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Renamed Corpse::LoadFromDBData to Corpse* Corpse::LoadCharacterCorpseEntity
Corpse Private class descriptors added General cleanup
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-1
@@ -359,8 +359,9 @@ public:
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const bool GetCombatEvent() const { return combat_event; }
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void SetCombatEvent(bool b) { combat_event = b; }
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//The corpse we make can only be looted by people who got credit for the kill
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/* Only allows players that killed corpse to loot */
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const bool HasPrivateCorpse() const { return NPCTypedata->private_corpse; }
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const bool IsUnderwaterOnly() const { return NPCTypedata->underwater; }
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const char* GetRawNPCTypeName() const { return NPCTypedata->name; }
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