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Renamed Corpse::LoadFromDBData to Corpse* Corpse::LoadCharacterCorpseEntity
Corpse Private class descriptors added General cleanup
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+4
-4
@@ -3784,7 +3784,7 @@ Corpse* ZoneDatabase::SummonBuriedCharacterCorpses(uint32 char_id, uint32 dest_z
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auto results = QueryDatabase(query);
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for (auto row = results.begin(); row != results.end(); ++row) {
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NewCorpse = Corpse::LoadFromDBData(
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NewCorpse = Corpse::LoadCharacterCorpseEntity(
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atoll(row[0]), // uint32 in_dbid
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char_id, // uint32 in_charid
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row[1], // char* in_charname
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@@ -3826,7 +3826,7 @@ bool ZoneDatabase::SummonAllCharacterCorpses(uint32 char_id, uint32 dest_zone_id
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results = QueryDatabase(query);
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for (auto row = results.begin(); row != results.end(); ++row) {
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NewCorpse = Corpse::LoadFromDBData(
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NewCorpse = Corpse::LoadCharacterCorpseEntity(
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atoll(row[0]),
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char_id,
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row[1],
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@@ -3871,7 +3871,7 @@ Corpse* ZoneDatabase::LoadCharacterCorpse(uint32 player_corpse_id) {
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);
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auto results = QueryDatabase(query);
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for (auto row = results.begin(); row != results.end(); ++row) {
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NewCorpse = Corpse::LoadFromDBData(
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NewCorpse = Corpse::LoadCharacterCorpseEntity(
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atoll(row[0]), // id uint32 in_dbid
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atoll(row[1]), // charid uint32 in_charid
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row[2], // char_name
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@@ -3911,7 +3911,7 @@ bool ZoneDatabase::LoadCharacterCorpses(uint32 zone_id, uint16 instance_id) {
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// std::cout << row[9] << std::endl;
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entity_list.AddCorpse(
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Corpse::LoadFromDBData(
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Corpse::LoadCharacterCorpseEntity(
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atoll(row[0]), // id uint32 in_dbid
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atoll(row[1]), // charid uint32 in_charid
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row[2], // char_name
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