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[Player Events] Zone Fetch Settings from QS if Enabled (#4915)
* [Player Events] Zone Fetch Settings from QS if Enabled * Update zonelist.cpp * Update zoneserver.cpp
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@@ -37,6 +37,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#include "dynamic_zone_manager.h"
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#include "ucs.h"
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#include "clientlist.h"
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#include "queryserv.h"
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#include "../common/repositories/trader_repository.h"
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#include "../common/repositories/buyer_repository.h"
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@@ -44,6 +45,7 @@ extern uint32 numzones;
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extern WebInterfaceList web_interface;
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extern SharedTaskManager shared_task_manager;
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extern ClientList client_list;
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extern QueryServConnection QSLink;
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volatile bool UCSServerAvailable_ = false;
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void CatchSignal(int sig_num);
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@@ -984,6 +986,7 @@ void ZSList::SendServerReload(ServerReload::Type type, uchar *packet)
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LogSys.LoadLogDatabaseSettings();
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player_event_logs.ReloadSettings();
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UCSLink.SendPacket(&pack);
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QSLink.SendPacket(&pack);
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} else if (type == ServerReload::Type::Tasks) {
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shared_task_manager.LoadTaskData();
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} else if (type == ServerReload::Type::DzTemplates) {
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