
|
||||
"minlevel",
|
||||
"maxlevel",
|
||||
"d_melee_texture1",
|
||||
"d_melee_texture2",
|
||||
"prim_melee_type",
|
||||
"sec_melee_type",
|
||||
};
|
||||
}
|
||||
|
||||
static std::string ColumnsRaw()
|
||||
{
|
||||
return std::string(Strings::Implode(", ", Columns()));
|
||||
}
|
||||
|
||||
static std::string SelectColumnsRaw()
|
||||
{
|
||||
return std::string(Strings::Implode(", ", SelectColumns()));
|
||||
}
|
||||
|
||||
static std::string TableName()
|
||||
{
|
||||
return std::string("merc_weaponinfo");
|
||||
}
|
||||
|
||||
static std::string BaseSelect()
|
||||
{
|
||||
return fmt::format(
|
||||
"SELECT {} FROM {}",
|
||||
SelectColumnsRaw(),
|
||||
TableName()
|
||||
);
|
||||
}
|
||||
|
||||
static std::string BaseInsert()
|
||||
{
|
||||
return fmt::format(
|
||||
"INSERT INTO {} ({}) ",
|
||||
TableName(),
|
||||
ColumnsRaw()
|
||||
);
|
||||
}
|
||||
|
||||
static MercWeaponinfo NewEntity()
|
||||
{
|
||||
MercWeaponinfo e{};
|
||||
|
||||
e.id = 0;
|
||||
e.merc_npc_type_id = 0;
|
||||
e.minlevel = 0;
|
||||
e.maxlevel = 0;
|
||||
e.d_melee_texture1 = 0;
|
||||
e.d_melee_texture2 = 0;
|
||||
e.prim_melee_type = 28;
|
||||
e.sec_melee_type = 28;
|
||||
|
||||
return e;
|
||||
}
|
||||
|
||||
static MercWeaponinfo GetMercWeaponinfo(
|
||||
const std::vector<MercWeaponinfo> &merc_weaponinfos,
|
||||
int merc_weaponinfo_id
|
||||
)
|
||||
{
|
||||
for (auto &merc_weaponinfo : merc_weaponinfos) {
|
||||
if (merc_weaponinfo.id == merc_weaponinfo_id) {
|
||||
return merc_weaponinfo;
|
||||
}
|
||||
}
|
||||
|
||||
return NewEntity();
|
||||
}
|
||||
|
||||
static MercWeaponinfo FindOne(
|
||||
Database& db,
|
||||
int merc_weaponinfo_id
|
||||
)
|
||||
{
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
"{} WHERE {} = {} LIMIT 1",
|
||||
BaseSelect(),
|
||||
PrimaryKey(),
|
||||
merc_weaponinfo_id
|
||||
)
|
||||
);
|
||||
|
||||
auto row = results.begin();
|
||||
if (results.RowCount() == 1) {
|
||||
MercWeaponinfo e{};
|
||||
|
||||
e.id = static_cast<int32_t>(atoi(row[0]));
|
||||
e.merc_npc_type_id = static_cast<int32_t>(atoi(row[1]));
|
||||
e.minlevel = static_cast<uint8_t>(strtoul(row[2], nullptr, 10));
|
||||
e.maxlevel = static_cast<uint8_t>(strtoul(row[3], nullptr, 10));
|
||||
e.d_melee_texture1 = static_cast<int32_t>(atoi(row[4]));
|
||||
e.d_melee_texture2 = static_cast<int32_t>(atoi(row[5]));
|
||||
e.prim_melee_type = static_cast<uint8_t>(strtoul(row[6], nullptr, 10));
|
||||
e.sec_melee_type = static_cast<uint8_t>(strtoul(row[7], nullptr, 10));
|
||||
|
||||
return e;
|
||||
}
|
||||
|
||||
return NewEntity();
|
||||
}
|
||||
|
||||
static int DeleteOne(
|
||||
Database& db,
|
||||
int merc_weaponinfo_id
|
||||
)
|
||||
{
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
"DELETE FROM {} WHERE {} = {}",
|
||||
TableName(),
|
||||
PrimaryKey(),
|
||||
merc_weaponinfo_id
|
||||
)
|
||||
);
|
||||
|
||||
return (results.Success() ? results.RowsAffected() : 0);
|
||||
}
|
||||
|
||||
static int UpdateOne(
|
||||
Database& db,
|
||||
const MercWeaponinfo &e
|
||||
)
|
||||
{
|
||||
std::vector<std::string> v;
|
||||
|
||||
auto columns = Columns();
|
||||
|
||||
v.push_back(columns[1] + " = " + std::to_string(e.merc_npc_type_id));
|
||||
v.push_back(columns[2] + " = " + std::to_string(e.minlevel));
|
||||
v.push_back(columns[3] + " = " + std::to_string(e.maxlevel));
|
||||
v.push_back(columns[4] + " = " + std::to_string(e.d_melee_texture1));
|
||||
v.push_back(columns[5] + " = " + std::to_string(e.d_melee_texture2));
|
||||
v.push_back(columns[6] + " = " + std::to_string(e.prim_melee_type));
|
||||
v.push_back(columns[7] + " = " + std::to_string(e.sec_melee_type));
|
||||
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
"UPDATE {} SET {} WHERE {} = {}",
|
||||
TableName(),
|
||||
Strings::Implode(", ", v),
|
||||
PrimaryKey(),
|
||||
e.id
|
||||
)
|
||||
);
|
||||
|
||||
return (results.Success() ? results.RowsAffected() : 0);
|
||||
}
|
||||
|
||||
static MercWeaponinfo InsertOne(
|
||||
Database& db,
|
||||
MercWeaponinfo e
|
||||
)
|
||||
{
|
||||
std::vector<std::string> v;
|
||||
|
||||
v.push_back(std::to_string(e.id));
|
||||
v.push_back(std::to_string(e.merc_npc_type_id));
|
||||
v.push_back(std::to_string(e.minlevel));
|
||||
v.push_back(std::to_string(e.maxlevel));
|
||||
v.push_back(std::to_string(e.d_melee_texture1));
|
||||
v.push_back(std::to_string(e.d_melee_texture2));
|
||||
v.push_back(std::to_string(e.prim_melee_type));
|
||||
v.push_back(std::to_string(e.sec_melee_type));
|
||||
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
"{} VALUES ({})",
|
||||
BaseInsert(),
|
||||
Strings::Implode(",", v)
|
||||
)
|
||||
);
|
||||
|
||||
if (results.Success()) {
|
||||
e.id = results.LastInsertedID();
|
||||
return e;
|
||||
}
|
||||
|
||||
e = NewEntity();
|
||||
|
||||
return e;
|
||||
}
|
||||
|
||||
static int InsertMany(
|
||||
Database& db,
|
||||
const std::vector<MercWeaponinfo> &entries
|
||||
)
|
||||
{
|
||||
std::vector<std::string> insert_chunks;
|
||||
|
||||
for (auto &e: entries) {
|
||||
std::vector<std::string> v;
|
||||
|
||||
v.push_back(std::to_string(e.id));
|
||||
v.push_back(std::to_string(e.merc_npc_type_id));
|
||||
v.push_back(std::to_string(e.minlevel));
|
||||
v.push_back(std::to_string(e.maxlevel));
|
||||
v.push_back(std::to_string(e.d_melee_texture1));
|
||||
v.push_back(std::to_string(e.d_melee_texture2));
|
||||
v.push_back(std::to_string(e.prim_melee_type));
|
||||
v.push_back(std::to_string(e.sec_melee_type));
|
||||
|
||||
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
|
||||
}
|
||||
|
||||
std::vector<std::string> v;
|
||||
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
"{} VALUES {}",
|
||||
BaseInsert(),
|
||||
Strings::Implode(",", insert_chunks)
|
||||
)
|
||||
);
|
||||
|
||||
return (results.Success() ? results.RowsAffected() : 0);
|
||||
}
|
||||
|
||||
static std::vector<MercWeaponinfo> All(Database& db)
|
||||
{
|
||||
std::vector<MercWeaponinfo> all_entries;
|
||||
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
"{}",
|
||||
BaseSelect()
|
||||
)
|
||||
);
|
||||
|
||||
all_entries.reserve(results.RowCount());
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
MercWeaponinfo e{};
|
||||
|
||||
e.id = static_cast<int32_t>(atoi(row[0]));
|
||||
e.merc_npc_type_id = static_cast<int32_t>(atoi(row[1]));
|
||||
e.minlevel = static_cast<uint8_t>(strtoul(row[2], nullptr, 10));
|
||||
e.maxlevel = static_cast<uint8_t>(strtoul(row[3], nullptr, 10));
|
||||
e.d_melee_texture1 = static_cast<int32_t>(atoi(row[4]));
|
||||
e.d_melee_texture2 = static_cast<int32_t>(atoi(row[5]));
|
||||
e.prim_melee_type = static_cast<uint8_t>(strtoul(row[6], nullptr, 10));
|
||||
e.sec_melee_type = static_cast<uint8_t>(strtoul(row[7], nullptr, 10));
|
||||
|
||||
all_entries.push_back(e);
|
||||
}
|
||||
|
||||
return all_entries;
|
||||
}
|
||||
|
||||
static std::vector<MercWeaponinfo> GetWhere(Database& db, const std::string &where_filter)
|
||||
{
|
||||
std::vector<MercWeaponinfo> all_entries;
|
||||
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
"{} WHERE {}",
|
||||
BaseSelect(),
|
||||
where_filter
|
||||
)
|
||||
);
|
||||
|
||||
all_entries.reserve(results.RowCount());
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
MercWeaponinfo e{};
|
||||
|
||||
e.id = static_cast<int32_t>(atoi(row[0]));
|
||||
e.merc_npc_type_id = static_cast<int32_t>(atoi(row[1]));
|
||||
e.minlevel = static_cast<uint8_t>(strtoul(row[2], nullptr, 10));
|
||||
e.maxlevel = static_cast<uint8_t>(strtoul(row[3], nullptr, 10));
|
||||
e.d_melee_texture1 = static_cast<int32_t>(atoi(row[4]));
|
||||
e.d_melee_texture2 = static_cast<int32_t>(atoi(row[5]));
|
||||
e.prim_melee_type = static_cast<uint8_t>(strtoul(row[6], nullptr, 10));
|
||||
e.sec_melee_type = static_cast<uint8_t>(strtoul(row[7], nullptr, 10));
|
||||
|
||||
all_entries.push_back(e);
|
||||
}
|
||||
|
||||
return all_entries;
|
||||
}
|
||||
|
||||
static int DeleteWhere(Database& db, const std::string &where_filter)
|
||||
{
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
"DELETE FROM {} WHERE {}",
|
||||
TableName(),
|
||||
where_filter
|
||||
)
|
||||
);
|
||||
|
||||
return (results.Success() ? results.RowsAffected() : 0);
|
||||
}
|
||||
|
||||
static int Truncate(Database& db)
|
||||
{
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
"TRUNCATE TABLE {}",
|
||||
TableName()
|
||||
)
|
||||
);
|
||||
|
||||
return (results.Success() ? results.RowsAffected() : 0);
|
||||
}
|
||||
|
||||
static int64 GetMaxId(Database& db)
|
||||
{
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
"SELECT COALESCE(MAX({}), 0) FROM {}",
|
||||
PrimaryKey(),
|
||||
TableName()
|
||||
)
|
||||
);
|
||||
|
||||
return (results.Success() && results.begin()[0] ? strtoll(results.begin()[0], nullptr, 10) : 0);
|
||||
}
|
||||
|
||||
static int64 Count(Database& db, const std::string &where_filter = "")
|
||||
{
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
"SELECT COUNT(*) FROM {} {}",
|
||||
TableName(),
|
||||
(where_filter.empty() ? "" : "WHERE " + where_filter)
|
||||
)
|
||||
);
|
||||
|
||||
return (results.Success() && results.begin()[0] ? strtoll(results.begin()[0], nullptr, 10) : 0);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
#endif //EQEMU_BASE_MERC_WEAPONINFO_REPOSITORY_H
|
||||
Reference in New Issue
Block a user