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[Spells] Implemented SPA 511 SE_Ff_FocusTimerMin (#1645)
* update for SPA 511 * remove debugs, AA implemented * update * format update * rename function renamed function only check for buffs value > 0, don't need to check for AA's which are negative ID's * var rename update var name to better represent its function.
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@@ -3421,8 +3421,6 @@ int Mob::AddBuff(Mob *caster, uint16 spell_id, int duration, int32 level_overrid
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buffs[emptyslot].dot_rune = 0;
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buffs[emptyslot].ExtraDIChance = 0;
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buffs[emptyslot].RootBreakChance = 0;
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buffs[emptyslot].focusproclimit_time = 0;
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buffs[emptyslot].focusproclimit_procamt = 0;
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buffs[emptyslot].virus_spread_time = 0;
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buffs[emptyslot].instrument_mod = caster ? caster->GetInstrumentMod(spell_id) : 10;
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