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[Spells] Implemented SPA 511 SE_Ff_FocusTimerMin (#1645)
* update for SPA 511 * remove debugs, AA implemented * update * format update * rename function renamed function only check for buffs value > 0, don't need to check for AA's which are negative ID's * var rename update var name to better represent its function.
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@@ -1125,9 +1125,6 @@ void Mob::AI_Process() {
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ProjectileAttack();
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if (focus_proc_limit_timer.Check())
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FocusProcLimitProcess();
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if (shield_timer.Check()) {
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ShieldAbilityFinish();
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}
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