Renamed Corpse::LoadFromDBData to Corpse* Corpse::LoadCharacterCorpseEntity

Corpse Private class descriptors added
General cleanup
This commit is contained in:
Akkadius
2014-11-25 23:17:08 -06:00
parent 0598f7e87c
commit fbaae2b1e4
5 changed files with 100 additions and 79 deletions
+4 -4
View File
@@ -3784,7 +3784,7 @@ Corpse* ZoneDatabase::SummonBuriedCharacterCorpses(uint32 char_id, uint32 dest_z
auto results = QueryDatabase(query);
for (auto row = results.begin(); row != results.end(); ++row) {
NewCorpse = Corpse::LoadFromDBData(
NewCorpse = Corpse::LoadCharacterCorpseEntity(
atoll(row[0]), // uint32 in_dbid
char_id, // uint32 in_charid
row[1], // char* in_charname
@@ -3826,7 +3826,7 @@ bool ZoneDatabase::SummonAllCharacterCorpses(uint32 char_id, uint32 dest_zone_id
results = QueryDatabase(query);
for (auto row = results.begin(); row != results.end(); ++row) {
NewCorpse = Corpse::LoadFromDBData(
NewCorpse = Corpse::LoadCharacterCorpseEntity(
atoll(row[0]),
char_id,
row[1],
@@ -3871,7 +3871,7 @@ Corpse* ZoneDatabase::LoadCharacterCorpse(uint32 player_corpse_id) {
);
auto results = QueryDatabase(query);
for (auto row = results.begin(); row != results.end(); ++row) {
NewCorpse = Corpse::LoadFromDBData(
NewCorpse = Corpse::LoadCharacterCorpseEntity(
atoll(row[0]), // id uint32 in_dbid
atoll(row[1]), // charid uint32 in_charid
row[2], // char_name
@@ -3911,7 +3911,7 @@ bool ZoneDatabase::LoadCharacterCorpses(uint32 zone_id, uint16 instance_id) {
// std::cout << row[9] << std::endl;
entity_list.AddCorpse(
Corpse::LoadFromDBData(
Corpse::LoadCharacterCorpseEntity(
atoll(row[0]), // id uint32 in_dbid
atoll(row[1]), // charid uint32 in_charid
row[2], // char_name