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Correct DoLosChecks
This commit is contained in:
+49
-24
@@ -8679,33 +8679,54 @@ bool Mob::IsInGroupOrRaid(Mob* other, bool same_raid_group) {
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return group && group == other_group;
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}
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bool Mob::DoLosChecks(Mob* who, Mob* other) {
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if (!who->CheckLosFN(other) || !who->CheckWaterLoS(other)) {
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if (who->CheckLosCheatExempt(who, other)) {
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return true;
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}
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if (CheckLosCheat(who, other)) {
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bool Mob::DoLosChecks(Mob* other) {
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if (!CheckLosFN(other) || !CheckWaterLoS(other)) {
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if (CheckLosCheatExempt(other)) {
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return true;
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}
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return false;
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}
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if (!CheckLosCheat(other)) {
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return false;
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}
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return true;
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}
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bool Mob::CheckLosCheat(Mob* who, Mob* other) {
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bool Mob::CheckLosCheat(Mob* other) {
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if (RuleB(Map, CheckForLoSCheat)) {
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for (auto itr : entity_list.GetDoorsList()) {
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Doors* d = itr.second;
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if (d && !d->IsDoorOpen() && (d->GetTriggerType() == 255 || d->GetLockpick() != 0 || d->GetKeyItem() != 0 || d->GetNoKeyring() != 0)) {
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if (DistanceNoZ(who->GetPosition(), d->GetPosition()) <= 50) {
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auto who_to_door = DistanceNoZ(who->GetPosition(), d->GetPosition());
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auto other_to_door = DistanceNoZ(other->GetPosition(), d->GetPosition());
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auto who_to_other = DistanceNoZ(who->GetPosition(), other->GetPosition());
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auto distance_difference = who_to_other - (who_to_door + other_to_door);
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if (
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!d->IsDoorOpen() &&
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(
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d->GetKeyItem() ||
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d->GetLockpick() ||
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d->IsDoorOpen() ||
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d->IsDoorBlacklisted() ||
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d->GetNoKeyring() != 0 ||
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d->GetDoorParam() > 0
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)
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) {
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// If the door is a trigger door, check if the trigger door is open
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if (d->GetTriggerDoorID() > 0) {
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auto td = entity_list.GetDoorsByDoorID(d->GetTriggerDoorID());
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if (td) {
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if (Strings::RemoveNumbers(d->GetDoorName()) != Strings::RemoveNumbers(td->GetDoorName())) {
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continue;
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}
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}
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}
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if (DistanceNoZ(GetPosition(), d->GetPosition()) <= 50) {
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auto who_to_door = DistanceNoZ(GetPosition(), d->GetPosition());
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auto other_to_door = DistanceNoZ(other->GetPosition(), d->GetPosition());
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auto who_to_other = DistanceNoZ(GetPosition(), other->GetPosition());
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auto distance_difference = who_to_other - (who_to_door + other_to_door);
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if (distance_difference >= (-1 * RuleR(Maps, RangeCheckForLoSCheat)) && distance_difference <= RuleR(Maps, RangeCheckForLoSCheat)) {
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return false;
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}
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@@ -8717,19 +8738,23 @@ bool Mob::CheckLosCheat(Mob* who, Mob* other) {
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return true;
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}
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bool Mob::CheckLosCheatExempt(Mob* who, Mob* other) {
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bool Mob::CheckLosCheatExempt(Mob* other) {
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if (RuleB(Map, EnableLoSCheatExemptions)) {
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/* This is an exmaple of how to configure exemptions for LoS checks.
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glm::vec4 exempt_check_who;
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glm::vec4 exempt_check_other;
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/* This is an exmaple of how to configure exemptions for LoS checks.
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if (zone->GetZoneID() == 222) { //PoEarthB
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exempt_check_who.x = 2051; exempt_check_who.y = 407; exempt_check_who.z = -219; //Middle of councilman spawns
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//check to be sure the player and the target are in the pit to PoEarthB
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//if the player is inside the cove they cannot be higher than the ceiling (no exploiting from uptop)
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//otherwise they can pass LoS checks even if they don't have true LoS
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if (who->GetZ() <= -171 && other->GetZ() <= -171 && DistanceNoZ(other->GetPosition(), exempt_check_who) <= 800 && DistanceNoZ(who->GetPosition(), exempt_check_who) <= 800) {
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return true;
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}
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switch (zone->GetZoneID()) {
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case POEARTHB:
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exempt_check_who.x = 2051; exempt_check_who.y = 407; exempt_check_who.z = -219; //Middle of councilman spawns
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//exempt_check_other.x = 1455; exempt_check_other.y = 415; exempt_check_other.z = -242;
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//check to be sure the player and the target are outside of the councilman area
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//if the player is inside the cove they cannot be higher than the ceiling (no exploiting from uptop)
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if (GetZ() <= -171 && other->GetZ() <= -171 && DistanceNoZ(other->GetPosition(), exempt_check_who) <= 800 && DistanceNoZ(GetPosition(), exempt_check_who) <= 800) {
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return true;
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}
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default:
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return false;
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}
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*/
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}
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